Bridges going down - IMPLEMENTED

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ollie444
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Bridges going down - IMPLEMENTED

Post by ollie444 » Sat Apr 18, 2015 3:37 pm

Currently a vertical bridge looks bad, as the bottom doesn't connect with the land. Any solutions?

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Alexander82
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Re: Bridges going down

Post by Alexander82 » Sat Apr 18, 2015 4:11 pm

You might require to build on land too to continue cuilding a bridge (e.g. a real bridge usually require some of its structure to actually be built on land, that's the idea
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COOLguy
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Re: Bridges going down

Post by COOLguy » Sat Apr 18, 2015 7:26 pm

Only thing I can think of is to change our tileset (use shoreline that all acts as water). :( That's a lot of work.
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Josh

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Alexander82
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Re: Bridges going down

Post by Alexander82 » Sat Apr 18, 2015 8:39 pm

Yes, that's a good idea also, but we have to remember that bridges can have any form, so they would look bad anyway
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COOLguy
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Re: Bridges going down

Post by COOLguy » Sat Apr 18, 2015 8:49 pm

He means the south side of where the bridges touch the land: the half water half land tile counts as land, so there appears to be a gap between the land and the bridge.
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Josh

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Alexander82
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Re: Bridges going down

Post by Alexander82 » Sat Apr 18, 2015 9:26 pm

I know, but when you make an irregular bridge it always looks unnatural, unless we decide to allow straight bridges only
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Stratego (dev)
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Re: Bridges going down

Post by Stratego (dev) » Sun Nov 29, 2015 8:51 pm

it is solved with the tileset redesign CoolGuy did.

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