Persian Immortal - IMPLEMENTED

Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Realy thanks puss in boots :P
Stratego (dev)
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Re: Persian Immortal - IMPLEMENTED

Post by Stratego (dev) »

thanks, all is in,

here is the fixed json, modify this if needs any change.

also we will need a descrition texting too, Moh556 please write in this form if u can
<string name="UNIT_TXT_IMMORTAL_MELEE">...</string>
<string name="UNIT_TXT_IMMORTAL_RANGED">...</string>

uos 20!

thanks!
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unit_immortal_ranged.json
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unit_immortal_melee.json
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Moh556
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Location: Iran

Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Yeeeeeeaaahhoooo :D
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

*persian immortal*
Immortals was the elite units of the persian empire
They can use bows too . Immortals was always 10000
No less no more
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Is this good?
Stratego (dev)
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Re: Persian Immortal - IMPLEMENTED

Post by Stratego (dev) »

not too lengthy, but fairly good, i put it in.
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Ok
When is the next update for aos?
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makazuwr32
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Re: Persian Immortal - IMPLEMENTED

Post by makazuwr32 »

After fixing all left bugs for aof i think.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Aha thanks
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godOfKings
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Re: Persian Immortal - IMPLEMENTED

Post by godOfKings »

lol :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Moh556
Posts: 326
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Mr developer i tested immortal
Isaw to things :
1.When i use it healers and ... can convert him
Its not true because of the madish spirit of immortals
Also for a castle unit it must not be True that a healer convert him
Look at other castle units like german knight and mameluks
2.this unit must have beter bonuses against units
And50% is a low bonus
Pelese fix these thanks ;)
Stratego (dev)
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Re: Persian Immortal - IMPLEMENTED

Post by Stratego (dev) »

sorry i can not start modifying from these informations (i would do something not you wanted)
please give here exact stat modification suggestions
and also ask for Coolguy's acceptance
thanks!
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Ok
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Puss_in_Boots
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Re: Persian Immortal - IMPLEMENTED

Post by Puss_in_Boots »

Maybe a quick change to spell resistance up to a hundred should work.
OLÉ
Moh556
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Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Yeah
Im talking about this
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godOfKings
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Re: Persian Immortal - IMPLEMENTED

Post by godOfKings »

OK, I will b giving 100% melee bonus against infantry and rams with standard bonus against buildings but won't change ranged bonus, this melee bonus is same as hatamoto but it won't b op now that bonus on counter atk is removed if attacker has bonus (so a Celtic warrior can still one hit kill him if Celt atks first)

Also 100% convert resist
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Moh556
Posts: 326
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: Persian Immortal - IMPLEMENTED

Post by Moh556 »

Thanks
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