Converting Warriors

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StormSaint373
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Converting Warriors

Post by StormSaint373 » Mon Jan 28, 2019 2:15 pm

Tis one thing to fight a battle by strength of arms, tis another to win without spilling blood.

Why not have the ability to do both?
Beware the calm before the Tempest. . .

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Ayush Tiwari
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Re: Converting Warriors

Post by Ayush Tiwari » Mon Jan 28, 2019 4:06 pm

Sry,I didn't hear that,could you repeat again? :lol:
Jokes apart,what did you actually mean with this idea?
Har achee cheez khatm hoti hai.Meri already ho chuki hai.

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Mon Jan 28, 2019 4:51 pm

Warriors that can convert...

Swordsman
Archer
Spearman
Knight
Herald (banner bearer)

Maybe more...

All would have the ability to convert enemies (as a missionary would)
All would be affected by smithing techs

Major cost increase, recruitable at a building on it's own, or from associated recruitment centers. Maybe requiring tech research first...

If willing, I will come up with stats and images.

All I need is "the go ahead" and I'll begin immediately.

Thoughts?
Beware the calm before the Tempest. . .

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godOfKings
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Re: Converting Warriors

Post by godOfKings » Mon Jan 28, 2019 6:48 pm

There is already Teutonic knight whose main purpose is to convert (esp. Shielders and knights)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Mon Jan 28, 2019 7:35 pm

Well, Teutonic doesn't receive any blacksmith upgrades... Thus, he later becomes obsolete...

Besides, having more options wouldn't hurt would it?
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Converting Warriors

Post by Lynx Shafir » Tue Jan 29, 2019 7:46 am

StormSaint373 wrote:
Mon Jan 28, 2019 7:35 pm
Well, Teutonic doesn't receive any blacksmith upgrades... Thus, he later becomes obsolete...

Besides, having more options wouldn't hurt would it?
On regular units wud hurt
An archer convert a knight. "Great"
On Non religious units I don't like this idea
Actually nor on" healer"but that's is an old friend.
Banner bearer, no



For non religious approach
I prefer some special ways
Like slaver -
Who.. ..prostitutes
Money mans
Some rurel of nation presence -


2 And in NATION MODE may some currently 100%resist wud get a convert way
For Tribal units shamans.

Or a way what decrease their resistance-

"Fear"what leaves vurable to all mentioned ways.


3.there were alternative moral system and the surrounding unit decrease atk/moral idea.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Tue Jan 29, 2019 5:01 pm

Well, I am a religious combatant by nature.

Religion wise... While there are knight orders... Putting what I have in mind just won't work.

Thus, something general to set them apart.

Pious... , Devout...

Maybe part of an Inquisition... The join, or be burned as a heritic, train of thought.

This role can be played from a pious or tyrannical standpoint.

Inquisitior (campaign unit)
Inquisition Paladin (swordsman)
Inquisition Marksman (crossbowman)
Inquisition Sentinal (spear, halberd, poleaxe, swordstaff)
Inquisition Knight (cavalry, either knight or lancer)
Cleric (healer with REALLY high heal rate, focuses on conversion)

Building
Monastery (carry cap 3-4, heal rate, 10,build on mountains only)
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Converting Warriors

Post by Lynx Shafir » Tue Jan 29, 2019 6:18 pm

Don't forget this is not fantasy
So Historically accurate or realistic approach is needed

At least converting it in playable form
(for exl. knowing that
How ranged heal logic works..

Inquisitors were fanatic and sadistic mass killers.. (how simpatyc)-we can ignore this and add some reduce spell resist)

Yet again
In pure combat units can be op
Remember
"no paladin can convert the undead he's fighting with."

There's an idea of bringing in crusades as playable.
And a bishop with convert


Well for monastery even cud add Monks who make vine and boost units with it :lol:
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Tue Jan 29, 2019 7:21 pm

Well, monastery can be for crusaders and monks

Also note: AoS isn't historical entirely, it has historical elements. So the rules can be bent just a little.

There were plenty of organizations that were sadistic... Based upon perspective.

There are plenty of units that have 100% SR, and once loyalty is researched, convert becomes nigh unusable.


So, not too.
Beware the calm before the Tempest. . .

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godOfKings
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Re: Converting Warriors

Post by godOfKings » Wed Jan 30, 2019 11:20 am

Only ones with 100 resist r national units like mongol, spartan and templars (romans were not that loyal to have any spell resist I guess) and elephants/ cavaliers with loyalty will get their HP reduced to 1 from convert attempt so its not useless
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Wed Feb 13, 2019 5:20 pm

I suppose...
Maybe cost : 4-6?
Beware the calm before the Tempest. . .

