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Hun Raider - IMPLEMENTED

Posted: Mon Oct 16, 2017 1:25 pm
by godOfKings
Description: a unit for pillaging and razing. Use raiders to infiltrate enemy bases and wreak havoc!
Active effects: burning weapons
Cost: 4 turns
HP: 20
Atk: 8
Armour: 0
P.armour:1
Speed: 6
Sight: 8
Range: 1
Spell resistance:0%
Bonus: 100% all buildings
200% towers and walls
50% archers and infrantry
700% castle
Raider might look like a hussar and lancer combo. But instead of lancer's spear it will carry a long wooden pole that is burning at its end like flame arrow

Re: Raider

Posted: Tue Oct 17, 2017 10:37 am
by LordOfAles
My opinion is to lower cost to 3, with 25% bonus on infantry and archers, also with spell resistance 0%, as i honestly dont see how can simple ppl resist conversion

Re: Raider

Posted: Tue Oct 17, 2017 3:34 pm
by godOfKings
The reason that makes raiders so dangerous is that early on it can destroy a 20hp building in just 1 hit (if you calculate damage bonus and burning effect you will see its 20) so workers won't have a chance to repair them. So it could be used as an alternative to Mongolian archer and a player could decide whether to kill workers in one hit or destroy buildings in one hit. So I thought may be keeping cost to 4 turns would make it more balanced. Also as Hungarian hussar has 100% resistance and they both cost same so I thought it should also have 100% resistance

Re: Raider

Posted: Tue Oct 17, 2017 3:36 pm
by godOfKings
It is weaker than a chariot because of its one hit destroy effects

Re: Nomadic Raider

Posted: Mon Nov 13, 2017 3:52 am
by Avalyn
Here is pic per request. :)

Re: Nomadic Raider

Posted: Mon Nov 13, 2017 8:45 am
by godOfKings
Wow awesome pic :o

Re: Nomadic Raider

Posted: Wed Nov 15, 2017 6:46 am
by godOfKings
Just one thing, if that brown circle is a shield then the hand should be behind the shield

Re: Nomadic Raider

Posted: Wed Nov 15, 2017 6:54 am
by godOfKings
Bonus: 100% all buildings
200% towers and walls
50% archers and infrantry
700% castle
New stats:
Active affects: burning weapons
HP: 20
Atk: 8
Armour: 0/1
Magic resist: 0%
Speed: 6
Sight: 8
Affected by blacksmith upgrades as well as camel fear

Re: Nomadic Raider

Posted: Wed Nov 15, 2017 10:26 pm
by Avalyn
godOfKings wrote:Just one thing, if that brown circle is a shield then the hand should be behind the shield
No, it's a saddle blanket. :) I could either shade it more, or make it a shield. Which would you prefer?

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:11 pm
by godOfKings
May b make the man's upper body a little bigger and show part of the blanket in the front

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:14 pm
by godOfKings
He could b sitting a little behind so that there is more space in the front to show the blanket

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:15 pm
by godOfKings
Or just make the leg more bent towards the left but anyways I m not an art expert so I hope u can imagine wat I m trying to convey

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:18 pm
by godOfKings
Or just let's leave it as it is I m still working on some useful ideas on the warriors of the east pack and once I find some speciality for nomads I can think on raider later

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:20 pm
by godOfKings
I know don't make the saddle completely round and show part of the horse's body behind, that should take care of the problem

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:22 pm
by godOfKings
Yes the edge of saddle should b right under the hand or a little behind the hand

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 2:25 pm
by godOfKings
Sry if I m finding too many faults in little details this is still a great work of art and I m grateful :D

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 4:29 pm
by Avalyn
Like this :?:

Re: Nomadic Raider

Posted: Thu Nov 16, 2017 4:31 pm
by godOfKings
Too tiny Lol but will work for such a tiny dude :lol:

Re: Nomadic Raider

Posted: Sat Nov 18, 2017 6:28 am
by godOfKings
I get it the reason it felt so weird to me was bcuz the winged hussar carried a sword for which I didn't notice it had same saddle design, I guess this is okay then

Re: Nomad Raider

Posted: Tue Feb 20, 2018 3:12 pm
by LordOfAles
can we accept this? I would really like to use this unit in early game. COOLguy?

Re: Nomad Raider

Posted: Wed Feb 21, 2018 6:19 am
by godOfKings
Since nomad pack still needs a lot of discussion, I guess for now we can use it as just a normal raider without any nationalising

Re: Raider

Posted: Sat Feb 24, 2018 9:57 am
by godOfKings
How is this? I made the man bigger and extended saddle in front

Re: Raider

Posted: Sat Feb 24, 2018 10:05 am
by LordOfAles
Looks good

Re: Raider

Posted: Sat Feb 24, 2018 4:36 pm
by General Brave
Can you move that arm to better position, maybe make it look like he is holding onto the ropes.

Re: Raider

Posted: Sat Feb 24, 2018 4:42 pm
by godOfKings
OK will try

Re: Raider

Posted: Sun Feb 25, 2018 4:52 pm
by godOfKings
Two variants, one with head scarf as player colour

Re: Raider

Posted: Sun Feb 25, 2018 5:01 pm
by godOfKings
I think this has better hand position

Re: Raider

Posted: Tue Jun 05, 2018 10:34 pm
by COOLguy
Awesome! You have done a lot of work on this unit!

Can someone pls provide a comparison of hussars, knights, and this one? Don't want to make a 6 speed OP.

Then I will accept it!

Re: Raider

Posted: Tue Jun 05, 2018 10:44 pm
by makazuwr32
COOLguy wrote:Awesome! You have done a lot of work on this unit!

Can someone pls provide a comparison of hussars, knights, and this one? Don't want to make a 6 speed OP.

Then I will accept it!
Hussar:
35 hp
0/2 armor
12 damage (50% bonus to infantry)
6 speed
Cost 5 turns

Hungarian Hussar (i think this one is more useful early game than knight)
25 hp
1/3 armor
7 damage (100% bonus to infantry)
6 speed
Cost 4 turns

Knight:
32 hp
2/2 armor
10 damage (50% bonus to infantry)
5 speed
Cost 4 turns

Raider:
20 hp
0/1 armor
8 damage (infantry bonus to buildings, towers, castles and 50% to foot units - infantry and foot archers)
Speed 6
Cost 4 turns

Re: Raider

Posted: Fri Jun 08, 2018 10:37 pm
by COOLguy
Perfect you guys are awesome!

ACCEPTED