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Praetorian Legionarre IMPLEMENTED

Posted: Tue Jan 29, 2019 5:19 pm
by StormSaint373
Roman for "bird of prey"

These soldiers were the finest of the roman army, they serve as the bodyguard of the roman generals
Praetorian.png
Praetorian.png (1.1 KiB) Viewed 2067 times
Cost: 6
Hp: 36
Att: 12
Armor: 5/7
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%

Spells:
Throw Pilum: dmg 10, range 3, cooldown 1

Affected by legion training, affected by legion command

Image coming soon.

Re: Praetorian Legionarre

Posted: Tue Jan 29, 2019 10:12 pm
by Gral.Sturnn
high tier roman infantry good!

Re: Praetorian Legionarre

Posted: Wed Jan 30, 2019 8:25 am
by makazuwr32
Too good stats for 6 turn unit.
Spartan hoplite i think must have highest hp among pre-medieval infantries.
So lower hp to 28.

Re: Praetorian Legionarre

Posted: Wed Jan 30, 2019 12:44 pm
by StormSaint373
Spartan is a spearmen, this would be the swordsman variant. Of course, a little better due to legion command...

Re: Praetorian Legionarre

Posted: Wed Jan 30, 2019 2:05 pm
by makazuwr32
But spartans were better equipped and trained than these ones.

Re: Praetorian Legionarre

Posted: Wed Jan 30, 2019 3:05 pm
by StormSaint373
Actually they were trained the same, just in different tactics.

Re: Praetorian Legionarre

Posted: Thu Jan 31, 2019 7:01 am
by makazuwr32
But these ones still had worse armor than spartans so less hp.
Why he should have higher hp than spartan unit with lower cost?
He would make spartan hoplite useless.

Re: Praetorian Legionarre

Posted: Thu Jan 31, 2019 7:23 am
by Moh556
Very niceeee
it can have an ability too .
this ability name is P.ARMOR HIT
With this ability praetorian can easily hit units that have armor but dont have P . ARMOR this type of atck dont have prblem with hevy armored units . It will hit units from their p armor. this abilty symbol will be a gladius sword

Re: Praetorian Legionarre

Posted: Thu Jan 31, 2019 8:17 pm
by godOfKings
P armor is for countering arrow damage, I guess throw pilum ability can effect p.armor, but Spartans have 8 p.armor and 2 damage is useless

Re: Praetorian Legionarre

Posted: Thu Jan 31, 2019 10:38 pm
by Belfry777
Unlike the Spartans, the praetorian guard were not trained from birth so they should be inferior to the Spartans. I suggest these stats.

Cost: 6
Hp: 20-26?
Attack: 12
Armor: 4/4
Speed: 3
Vision: 4
Action/Turn: 2
Spell Resistance: 100%

Also what does the ability do exactly?

Re: Praetorian Legionarre

Posted: Fri Feb 01, 2019 5:46 am
by makazuwr32
Why....
Why 2 actions?!!!

Re: Praetorian Legionarre

Posted: Fri Feb 01, 2019 12:32 pm
by Moh556
:o

Re: Praetorian Legionarre

Posted: Fri Feb 01, 2019 1:37 pm
by StormSaint373
If it's going to be an elite unit... It needs to have appropriate stats...

Otherwise, the stats you've suggested say: make it an upgrade.

Throw Pilum: an ability similar to the spear throw of Maori... But should have cool down, high dmg and remove all p. Armor for a number of turns
(Pilum were tipped with lead, when striking an object the lead bends, making the Shields useless in combat and preventing enemies from thowing the Pilum back. At the end of the battle, Pilum can be retrieved and bent back to the correct shape.)

Re: Praetorian Legionarre

Posted: Fri Feb 01, 2019 2:59 pm
by godOfKings
i have tested a mass roman army and it was the most beautiful play style i ever played, a fully armored legionary can easily cross 7 armor and 8 p armor wen buffed by centurion and legion training of other legionaries, they usually get 1 damage from every archer unit, except for the dreaded ballista

support them with dromedarii from behind and a HEAVY KNIGHT will deal 1 DAMAGE on him only anti infantry units like maceman and celts, spartans etc. will have any chance against such buffed legionaries

only drawback costs a lot to actually buff legionaries, getting dromedarii is based on luck, and ballistas/catapults slaughter any mass group of soldiers,

although good news is ballista usually miss 3 speed units so deal 8 damage in most case which changes to 1 for fully upgraded legionary but h.ballista really depends on luck whether it will direct hit or not

Re: Praetorian Legionarre

Posted: Sun Feb 03, 2019 6:54 pm
by HugoTheUseles
Pretoreans may not have have been trained from birth like spartens but still were elite units and actually had better armour due to their big shields (- bigger than a hoplon) and better body armour (- lorica segmentata - high quality stuff); the pilum could be used as a spear (rarely) and a gladius or spartha was a darn good wepon.
I actually think a pretorian could be as strong as a sparten but that woud make the unit useless so stats shoud be those of a weaker 6 cost sparten + roman effects.
(I havent checked anything listed above; if im wrong pls tell me)

Re: Praetorian Legionarre

Posted: Sun Feb 03, 2019 7:06 pm
by godOfKings
How does an upgrade sound?

