viking raider/sea raider

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Gral.Sturnn
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viking raider/sea raider

Post by Gral.Sturnn » Thu Aug 22, 2019 9:06 pm

Light infantry unit who can throw torches that will burn buildings periodically also it can fight other light infantry units.

Trained: barracks (if its added on multiplayer)
Cost: 3 (if its added ob multiplayer)
Hp: 20
Attack power:9
Range: 1
Armor: 1
pierce armor: 0
Speed: 3
Sight: 4
Spell resistance: 0%

ability: torch
Reach: 2
Damage: 12 + fire (targets buildings)
Cooldown: 2 turns

https://l.facebook.com/l.php?u=https%3A ... 4CtYuBYf0c
Attachments
viking raider.png
viking raider.png (1.21 KiB) Viewed 140 times
Last edited by Gral.Sturnn on Sat Aug 24, 2019 1:14 am, edited 4 times in total.
~Gral.Sturnn

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makazuwr32
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Location: Moscow, Russia

Re: viking raider/sea raider

Post by makazuwr32 » Fri Aug 23, 2019 5:21 am

What cost? What cooldown for ability?
I think also 12 damage for ability is a bit too high. Lower it to 6.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Gral.Sturnn
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Re: viking raider/sea raider

Post by Gral.Sturnn » Fri Aug 23, 2019 1:24 pm

makazuwr32 wrote:
Fri Aug 23, 2019 5:21 am
What cost? What cooldown for ability?
I think also 12 damage for ability is a bit too high. Lower it to 6.
1. Its meant to target buildings so damage is ok i think
2. Would this unit be accepted in multiplayer? Or just map editor?
3. If so, then just from barracks and 3 cost
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makazuwr32
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Re: viking raider/sea raider

Post by makazuwr32 » Fri Aug 23, 2019 4:12 pm

1. For games as well (if you want him as trainable unit) his attack should be 6 but also should have bonuses to fortifications and megas. It also should apply as after effect burning stack. Alas ability can do 12 damage if it will have 3 turns cooldown. 5 damage if no cooldown.
2. Depending on will my recomendations be applied or not.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Gral.Sturnn
Posts: 1123
Joined: Tue Feb 13, 2018 11:29 pm

Re: viking raider/sea raider

Post by Gral.Sturnn » Fri Aug 23, 2019 4:20 pm

makazuwr32 wrote:
Fri Aug 23, 2019 4:12 pm
1. For games as well (if you want him as trainable unit) his attack should be 6 but also should have bonuses to fortifications and megas. It also should apply as after effect burning stack. Alas ability can do 12 damage if it will have 3 turns cooldown. 5 damage if no cooldown.
2. Depending on will my recomendations be applied or not.
I appreciate your proposals

1. I would prefer it as a map editor unit unless it shows a higher strategic value. (Tell me if it has a strategic value in the meta, I estimate you knoweldge of the game)
2. As for damage it think 7 or 8 would be proper for a turn 3 unit it should have a similar attack power to the regular swordman.
3. For the cooldown 3 turns would be ok and the fire damge stacking would be good too.
4. Yes it should have the same bonuses of the swordman against buildings
~Gral.Sturnn

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Gral.Sturnn
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Re: viking raider/sea raider

Post by Gral.Sturnn » Sat Aug 24, 2019 1:52 am

Added sprite
~Gral.Sturnn

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