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godOfKings
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Re: Converting Warriors

Post by godOfKings » Fri Feb 15, 2019 6:31 am

Wait wat is the unit again?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Fri Feb 15, 2019 3:24 pm

godOfKings wrote:
Fri Feb 15, 2019 6:31 am
Wait wat is the unit again?
StormSaint373 wrote:
Tue Jan 29, 2019 5:01 pm
Well, I am a religious combatant by nature.

Religion wise... While there are knight orders... Putting what I have in mind just won't work.

Thus, something general to set them apart.

Pious... , Devout...

Maybe part of an Inquisition... The join, or be burned as a heritic, train of thought.

This role can be played from a pious or tyrannical standpoint.

Inquisitior (campaign unit)
Inquisition Paladin (swordsman)
Inquisition Marksman (crossbowman)
Inquisition Sentinal (spear, halberd, poleaxe, swordstaff)
Inquisition Knight (cavalry, either knight or lancer)
Cleric (healer with REALLY high heal rate, focuses on conversion)

Building
Monastery (carry cap 3-4, heal rate, 10,build on mountains only)

I'm thinking of this... If not, the just an upgradable swordsman
Beware the calm before the Tempest. . .

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godOfKings
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Re: Converting Warriors

Post by godOfKings » Fri Feb 15, 2019 4:04 pm

OK, heal rate should b not more than 20, same as priest, it already heals to full HP most units including shielders
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Fri Feb 15, 2019 5:31 pm

Inquisition Paladin

Cost: 4
Hp: 23 (27)
Att: 10 (13)
Range: 1
Armor: 2/4 (3/5)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%

Convert: 30%, range 1, influenced by persuasion (50%)
Heal: 7 hp (range 1)

Standard bonuses vs buildings

Inquisition Marksman

Cost: 3
Hp: 17 (20)
Att: 7 (10)
Range: 4 (5)
Armor: 0/0 (1/1)
Speed: 3
Vision: 8
Action/Turn: 1
Spell Resistance: 100%

Convert: 30%, range 2, (influenced by persuasion), (50%)

Bonuses: standard vs infantry

Inquisition Sentinal

Cost: 5
Hp: 27 (30)
Att: 7 (10)
Range: 1 (2)
Armor: 2/1 (3/2)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%

Bonuses: 180 vs cavalry, 50% vs infantry
Convert: 30%, Range 2, influenced by persuasion (50%)

Inquisition Knight

Cost: 6
Hp: 27 (33)
Att: 7 (10)
Range: 1
Armor: 2/2 (3/3)
Speed: 5
Vision: 6
Action/Turn: 1
Spell Resistance: 100%

Bonuses: standard vs cavalry, 50% vs infantry

Convert: (30%, range 1, influenced by persuasion)

Cleric: (should it be like healer?)

Cost: 5
Hp: 13
Att: 3
Range: 1
Armor: 0/0
Speed: 3
Vision: 6
Action/Turn: 1
Spell Resistance: 100%

Convert: 70-100% range 4
Heal: 15 hp, range 4
Divine Favor: +1 action, +50% SR, +1/+1 armor

Bonuses: none

(All Inquisition units, except cleric, are affected by blacksmith upgrades)
Last edited by StormSaint373 on Tue Mar 05, 2019 12:11 pm, edited 5 times in total.
Beware the calm before the Tempest. . .

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Fri Feb 15, 2019 5:43 pm

And for AoS campaign purposes

Inquisitior

Cost: 10 (hero)
Hp: 57
Att: 17
Range: 2
Armor: 3/4
Speed: 4
Vision: 6
Action/Turn: 2

Spells: Convert (100%) Range 2
Divine Favor: +1 action, +1/+1 armor, +50% SR
Last edited by StormSaint373 on Tue Mar 05, 2019 12:00 pm, edited 1 time in total.
Beware the calm before the Tempest. . .

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godOfKings
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Re: Converting Warriors

Post by godOfKings » Sun Feb 17, 2019 10:46 am

cost 10? does it have builder?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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StormSaint373
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Re: Converting Warriors

Post by StormSaint373 » Sun Feb 17, 2019 4:25 pm

All Inquisition units are made from the Monastery.

And Maybe cathedral? Once it's upgraded
Beware the calm before the Tempest. . .

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StormSaint373
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Inquisition

Post by StormSaint373 » Mon Mar 04, 2019 6:49 pm

Edited stats (for upgrade)

Changed topic name
Beware the calm before the Tempest. . .

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