peasant - IMPLEMENTED

Dgkfadomo777
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Re: peasent

Post by Dgkfadomo777 »

I think we should just keep it like normal unit
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COOLguy
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Re: peasent

Post by COOLguy »

My thoughts exactly.
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Josh
Dgkfadomo777
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Re: peasent

Post by Dgkfadomo777 »

Normal unit but since its cheap maybe it neee to be researched like civilian teaining, for 11 turns
ejm29
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Re: peasent

Post by ejm29 »

+1
"I don't care who I have to step on on my way down."
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ollie444
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Re: peasant

Post by ollie444 »

This would be really good for campaign maps, definitely, but a bit pointless in multiplayer. :(
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Coronel
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Civil Militia

Post by Coronel »

A weak unit that weilds only a spear, costs one turn to build, and made in (not barracks).

Hp 5
attack 3
Range 1
armour 0
peirce armour 0
Speed 4
sight 5
Resistance 0
Any suggestions are welcome.
Look like man with spear, clothing distinguishes between players.
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Coronel
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Re: Civil Militia

Post by Coronel »

I found a good example at pouse.rapier.free.fr/tomes/tiles/DO/tiles-domonstorerstile.html under people, fourth one, link can be found under pre-forum ideas.
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Alex486
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Re: Civil Militia

Post by Alex486 »

I like the concept. They would make good cannon fodder.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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patroid
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Re: Civil Militia

Post by patroid »

Ok i modify.
(but there is still a topic with a
same idea ( peasent))
: viewtopic.php?f=10&t=431&hilit=peasent

patroid
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patroid
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Re: Civil Militia

Post by patroid »

Hi
Forgot to post the
If possible this unit should have a random
Icon (1 of 5) or so.

Patroid

Here a few versions.
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civill.png
civill.png (1.01 KiB) Viewed 6621 times
old_man.png
old_man.png (1.07 KiB) Viewed 6621 times
civils.png
civils.png (1.03 KiB) Viewed 6621 times
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patroid
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Re: Civil Militia

Post by patroid »

N
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civillian.png
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ollie444
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Re: Civil Militia

Post by ollie444 »

Don't forget team colors! (pink)
ejm29
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Re: Civil Militia

Post by ejm29 »

Is that a Viking?
......And robin hood? :D
"I don't care who I have to step on on my way down."
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COOLguy
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Re: Civil Militia

Post by COOLguy »

ejm29 wrote:Is that a Viking?
......And robin hood? :D
:lol:

They are very good though. :)

Is this a different idea than the peasant?
Thanks!
Josh
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patroid
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Re: Civil Militia

Post by patroid »

No thats why i posted a link...
And here what coronel has have as idea. :D

Patroid
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ejm29
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Re: Civil Militia

Post by ejm29 »

Very nice images! :)
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enrich
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Re: Civil Militia

Post by enrich »

If you think about it this unit is actually op (assuming it can conquer TCS). At the cost of one light calvary (which is currently the best starting unit...for conquering tcs ) you can make three and conquer everything in your vicinity. Not to mention that it would render scouts obsollete. So it would either: have to cost 2 turns, not be able to conquer tcs or be slower.
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COOLguy
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Re: Civil Militia

Post by COOLguy »

You're right. I just noticed, that this speed is 4. The original peasant idea was not OP.
Thanks!
Josh
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ollie444
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Re: Civil Militia

Post by ollie444 »

How about, costs 5 turns, but fills up the TC?
enrich
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Re: Civil Militia

Post by enrich »

Honestly without its ability to conquer tc, scouts are better...since they can take two archer hits in the beggining and fill up a tc.......and frankly this unit is not necessary and unbalanceable.....take away its ability to capture TCS, make it more turns or lower its speed to 2 and it becomes a useless unit................
.my idea for it is for it to have
12 HP
3 speed
3 atk
2 pierce armor
5 sight
Cost 3 turns
Its work rate would be half that of a worker because now he has a shield on the other hand (that of the skirmisher), it would be able to get the infantry armor upgrades but not the sword mastery (it would still have its hammer), buildable in tcs, and pretty good bonus against all the units it can build, and knights would have a bonus against it.
Its a different unit from the original but I would honestly use this.
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Coronel
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Re: Civil Militia

Post by Coronel »

K, so I thought about it... I think this unit wouldn't be good for AoS, but if we did AoF with a 'Passion' effect on him, which boosted his overall stats for say, 1 or 2 turns it'd be good... anyway im posting on AoF page for further discussion...
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Alexander82
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Re: Civil Militia

Post by Alexander82 »

I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
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Coronel
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Re: Civil Militia

Post by Coronel »

Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
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COOLguy
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Re: Civil Militia

Post by COOLguy »

Coronel wrote:
Alexander82 wrote:I'd make a tech for recruiting militia called patriotism, and make the unit slightly better to catch up with upgraded units
I'd make the unit name "Patriot"
No, the Civil Militia is designed only to be a last resort-Type unit, and to die fairly easily.
However naming it Villager instead may be good for the sake of simplicity.
There is that already (still): Peasant
Thanks!
Josh
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COOLguy
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Re: peasant

Post by COOLguy »

Summing up the thread:
patroid wrote:Hi
Ok its earlier ready, i made it tonight...
:D
Patroid
Stats (mixing balint and patroid's ideas):

cost - 1
hp - 5
attack - 4
sight - 5
range - 1
speed - 3
*maybe a build of 1?* Would that be cool (no construction capabilities)
no conversion or resistance or bonuses or anything like that.

Good? :)
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Thanks!
Josh
Alex486
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Re: peasant

Post by Alex486 »

make it so
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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Alexander82
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Re: peasant

Post by Alexander82 »

Cost should not be more than 1
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COOLguy
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Re: peasant

Post by COOLguy »

The point of the unit is that it's cost is 1.
Thanks!
Josh
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RiverRaider 1097
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Re: peasant

Post by RiverRaider 1097 »

I like the unit and what you all have decided sounds good to me
and remember,wherever your at,there you are
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ollie444
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Re: peasant

Post by ollie444 »

What about conversion chance 100% because they are not warriors so just go where they need to get more money etc.
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