Starting packs
Starting packs
On random maps, you start with a single builder. I think it would ve better to add several start-up.
Such like:
Workers! the Tc is filled with workers
Scout you start with 3 scout and a flying scout
This, is . SPARTA! The TC is filled with spartans
Such like:
Workers! the Tc is filled with workers
Scout you start with 3 scout and a flying scout
This, is . SPARTA! The TC is filled with spartans
This is Hungary and winter is coming.
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Re: Starting packs
yes, my approach was minimal/normal/many units that will mean different unit sets.
Re: Starting packs
You could do more packs like:
Offensive - 1 knight, 2 sword, 1 archer
Defensive - 2 Shielder, 1 pikeman, 1 healer
Expansive - 2 scout, 1 bird scout, 1 knight
Constructive - 4 worker
Fire Power - 1 ballista, 1 worker
General - 1 man-at-arms
Tactical - 1 templar, 1 pikeman, 1 archer, 1 worker
Strike team - 1 wagon, 3 swordsman
Strength - 4 man-at-arms
Custom - Own choice?
Offensive - 1 knight, 2 sword, 1 archer
Defensive - 2 Shielder, 1 pikeman, 1 healer
Expansive - 2 scout, 1 bird scout, 1 knight
Constructive - 4 worker
Fire Power - 1 ballista, 1 worker
General - 1 man-at-arms
Tactical - 1 templar, 1 pikeman, 1 archer, 1 worker
Strike team - 1 wagon, 3 swordsman
Strength - 4 man-at-arms
Custom - Own choice?
Re: Starting packs
uno custom
I wjld use that all the time
3 xatapult and a spartan
I wjld use that all the time
3 xatapult and a spartan
This is Hungary and winter is coming.
Re: Starting packs
Nononononono!
I meant every player starts with the same pack
Otherwise - very op!
I meant every player starts with the same pack
Otherwise - very op!
Re: Starting packs
If you even it out and let each player choose a different pack, it would be great for multiplayer.
"I don't care who I have to step on on my way down."
Re: Starting packs
What if you could buy new packs as upgrades?
Or if you win a game with one pack, you unlock the next pack?
Or if you win a game with one pack, you unlock the next pack?
Re: Starting packs
Or maybe you could have x turns to purchase units / technologies. Replace x by the number of turns you want (5, 10, 15, 20, 25...).
What would you guys do with 15 turns?
What would you guys do with 15 turns?
Re: Starting packs
nooooo
that is very op.
I would build a half castle and 2 cataoults by that time
that is very op.
I would build a half castle and 2 cataoults by that time
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Re: Starting packs
and what would you do with those against my ton of knights bursting to conquer?
Re: Starting packs
actually, my catapults shoot your advancing knights, while I train pikeman and finish the castle
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Re: Starting packs
If we count it, yoj would be able to train only 3-4 knights which can be taken out easiliy if I fortify my positions in a narrow pass. So it depends on the terrain, and my luck (with hitchanche)
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Re: Starting packs
oh... sorry i thought all players have only 15 turns to build, and after that they cannot train anything, they must win with the trained units they have.while I train pikeman and finish the castle
Re: Starting packs
Yeah, but after that, I come in and finish you both off
With man at arms army
With man at arms army
Re: Starting packs
abd then, I appear on the battlefield with my shining armor, and destroy everything in my way
This is Hungary and winter is coming.
Re: Starting packs
Lucky dip - random selection of units
Re: Starting packs
What about let the player add his own starting idead??
I know its possible to do this and what u need for this
Is to type in rhe name of the starting set and then
In a 'pop-up' list you select a unit write down
How many of them and then you can do it again and
Again Until you have mybe a maximum of ten.
Tgen you press add to list ir a button like that and
Its inckuded and you can always use them in
Random or not random games...
Patroid
I know its possible to do this and what u need for this
Is to type in rhe name of the starting set and then
In a 'pop-up' list you select a unit write down
How many of them and then you can do it again and
Again Until you have mybe a maximum of ten.
Tgen you press add to list ir a button like that and
Its inckuded and you can always use them in
Random or not random games...
Patroid
Initial units - Random Games
When you make random games it only allows you to have minimal troops to (a builder and a tc), you should add an option to change the numbers of starting troops. Also you should add an option to add units anywhere (custom), though not create a map, just add units on an existing map. However, custom shouldn't be enabled in Multiplayer so people don't rig the game in their favor.
Nerdfighters Unite! DFTBA!
Re: Initial units - Random Games
well, this is already under considering in a topoc somewhere on the forum
(I would give a link but I can't)
(I would give a link but I can't)
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Re: Initial units - Random Games
merged.patroid wrote:viewtopic.php?f=7&t=1217&p=6710&hilit=ftw#p6710
Re: Starting packs
I like the option of the starting TURN pack. You can use 10-12 turns to create your starting pack. With 12 turns you could have 4 workers, or some technologies...
This will bring in many more options and strategies to the game
This will bring in many more options and strategies to the game
Re: Starting packs
Nice idea!
Re: Starting packs
I like the idea of who ever sets up the game picks the oack. All players get the same pack.
Anything is feasible with enough money and power.
Get ready to get your teeth kicked in, it will make for a good education.
Get ready to get your teeth kicked in, it will make for a good education.
Re: Starting packs
Did anyone else get extremely confused with the merged packs? Gets me ever tim. ;(
Anyway, so my question is for the turn limit idea thingy:
Do you mean so like the turns are "currency" and you "buy" each tech and unit at a before game phase? Basically just skipping some of the boring turns from the start? I like this idea.
So like a game host can set the turn limit to say 12, and a player could buy e.g. "writing" tech, a horse-archer, a worker and a swordsman. (btw technology units e.g. catapult would be disallowed, unless you already got the tech).
What would be the turn limit scale? They can choose like from 2 turns to 20 turns?
Anyway, so my question is for the turn limit idea thingy:
Do you mean so like the turns are "currency" and you "buy" each tech and unit at a before game phase? Basically just skipping some of the boring turns from the start? I like this idea.
So like a game host can set the turn limit to say 12, and a player could buy e.g. "writing" tech, a horse-archer, a worker and a swordsman. (btw technology units e.g. catapult would be disallowed, unless you already got the tech).
What would be the turn limit scale? They can choose like from 2 turns to 20 turns?
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Re: Starting packs
well unless one of the starter packs is a wagon and 3 catapults, there is honestly no reason for anyone with half a brain to choose anything other than 4 workers.... i would rather 2 workers over 4 spartans in early game
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Starting packs
So how are you going to grab all the TCS around the map? And what if I come with my four horses, and wreck you...