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 1:51 am
by Belfry777
I personally don't think an upgrade is appropriate considering Spartan and his lack of one. I put the second action in because a second attack makes any unit very useful for defense. And because the Praetorian legionnaires were primarily bodyguards I think it's fitting.

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 5:23 am
by makazuwr32
No to 2 actions. If you put them 2 actions than samurai (who is even more agile) must have 3-4 actions while basic swordman who is trained and equipped in similar way as romans 2 actions as well.

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 7:11 am
by godOfKings
But Spartans heal to full HP even from 1 HP left just by putting them inside a town, an upgraded legionary will never b able to kill the Spartan hiding inside towns,

Also legions don't have bonus against infantry but Spartans do so they can ezly kill even upgraded legion with nothing but counter atk, while they themselves heal to full HP every turn if put in town or tower

Legion is mainly shielder with better mobility, but Spartans r the best anti infantry, especially with heal support

And considering there will soon b a 4 turn jinete with same spear throw ability, I don't really see the need of making another 6 turn anti-arrow shielder for a 3 range spear throw ability, plus if u consider them body guards of commanders, they would usually stay in the core of the army, and I don't know how effectively they would b able to throw a spear wen most of the soldiers near them r on their side

I dont mind an upgrade to the existing legionary considering even 4 turn voulgier got an upgrade

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 7:30 am
by makazuwr32
Agree with gok but no additional actions.

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 5:52 pm
by Belfry777
Okay considering the Samuri I and how mobile they were I don't think a second action will work. But if we have an upgrade I don't think it makes sense because this unit is already going to be 6 turns.

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 6:02 pm
by godOfKings
I meant get rid of pilum,

upgrade tech cost 6 turns,

legionary still cost 4 turns,

base stats will increase

HP 28
Atk 12
Armor 2/3 (if u want to increase armor then go research legion training and make centurion)

Other stats remain unchanged after upgrade, this is my version of stat suggestion

If it is elite infantry might also get 50% bonus against other infantry similar to hatamoto

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 6:06 pm
by StormSaint373
If the vote is going to be for an upgrade, then it NEEDS to have corresponding stats...

Cost: 4
Hp: 25 increase to 32
Att: 10 increase to 14
Armor: 2/3 increase to 4/6
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 0%

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 6:09 pm
by StormSaint373
Needs more armor, unaffected by blacksmith upgrades,
Stratego already said that legion training should be fixed.

Besides, you can get same out of Defender for less

2 cost defender, +4 cost banner
4 cost Legionarre, + 6 cost centurian

Stat difference
Defender has more armor (+1/+3)
Defender has less attack (-1)

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 6:23 pm
by godOfKings
Next to centurion legion has 12 dmg, as I said if u want armor increase place more legions together,a legion in front of 2 towns filled with legions and wagons and battering rams could get over +10/+10 armor, so far I checked the fix and it seems new effect stacking bug for loading every time is removed while other multiple stack mechanism r still there

For offensive it could go like this, 1 wagon has 3 b.rams, filled with legions, wen attacking send one legion forward, put 3 b.rams on adjacent sides and he get a stack of +5/+5 armor, coupled with a centurion from behind (their aura have 4 range so can stay some safe distance away) and basic legionary stands in front of enemy town/tower with 9/10 armor

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 6:30 pm
by godOfKings
Following this logic, an upgraded legionary with over 30 hp, only 4 turns cost, can b made in tc,barracks and roman garrison, do u really believe it is impossible to make enough legionary to stack a total of over 10 armor in-game?

Re: Praetorian Legionarre

Posted: Mon Feb 04, 2019 8:16 pm
by StormSaint373
Tbh, +2 attack and +2 hp isn't good enough to warrant an upgrade... May as well make a unit that is cheaper and gets more.

But I see your point for armor, but give it +1/+2 at least,

Legionarre isn't affected by the blacksmith.

Re: Praetorian Legionarre

Posted: Tue Feb 05, 2019 7:54 am
by godOfKings
HP 29 (hatamoto also gets only +4 HP increase from samurai)
Atk 14
Armor 3/4

I won't accept anything more than this

Re: Praetorian Legionarre

Posted: Tue Feb 05, 2019 9:31 am
by Moh556
I think he havs more armor an p armor because his big shield

Re: Praetorian Legionarre

Posted: Tue Feb 05, 2019 12:35 pm
by godOfKings
pls stop making realistic assumptions only and start thinking whether in game units can actually kill it or not, with my suggested stats maceman wont b able to one hit kill it, and heavy knight will need 3 hits to kill one upgraded legionary if there is any aura effect on it

y should a crossbow archer that a person spends 6 turns to research, deal only 1 damage to it?