Issues on multiple AoF maps

Put here any issue you find, please avoid repetitions, so check if your issue is already there.
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MikeyHud
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Joined: Fri Oct 27, 2017 12:24 pm

Issues on multiple AoF maps

Post by MikeyHud » Sat Oct 28, 2017 2:58 am

****I am not very smart and accidentally put this in the section for AoS issues instead of AoF. Sorry.****
Skirmish Map Issues
A common issue found with skirmish maps in AoF is an issue where the player, or an AI's army consists of buildings belonging to a faction that is not theirs.
Example - You have a graveyard, however, your faction is set to Human. As a result, you can't make any units and will ultimately end up losing the game without any chance of winning. (Unless you're just THAT GOOD ;) )
The following maps have this issue. Will include (Player) for when it affects the player, and (AI) when it affects the AI.
"The Mountain" - Elf buildings but faction is human (Player)
"Castle Crusher" - Orc units but faction is human (AI)
"Coalition Camp" - Undead buildings but faction is human (Player)

Other issues
"Area of Faith" seems to crash the app whenever I load it. Three attempts made, three crashes. This could just be a problem on my end. (UNCONFIRMED PROBLEM)

Story line Map Issues
Minor Issues
In "Lord of the Rings V2" map "Moria - The Tomb Of Balin," when you damage the cave troll before killing the Orc Warlord (Which progresses the map), the troll will magically teleport roughly 3-6 squares forward. This is not a major issue, as most players would already have their squishy units away from the troll, and when he teleports, it counts it as a move, so you have time to readjust your army.

As I continue to play through each campaign individually, I'll keep up to date with any issues I find, and I'll try my best to figure out what causes them :)

Stratego (dev)
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Re: Issues on multiple AoF maps

Post by Stratego (dev) » Sat Oct 28, 2017 3:04 am

thanks!
very good report with all info we need to fix them! thanks!

- mountain and coalition: i have contacted the mapdesigner.
- castle crusher i will fix it
- area of faith already under fixing
- LOTRv2 i am not sure if it was intentional by trigger, i request HARDEEP! to check it (i think it was his campaign)

thanks!

Stratego (dev)
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Re: Issues on multiple AoF maps

Post by Stratego (dev) » Sat Oct 28, 2017 3:09 am

castle crusher is fixed, in next update will be in.

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LordOfAles
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Re: Issues on multiple AoF maps

Post by LordOfAles » Sat Oct 28, 2017 6:26 am

I have same problem as Area Of Faith

But on those three levels i guess i am just THAT GOOD! :lol:
The Crusade never ends...

MikeyHud
Posts: 20
Joined: Fri Oct 27, 2017 12:24 pm

Re: Issues on multiple AoF maps

Post by MikeyHud » Sat Oct 28, 2017 9:25 am

LordOfAles wrote:I have same problem as Area Of Faith

But on those three levels i guess i am just THAT GOOD! :lol:
Remind me to never 1v1 you :lol:

Also for coalition camp, the multiple different buildings used by the AI are essentially useless except for two of them (A church and barracks) which actually makes the level winnable even with the issue.
A good fix for that is to give the enemy AI multiple teams, so that it can make the level play the way it was intended.

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LordOfAles
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Location: Montenegro

Re: Issues on multiple AoF maps

Post by LordOfAles » Sat Oct 28, 2017 9:29 am

In coalition just build a castle, no more probs
The Crusade never ends...

MikeyHud
Posts: 20
Joined: Fri Oct 27, 2017 12:24 pm

Re: Issues on multiple AoF maps

Post by MikeyHud » Sat Oct 28, 2017 9:31 am

LordOfAles wrote:In coalition just build a castle, no more probs
True, best tactic for any map you're having trouble with - Get one worker, begin building stronghold building (Mansion, Castle, whatever) and then use a healing potion on it. BOOM. INSTANT CASTLE.

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