Dragon aura mayhem

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Sunrise Samurai
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Dragon aura mayhem

Post by Sunrise Samurai » Fri Aug 03, 2018 4:13 pm

After a few turns gold dragon spamming to get a decent base built, I noticed my units were accumulating multiple instances of the mend aura. Not just workers either. At this point, my buildings can heal themselves for 16-40 hp, depending on how much mend rate they have stacked, and my soldiers have similar mend rates. It also doesn't disappear whrn the unit leaves the aura. I'm also getting highborn training to stack too, and I'm assuming the other new auras are plagued with the same issue.

On a related note, could someone give exact stats for the new spells and auras?
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makazuwr32
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Re: Dragon aura mayhem

Post by makazuwr32 » Fri Aug 03, 2018 4:20 pm

They will have complete revamp. COMPLETE.
so don't get into mind for now.

Scaledfolk Complete full race revamp
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 4:31 pm

Welcome to the Dragon Monday Mayhem!

Today contestants are The wing of Darkness, Nightfall, his opponent the Golden Light, Gold Claw.

Place your bets.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Dragon aura mayhem

Post by makazuwr32 » Fri Aug 03, 2018 4:34 pm

:lol:
As for mend aura that was bad idea in general because only movable unit can loose aura effects. not buildings.
And because also healing aura of elves targets only units and not buildings.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 4:37 pm

It was supposed to be for workers to have better mend rate.
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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 4:38 pm

Perhaps I should change its just to heal the building instead.
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Sunrise Samurai
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Re: Dragon aura mayhem

Post by Sunrise Samurai » Fri Aug 03, 2018 5:40 pm

:lol:
I'd suggest mend aura just repair buildings in range. Summon parapet is nice, but I'd say a kobold building would be better. Maybe an advanced summon spell would be fun, like this:

Lay trap
Range 4, cooldown 5
Spawns a poison dart trap (invisible poison tower) on target space, with 4 poison pits adjacent to it.

May not be possible to do a mass summon like this, but it would be a great way to make enemies tread carefully or fall into the trap.
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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 5:45 pm

That sounds good, but I think I could only do one building.
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Sunrise Samurai
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Re: Dragon aura mayhem

Post by Sunrise Samurai » Fri Aug 03, 2018 5:49 pm

As one building I'd just do cooldown 2-3 for the dart trap, and a second ability to spawn poison pits with no cooldown
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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 5:51 pm

The dragon can spawn the Dart Tower, Which which is able to spawn the poison pits.
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Sunrise Samurai
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Re: Dragon aura mayhem

Post by Sunrise Samurai » Fri Aug 03, 2018 6:06 pm

Hey that works. I like it.
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General Brave
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Re: Dragon aura mayhem

Post by General Brave » Fri Aug 03, 2018 6:09 pm

Can you post this idea in the Scaledfolk topic.
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