Unit issues

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Savra
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Unit issues

Post by Savra » Wed Aug 01, 2018 6:53 pm

I'm new to this forum, but I'd like to mention some things I've noticed on the ai and some of the other units.
Phantom pikeman can apparently blow up like a goblin
Aren't Phantom crushers supposed to have 2 range and trample passive not ability
What happened to the Ettins bonuses
So is producing units in the wrong buildings and by this I keen all their buildings are producing units that aren't supposed to be there
Is the better scales supposed to do something?
Why is the sea serpent only able to be built in the rocks and tc when it should be in tc and sacred spring
What's the deal with the orcs fury? If the orcs are having obstacle problems that can't be passed except through air units shouldn't the get the fury from places like monster caves (both), maybe volcano , not tc, and maybe make it a gem unit?
Anyway this is what I found so far that I haven't seen mentioned yet.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Unit issues

Post by General Brave » Wed Aug 01, 2018 7:10 pm

Most of these I don't know, thank you for bringing it up, has anyone else experienced issues like this?
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Savra
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Re: Unit issues

Post by Savra » Wed Aug 01, 2018 7:24 pm

By the way have you gone back over some of the campaigns that involved elves before their tech upgrades because some of them you can't even start without every one dying.
Oh yes I think the ad videos aren't working anymore for the past few updates, unless that was intentional?
Remember to check the unit ready list for AOF to see for any changes.
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Midonik
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Re: Unit issues

Post by Midonik » Wed Aug 01, 2018 8:06 pm

I confirm on phantoms.
Fury is a campaign only unit.
Rest idk.
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General Brave
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Re: Unit issues

Post by General Brave » Wed Aug 01, 2018 8:09 pm

When it explode does it have the ability to or when it dies.
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Savra
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Re: Unit issues

Post by Savra » Wed Aug 01, 2018 9:17 pm

You still need the tech for the gernade to do so. I guess it might...
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Savra
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Re: Unit issues

Post by Savra » Wed Aug 01, 2018 10:44 pm

You need the goblin grenade tech but I think the ability works the same still, might be a goblin in disguise.
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Savra
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Re: Unit issues

Post by Savra » Thu Aug 02, 2018 4:14 pm

Is the king going to be added as a unit eventually? And are certain map editor units going to be added as new hero units to the races like the mobile lady is for example? If so you could probably make the great Dragon a Scaledfolk hero with some added ability's if it won't harm the balancing much...
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makazuwr32
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Re: Unit issues

Post by makazuwr32 » Thu Aug 02, 2018 7:59 pm

First - forgot about current lady with hundreds of dodges.
Second - no they won't be added. because they are campain only. Especially great dragon - you can't target units that are near him. Just because of that great dragon won't be added as a trainable unit.
Third Some mapeditor units will be added as normal units for races (elephants for example, maybe rohan cavalry.)
Specifically for not so genious persons
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General Brave
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Re: Unit issues

Post by General Brave » Thu Aug 02, 2018 8:11 pm

We could possibly have the king, perhaps just lower his stats and make him a legendary. Also make a unmounted version.
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makazuwr32
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Re: Unit issues

Post by makazuwr32 » Thu Aug 02, 2018 8:18 pm

No if we will change his stats than he will be nearly same as regular imperial knight.
They already have nearly same stats.
Specifically for not so genious persons
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General Brave
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Re: Unit issues

Post by General Brave » Thu Aug 02, 2018 8:21 pm

If they are nearly the same, Just add a bit to his stats and abilities, add maybe Attack 3 or 2.
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makazuwr32
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Re: Unit issues

Post by makazuwr32 » Thu Aug 02, 2018 8:31 pm

i don't want to see king as unique/legendary/some else unit for humans. because:
1. usually kings don't have any good abilities in games. so this restricts this to auras.
2. imperial knight with better stats and with abilities even as legendary unit sounds really bad in terms of balance.

Also i have some ideas of legendary units for humans but i won't spoil 'em for now. only thing i'll say is that they will fit current humans much better than "king".
Specifically for not so genious persons
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Fri Dec 07, 2018 9:24 am
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General Brave
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Re: Unit issues

Post by General Brave » Thu Aug 02, 2018 8:32 pm

If in, the Kings should have only auras.
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makazuwr32
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Re: Unit issues

Post by makazuwr32 » Thu Aug 02, 2018 8:39 pm

No they are not usually any sort of inspiration for their troops and ofc they even worse as enemy who is needed to be feared (as debuffer). so leave kings alone.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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DoomsdayDragonfire
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Re: Unit issues

Post by DoomsdayDragonfire » Thu Aug 02, 2018 9:01 pm

makazuwr32 wrote:
Thu Aug 02, 2018 8:39 pm
No they are not usually any sort of inspiration for their troops and ofc they even worse as enemy who is needed to be feared (as debuffer). so leave kings alone.
Could Work like Orc leader/Kings, without the part of moving on the water, but it would be faster on the ground since he was his horse than the orc counterpart. Or maybe as upgrade for the imperial knights since it was a little bit more stats already.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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makazuwr32
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Re: Unit issues

Post by makazuwr32 » Thu Aug 02, 2018 9:03 pm

DoomsdayDragonfire wrote:
Thu Aug 02, 2018 9:01 pm
Or maybe as upgrade for the imperial knights since it was a little bit more stats already.
well that was a bad joke.

i won't spoil much but i have few candidates of my ideas who can actually become legendary unit of humans.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Savra
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Re: Unit issues

Post by Savra » Thu Aug 02, 2018 10:37 pm

Btw why does the komodo dragon count as neutral on map editor even though it's a scaledfolk unit?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Unit issues

Post by General Brave » Thu Aug 02, 2018 10:46 pm

Because it can be regular animal.
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Savra
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Re: Unit issues

Post by Savra » Sat Aug 04, 2018 9:19 pm

So the fury is a campaign only unit that can apparently he produced through the tc if ai is allowed. What about the elves sea serpent? I still think it should be buildable at the elves sacred spring rather then in the human docks and tc.
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General Brave
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Re: Unit issues

Post by General Brave » Sat Aug 04, 2018 9:23 pm

Have you seen the humans even produce those?
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Savra
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Re: Unit issues

Post by Savra » Sat Aug 04, 2018 9:31 pm

No but look at their stat page and you'll see what I'm talking about.
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General Brave
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Re: Unit issues

Post by General Brave » Sat Aug 04, 2018 9:33 pm

Yeah I can see but I can't do anything about that, only the dev could fix that.
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Savra
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Re: Unit issues

Post by Savra » Sun Sep 30, 2018 5:57 am

So just to put this in since this is the right topic to throw it in:

Why is it that some units, e.g. Elf dragon, start bleeding out when hit because they have -1 heal rate?
I assume this is a bug.
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Stratego (dev)
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Re: Unit issues

Post by Stratego (dev) » Sun Sep 30, 2018 10:50 am

sorry i can not manage this topic this way - we need to make separate topics for all problems - please do so so i can fix the different problems and report back on each thread.

thanks


-------------
the above is ment to the problem needs to be fixed in code by me - if there are some that can be fixed in jsons than General Brave might be able to fix via this thread also.

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