Castel dont cause burning

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Midonik
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Castel dont cause burning

Post by Midonik » Fri Oct 27, 2017 6:49 pm

It should right? I shoot few times and any unit didnt get this effect.
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Alexander82
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Re: Castel dont cause burning

Post by Alexander82 » Fri Oct 27, 2017 6:58 pm

Yeah, they should. I'll check if it have been made in json format.
Age of Fantasy design leader

Stratego (dev)
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Re: Castel dont cause burning

Post by Stratego (dev) » Fri Oct 27, 2017 7:13 pm

it works for me in many games.
please check again with newly created castle and on eg. buildings.

Midonik
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Re: Castel dont cause burning

Post by Midonik » Fri Oct 27, 2017 7:59 pm

Ok,its causeing buring,but only on some units. Unit it definetly should burm but isnt is summoned etn,other ets,buldings,wooden units like wagons are burning.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Stratego (dev)
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Re: Castel dont cause burning

Post by Stratego (dev) » Fri Oct 27, 2017 8:34 pm

sorry, please list exactly which is not working (that you know) and Alexander can check them.

Midonik
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Re: Castel dont cause burning

Post by Midonik » Fri Oct 27, 2017 8:45 pm

-summoned etn
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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