Elephants go rage!

Put here any ideas, suggestions about unit or structure properties.
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ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Elephants go rage!

Post by ollie444 »

Elephants are really hot-tempered, and would often go crazy in the middle of battle, attacking everything.
If an AI was made for this, where if it took enough damage, it would attack randomly (priority to closest targets), with a lower defence. Instead of being converted (which I think is too OP) it could have a chance of getting enraged.

Also it could run away from arrow fire.

Enraged elephant:
Attack increases a bit
Defence decreases a lot
Archer elephant loses archer and becomes melee only
Unit icon has glowing red eyes or an "enraged" symbol in the corner
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patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Elephants go rage!

Post by patroid »

Hi
FUNNY IDEA
Did u left forum??

Patroid
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Elephants go rage!

Post by ejm29 »

I like the rage idea. Although id make a few changes.

1. The "rage" is active once the elephant has less than helf its hp
2. The rage AI attack damages all units in the tiles adjacent to the one it is currently on, friend and foe alike.

(Just my opinion) :D
"I don't care who I have to step on on my way down."
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