peasant - IMPLEMENTED

Moderator: Endru1241

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: peasent

Post by Dgkfadomo777 » Wed Nov 26, 2014 10:56 pm

I think we should just keep it like normal unit

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: peasent

Post by COOLguy » Thu Nov 27, 2014 12:30 am

My thoughts exactly.
Thanks!
Josh

Dgkfadomo777
Posts: 232
Joined: Tue Apr 29, 2014 9:00 pm

Re: peasent

Post by Dgkfadomo777 » Thu Dec 04, 2014 11:40 pm

Normal unit but since its cheap maybe it neee to be researched like civilian teaining, for 11 turns

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: peasent

Post by ejm29 » Fri Dec 05, 2014 8:32 am

+1

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: peasant

Post by ollie444 » Sat Dec 06, 2014 9:59 am

This would be really good for campaign maps, definitely, but a bit pointless in multiplayer. :(

User avatar
Coronel
Posts: 37
Joined: Sat Feb 07, 2015 3:13 am
Location: I am Everywhere

Civil Militia

Post by Coronel » Sun Feb 08, 2015 11:48 pm

A weak unit that weilds only a spear, costs one turn to build, and made in (not barracks).

Hp 5
attack 3
Range 1
armour 0
peirce armour 0
Speed 4
sight 5
Resistance 0
Any suggestions are welcome.
Look like man with spear, clothing distinguishes between players.
Nerdfighters Unite! DFTBA!

User avatar
Coronel
Posts: 37
Joined: Sat Feb 07, 2015 3:13 am
Location: I am Everywhere

Re: Civil Militia

Post by Coronel » Sun Feb 08, 2015 11:57 pm

I found a good example at pouse.rapier.free.fr/tomes/tiles/DO/tiles-domonstorerstile.html under people, fourth one, link can be found under pre-forum ideas.
Nerdfighters Unite! DFTBA!

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Civil Militia

Post by Alex486 » Sat Feb 14, 2015 3:20 am

I like the concept. They would make good cannon fodder.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

User avatar
patroid
Posts: 1174
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Civil Militia

Post by patroid » Sun Feb 15, 2015 2:46 pm

Ok i modify.
(but there is still a topic with a
same idea ( peasent))
: viewtopic.php?f=10&t=431&hilit=peasent

patroid

User avatar
patroid
Posts: 1174
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Civil Militia

Post by patroid » Fri Feb 20, 2015 12:50 pm

Hi
Forgot to post the
If possible this unit should have a random
Icon (1 of 5) or so.

Patroid

Here a few versions.
Attachments
civill.png
civill.png (1.01 KiB) Viewed 4304 times
old_man.png
old_man.png (1.07 KiB) Viewed 4304 times
civils.png
civils.png (1.03 KiB) Viewed 4304 times

User avatar
patroid
Posts: 1174
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Civil Militia

Post by patroid » Fri Feb 20, 2015 12:50 pm

N
Attachments
civil_militia.png
civil_militia.png (1.13 KiB) Viewed 4304 times
civillian.png
civillian.png (1.14 KiB) Viewed 4304 times

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Civil Militia

Post by ollie444 » Fri Feb 20, 2015 1:07 pm

Don't forget team colors! (pink)

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Civil Militia

Post by ejm29 » Fri Feb 20, 2015 1:45 pm

Is that a Viking?
......And robin hood? :D

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Civil Militia

Post by COOLguy » Fri Feb 20, 2015 2:58 pm

ejm29 wrote:Is that a Viking?
......And robin hood? :D
:lol:

They are very good though. :)

Is this a different idea than the peasant?
Thanks!
Josh

User avatar
patroid
Posts: 1174
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Civil Militia

Post by patroid » Fri Feb 20, 2015 8:12 pm

No thats why i posted a link...
And here what coronel has have as idea. :D

Patroid
Attachments
cilvil_militia.png
cilvil_militia.png (1000 Bytes) Viewed 4281 times

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Civil Militia

Post by ejm29 » Fri Feb 20, 2015 8:23 pm

Very nice images! :)

enrich
Posts: 62
Joined: Sat May 17, 2014 6:21 am

Re: Civil Militia

Post by enrich » Tue Feb 24, 2015 5:08 pm

If you think about it this unit is actually op (assuming it can conquer TCS). At the cost of one light calvary (which is currently the best starting unit...for conquering tcs ) you can make three and conquer everything in your vicinity. Not to mention that it would render scouts obsollete. So it would either: have to cost 2 turns, not be able to conquer tcs or be slower.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Civil Militia

