New unit:Rhino

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lordenderman02
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New unit:Rhino

Post by lordenderman02 » Mon May 01, 2017 6:48 pm

I think that a war rhino is a good idea because the war elephant exist and a unit faster than the elephant but with less hp is useful for example the rhino can has 70 HP, 15 or 20 of ATK, 1 of range, and more faster than a elephant and he can costs 7 turn or 6.

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Puss_in_Boots
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Re: New unit:Rhino

Post by Puss_in_Boots » Mon May 01, 2017 8:11 pm

http://scienceblogs.com/tetrapodzoology ... ar-rhinos/

You should scroll to the more bottom paragraphs.

According to this guy, rhinos apparently couldn't be trained for war. With the way their mind works they were sadly not fit to be mounts nor be sent out to crush the enemy. Which would sadly, make this unit historically inaccurate. :(

However, this is not a bad idea for mounted units...

It might actually fit into the fantasy version with some more changes into the stats. as it is more mythical than it is realistic. :mrgreen:

This idea as an animal for military use suggests it could have tough armor, and maybe have good damage.

Option A: It could be costly, let's say eight, but have these stats
Hp:100
Speed: 3
Attack: 18
Defense: 6
Armor pierce: 8
Range: 1
Sight: 3 (They have poor eye sight)

Option B: It can be more of an assault unit for cost 6

Hp: 45
Armor:5
Speed: 4
Sight: 4
Armor pierce: 4
Attack: 12
Action:2
Range: 1
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lordenderman02
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Re: New unit:Rhino

Post by lordenderman02 » Tue May 02, 2017 9:17 am

Oh, i did not remember that particular, but you have reason, but i think that a unit fast and strenght was a good idea, i send this idea but if the creator did not think that my war rhino is not a good idea, i am happy the same

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Puss_in_Boots
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Re: New unit:Rhino

Post by Puss_in_Boots » Thu May 04, 2017 9:53 pm

I don't know which bonuses it should have, but maybe seige and structures?

Edit: I guess I typed this before your reply was approved...
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Puss_in_Boots
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Re: New unit:Rhino

Post by Puss_in_Boots » Fri May 05, 2017 5:34 am

lordenderman02 wrote:Oh, i did not remember that particular, but you have reason, but i think that a unit fast and strenght was a good idea, i send this idea but if the creator did not think that my war rhino is not a good idea, i am happy the same
It is a good idea, but I just think it fits into AoF better after doing some quick research. :)
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Alexander82
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Re: New unit:Rhino

Post by Alexander82 » Sun May 21, 2017 2:01 pm

Puss_in_Boots wrote:http://scienceblogs.com/tetrapodzoology ... ar-rhinos/

You should scroll to the more bottom paragraphs.

According to this guy, rhinos apparently couldn't be trained for war. With the way their mind works they were sadly not fit to be mounts nor be sent out to crush the enemy. Which would sadly, make this unit historically inaccurate. :(

However, this is not a bad idea for mounted units...

It might actually fit into the fantasy version with some more changes into the stats. as it is more mythical than it is realistic. :mrgreen:

This idea as an animal for military use suggests it could have tough armor, and maybe have good damage.

Option A: It could be costly, let's say eight, but have these stats
Hp:100
Speed: 3
Attack: 18
Defense: 6
Armor pierce: 8
Range: 1
Sight: 3 (They have poor eye sight)

Option B: It can be more of an assault unit for cost 6

Hp: 45
Armor:5
Speed: 4
Sight: 4
Armor pierce: 4
Attack: 12
Action:2
Range: 1
A troll rhino rider would be awesome!
Age of Fantasy design leader

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Puss_in_Boots
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Joined: Fri Apr 21, 2017 1:23 am

Re: New unit:Rhino

Post by Puss_in_Boots » Sun May 21, 2017 2:09 pm

I think an elven one would work too, so they would more brutes that aren't the slower ents. ;)
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