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Re: flamethrower

Posted: Tue Nov 03, 2015 12:35 pm
by Alexander82
what about something like that?

Re: flamethrower

Posted: Tue Nov 03, 2015 1:12 pm
by TheBluePhoenix
1 st one is better. Might need touch up but looks perfectly medievial

Re: flamethrower

Posted: Tue Nov 03, 2015 1:48 pm
by ejm29
+1
Almost perfect. I really like the top and middle ones.
Just needs a tiny bit of detail added to the Siphon :)

Re: flamethrower

Posted: Tue Nov 03, 2015 1:56 pm
by Alexander82
Yep. It was just a first try

Re: flamethrower

Posted: Tue Nov 03, 2015 5:57 pm
by Alexander82
added some details to the siphon, remade some shading.

Re: flamethrower

Posted: Wed Nov 04, 2015 2:48 pm
by RiverRaider 1097
I see this as a clean up unit not a front line Rambo as mentioned earlier the technology, as I can tell wasn't used as much on land as on water. And if it was used on land there was a fire on one end of a long pipe and a Bellow on the other connected to a portable delivery system that took more than one guy to even operate it? Trying to get this down to one concealed unit didn't happen until WW1 or 2 did it?

Re: flamethrower

Posted: Wed Nov 04, 2015 4:47 pm
by Alexander82
I tried to make the color lighter and make the handle more visible

Re: flamethrower

Posted: Thu Nov 05, 2015 4:14 am
by TheBluePhoenix
Looks good

Re: flamethrower

Posted: Sun May 22, 2016 3:22 am
by DoomCarrot
Ok, to revive this ancient topic:

Greek fire syphon siege weapon stats:

cost: 6
move: 1
HP: 15
armor: 0
pierce armor: 2
range: 5
attack: 10

100% accurate. Does area damage, even without area damage tech, like a ballista. Has big bonuses against ships, buildings, and other siege weapons/wood things like wagons. Also, anything hit by the attack itself OR area damage is caught on fire, if flammable. (possibly the actual attacked unit has +3 fires, all area damaged things have +1 fire?).

Are these good finalized stats?

Re: flamethrower

Posted: Sun May 22, 2016 3:27 am
by Hardeep
Overpowered.
Unless it is only buildable in select factories

Re: flamethrower

Posted: Sun May 22, 2016 3:29 am
by DoomCarrot
Well, it only has 5 range, and you would need to research siege technology to build it. Perhaps a castle only or siege-workshop only unit?

Re: flamethrower

Posted: Sun May 22, 2016 3:42 am
by Hardeep
I mean fire archers would become obsolete, a huge bonus would make the Trireme obsolete, and so forth.
Siege works and castle only might be good

Re: flamethrower

Posted: Sun May 22, 2016 3:59 am
by DoomCarrot
well, yes it is basically a super-powered, short range, expensive, slow fire archer.

But ok, maybe 15 HP to make it weaker, must have siege tech researched, and can only be built in castles? This seems quite reasonable to me, and provides an interesting unit to be created by castles.

Re: flamethrower

Posted: Sun May 22, 2016 4:06 am
by Hardeep
Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )

Re: flamethrower

Posted: Sun May 22, 2016 5:04 am
by COOLguy
That does sound good.

Re: flamethrower

Posted: Sun May 22, 2016 3:33 pm
by TheBluePhoenix
Whats the problem with the original stats that i made- arent they good? This topic was supposed to be finished and ready for implementation

Re: flamethrower

Posted: Sun May 22, 2016 6:20 pm
by DoomCarrot
Well, the stats you posted were kind of blurry (as in I didn't really know what some of it meant). Also, those stats were made almost a year ago, and I thought it would good to just finalize it in a clear way.

What is wrong with the above stats though? Is it missing something?

Re: flamethrower

Posted: Mon May 23, 2016 7:06 pm
by Rose
Hardeep wrote:Get rid of a little pierce armour, because most likely people will tuck them in castles and towers on the shoreline.
Other than that it seems fine.
(Castle units are supposed to be OP :D )
I think your stats are ok but I agree with harder on both parts :)

Re: flamethrower

Posted: Mon May 23, 2016 7:14 pm
by DoomCarrot
Well,I reduced HP to 15 and PA to 2. So now an archer can take it out in 4-6 hits, depending on upgrades.

Re: flamethrower

Posted: Mon May 23, 2016 7:27 pm
by Rose
That sounds perfect... to me anyhow

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Posted: Wed Jun 01, 2016 2:32 am
by Rose
Any one else have a suggestion

Re: flamethrower

Posted: Thu Jun 02, 2016 5:18 am
by TheBluePhoenix
TheBluePhoenix wrote:This sounds more aof suited than my original idea. Better make it as cool guy agreed : a handheld weapon and a light siege unit .stats:

Weapon holding unit( please think of a name)
Cost 4
Health:11
Ranged unit or infantry cant decide but lets go by infantry
Power 10(armoured units have some protection while others dont have any)
Speed 3
Pierce armour , armour 0
Conversion resistance 0%
Vision/sight 5
Range: affects all units in 1 direction for 2 blocks.
All units having pierce armour less than 4 will get burnt (-6 hp per turn) for 3 turns if attacked by it

Siege unit (name for this too req)
Cost 6
Health 15
Movement 1
Range affects till 4 blocks in 1 dirn
Attack power 10( same conDn as before)
Sight 8
Conversion res 50%
Pierce armour 2
Effect of burning same just more effective (-7 hp) and works for any unit with any armour
Final stats as per doom carrot suggestions

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCE

Posted: Sat Apr 01, 2017 2:48 pm
by COOLguy
Fire effects:
- large like fire ship
- small like fire archer

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Posted: Mon Sep 17, 2018 3:32 pm
by Stratego (dev)
please help me here with the latest accepted stats and image - thaaks!

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Posted: Mon Sep 17, 2018 7:03 pm
by Gral.Sturnn
?

Theres several topics about this idea, from the rest I think this is the most upvoted one

Re: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED

Posted: Tue Sep 18, 2018 8:11 am
by Lynx Shafir
The stats are far too old.
Need actualize and think concept.