Post by COOLguy » Wed Feb 25, 2015 11:09 pm

You're right. I just noticed, that this speed is 4. The original peasant idea was not OP.
Thanks!
Josh

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: Civil Militia

Post by ollie444 » Fri Feb 27, 2015 6:07 pm

How about, costs 5 turns, but fills up the TC?

enrich
Posts: 62
Joined: Sat May 17, 2014 6:21 am

Re: Civil Militia

Post by enrich » Thu Mar 05, 2015 5:16 pm

Honestly without its ability to conquer tc, scouts are better...since they can take two archer hits in the beggining and fill up a tc.......and frankly this unit is not necessary and unbalanceable.....take away its ability to capture TCS, make it more turns or lower its speed to 2 and it becomes a useless unit................
.my idea for it is for it to have
12 HP
3 speed
3 atk
2 pierce armor
5 sight
Cost 3 turns
Its work rate would be half that of a worker because now he has a shield on the other hand (that of the skirmisher), it would be able to get the infantry armor upgrades but not the sword mastery (it would still have its hammer), buildable in tcs, and pretty good bonus against all the units it can build, and knights would have a bonus against it.
Its a different unit from the original but I would honestly use this.

User avatar
Coronel
Posts: 37
Joined: Sat Feb 07, 2015 3:13 am
Location: I am Everywhere

Re: Civil Militia

Post by Coronel » Sun Mar 15, 2015 11:52 pm

K, so I thought about it... I think this unit wouldn't be good for AoS, but if we did AoF with a 'Passion' effect on him, which boosted his overall stats for say, 1 or 2 turns it'd be good... anyway im posting on AoF page for further discussion...
Nerdfighters Unite! DFTBA!

User avatar
Alexander82
Posts: 6694
Joined: Thu Feb 26, 2015 8:18 pm

Re: Civil Militia

Post by Alexander82 » Mon Mar 16, 2015 10:37 am

I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
Age of Fantasy design leader

User avatar
Coronel
Posts: 37
Joined: Sat Feb 07, 2015 3:13 am
Location: I am Everywhere

Re: Civil Militia

Post by Coronel » Wed Mar 18, 2015 12:10 am

Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
Nerdfighters Unite! DFTBA!

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Civil Militia

Post by COOLguy » Wed Mar 18, 2015 1:58 pm

Coronel wrote:
Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
There is that already (still): Peasant
Thanks!
Josh

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: peasant

Post by COOLguy » Wed Apr 15, 2015 5:38 pm

Summing up the thread:
patroid wrote:Hi
Ok its earlier ready, i made it tonight...
:D
Patroid
Stats (mixing balint and patroid's ideas):

cost - 1
hp - 5
attack - 4
sight - 5
range - 1
speed - 3
*maybe a build of 1?* Would that be cool (no construction capabilities)
no conversion or resistance or bonuses or anything like that.

Good? :)
Attachments
unit-32-pawn.png
unit-32-pawn.png (1019 Bytes) Viewed 3595 times
Thanks!
Josh

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: peasant

Post by Alex486 » Wed Apr 15, 2015 6:10 pm

make it so
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

User avatar
Alexander82
Posts: 6694
Joined: Thu Feb 26, 2015 8:18 pm

Re: peasant

Post by Alexander82 » Wed Apr 15, 2015 6:39 pm

Cost should not be more than 1
Age of Fantasy design leader

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: peasant

Post by COOLguy » Wed Apr 15, 2015 9:57 pm

The point of the unit is that it's cost is 1.
Thanks!
Josh

User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: peasant

Post by RiverRaider 1097 » Thu Apr 16, 2015 1:42 pm

I like the unit and what you all have decided sounds good to me
and remember,wherever your at,there you are

User avatar
ollie444
Posts: 452
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: peasant

Post by ollie444 » Sun Apr 19, 2015 8:03 am

What about conversion chance 100% because they are not warriors so just go where they need to get more money etc.

Post Reply

Return to “Unit - infantry”