Zulu Swaardbegter

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Ayush Tiwari
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Zulu Swaardbegter

Post by Ayush Tiwari » Tue Nov 07, 2017 3:09 pm

The Zulus,native and ancient African swordsman with.............
Attack:7
HP-15/15
Speed:5
Armour-3
Pierce Armour-3
Range:1
Action/turn-0.5(can hit once every 2 turns)
Has bonus against Archers,Crossbow Archers and other ranged units.
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Re: Zulu Swaardbegter

Post by COOLguy » Wed Nov 08, 2017 1:06 am

Ayush Tiwari wrote:The Zulus,native and ancient African swordsman with.............
Attack:7
HP-15/15
Speed:5
Armour-3
Pierce Armour-3
Range:1
Action/turn-0.5(can hit once every 2 turns)
Has bonus against Archers,Crossbow Archers and other ranged units.
I think this is a repeat post. Could someone track down if there was a former Zulu suggestion
Thanks!
Josh

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Ayush Tiwari
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Wed Nov 08, 2017 6:10 am

I don't know what you mean,but when it is searched,there are only 3 places there.
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Re: Zulu Swaardbegter

Post by MightyGuy » Fri Nov 10, 2017 11:58 am

what is the benefit and the different from a skirmisher?
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LordOfAles
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 12:01 pm

Because he has 7 attack, with normal skirmisher bonus he can one shot kill most of the current ranged units, also he has some normal armor too
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Re: Zulu Swaardbegter

Post by MightyGuy » Fri Nov 10, 2017 12:03 pm

is this can affect by the techs (e.g infantry armor tech)

?? if yes, this will be OP , imho
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 12:04 pm

I think this is a pretty strong unit already, so i think no
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 12:04 pm

What do you think about action/turn:0.5(can attack once in two turns)
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 12:06 pm

Also then HP should be 10 or ? because the reason in Zulu's were never so strong.My suggestion was just becuase cheapest 2 turn units are not so tough.
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 12:06 pm

Also please see the link in my signature once,
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 12:07 pm

WAITWAITWAITWAIT... is this a skirmisher? Because it has a bonus like one :|
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 12:12 pm

I meant normal infranties and not archers.
The bonus is so because mostly archers were encountered in those African region(reasons were many like scary densed forests,hot climate made the early archers alot of unused to it,zulus swaardbegter were having sword nice only against unarmoured unit,and when it comes for other armoured units,archers were not armoured.They were lightweight and targets enemy from far)
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Re: Zulu Swaardbegter

Post by MightyGuy » Fri Nov 10, 2017 12:54 pm

if you want to make it cheap, reduce or change the stats as weaker... 0.5 turns?? its impossible... did you mean two walk and 1 attack?
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 12:56 pm

Dont we already have an shielder that fullfils the role of this unit? Killing archers with infantry?
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 12:59 pm

MightyGuy wrote:if you want to make it cheap, reduce or change the stats as weaker... 0.5 turns?? its impossible... did you mean two walk and 1 attack?
Yes.
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 1:01 pm

LordOfAles wrote:Dont we already have an shielder that fullfils the role of this unit? Killing archers with infantry?
I agree.But reducing the stats simply will make it of no use.Maybe,more simpler will be 3 turns,but 3 turn units easily dominate this.
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 1:08 pm

What about giving this unit speed 3 instead? And raise the cost to 3
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 1:13 pm

Yes.The speed is like a horse :D
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 1:14 pm

What?
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Fri Nov 10, 2017 1:18 pm

LordOfAles wrote:What?
Speed is 5.For a walking and normal unit it isn't so fast in walking.
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Re: Zulu Swaardbegter

Post by LordOfAles » Fri Nov 10, 2017 1:24 pm

Oh i just noticed in the first post that speed is 5 lol
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Re: Zulu Swaardbegter

Post by Devang » Fri Nov 10, 2017 7:15 pm

Speed 5 is illogical and moreover, zulu's are tribesmen afterall and cannot be armoured that to so heavily.Ofcourse, one thing which can be done is that give them a ranged attack as well as a non ranged attack(i.e. range 1) and 2 or 3 action turns.

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Re: Zulu Swaardbegter

Post by DoomCarrot » Fri Nov 10, 2017 11:16 pm

This unit would be best used when your opponent has a,strong archer force with a screen of infantry. They are tough enough in melee to stand toe to toe with such a screen, while also having the ability to wreak havoc once they make it through.

A cavalry/skirmisher combo is currently what I use in these situations, but your opponent can easily prevent that from being effective by using some pikemen in the infantry screen.
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Sat Nov 11, 2017 6:12 am

I agree with DoomCarrot.But what Devang said to give it a range,why?Its a swordsman.Swaardbegter,in that(Zulu) language is said to as Swordsman
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Re: Zulu Swaardbegter

Post by DoomCarrot » Sat Nov 11, 2017 3:38 pm

Maybe it could just be called zulu tribesamn or something?
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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Sun Nov 12, 2017 2:15 am

DoomCarrot wrote:Maybe it could just be called zulu tribesamn or something?
Think that isn't sounding current.
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Re: Zulu Swaardbegter

Post by Devang » Sun Nov 12, 2017 4:32 pm

i advised a ranged attack along with a melee attack since hardly any tribesmen existed just as swordsman(or any melee unit) and mostly had a mid-range throwing weapon(like the cudgel used by zulus). Most importantly the units normal armour must not exceed 1 and pierce armour not more than 2 (they are tribesmen not an organised standing army)

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Re: Zulu Swaardbegter

Post by Ayush Tiwari » Mon Nov 13, 2017 9:04 am

Devang wrote:i advised a ranged attack along with a melee attack since hardly any tribesmen existed just as swordsman(or any melee unit) and mostly had a mid-range throwing weapon(like the cudgel used by zulus). Most importantly the units normal armour must not exceed 1 and pierce armour not more than 2 (they are tribesmen not an organised standing army)
Yes,I agree with this,Devang.I just searched more of this,their swords weren't too strong.They were made of wood.Yes,they used pikes of wood tied with stone on top as attacking part,but this a swordsman,no pike etc. Throwers,attack I don't know what should be.5 I hope.
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Re: Zulu Swaardbegter

Post by HugoTheUseles » Wed Dec 26, 2018 7:55 pm

I actually think a speed of 5 is fine as african tribes hunt by chasing their pray for days of non stop running and the great zulu army was very mobile.
Aditionaly they were professionals and dominated the region (until the brits came)
Btw the sources i found showed iron swords

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Re: Zulu Swaardbegter

Post by Morningwarrior » Mon Sep 16, 2019 4:20 am

I think this have a 3 point of speed insead 5.
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