Spirit tower delaying vanishing aura - overlapping bug

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Magnus
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Joined: Wed Sep 20, 2017 7:47 pm

Spirit tower delaying vanishing aura - overlapping bug

Post by Magnus » Wed Apr 25, 2018 5:56 pm

I don't know if this is made this way or is a game bug because the effect don't work for all units in the spirit tower range ( example : i have 3 flesh golems with delaying vanishing but if i put two more in the spirit tower range at least one don't receive the delaying vanishing effect and vanishes normally)

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COOLguy
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Location: Nenuial, Arnor

Re: Spirit tower delaying vanishing

Post by COOLguy » Mon Apr 30, 2018 5:37 pm

Moved to AoF
Thanks!
Josh

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Alexander82
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Re: Spirit tower delaying vanishing

Post by Alexander82 » Sun Sep 29, 2019 12:47 pm

Has someone confirmed this?
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makazuwr32
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Location: Moscow, Russia

Re: Spirit tower delaying vanishing

Post by makazuwr32 » Sun Sep 29, 2019 1:08 pm

I can confirm this but only if unit stays in overlapping auras from 2 spirit towers.
If unit stays in range of 2 towers at the same time and leaves range of one of them than it looses delayed vanishing even if it is staying in range of second aura. It must exit and reenter into aura to get delay vanishi g again.

But this bug is common for all overlapping auras.
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Alexander82
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Re: Spirit tower delaying vanishing

Post by Alexander82 » Sun Sep 29, 2019 3:42 pm

I see. I will report it to @Stratego (dev) anyway
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StormSaint373
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Re: Spirit tower delaying vanishing aura - overlapping bug

Post by StormSaint373 » Mon Sep 30, 2019 4:53 pm

I too, have also witnessed this...

Recently.
Beware the calm before the Tempest. . .

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Alexander82
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Re: Spirit tower delaying vanishing aura - overlapping bug

Post by Alexander82 » Mon Sep 30, 2019 8:33 pm

I see. That is not good :-/
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