Scout/War dog IMPLEMENTED

Put here any ideas, suggestions about unit or structure properties.
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StormSaint373
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Scout/War dog IMPLEMENTED

Post by StormSaint373 »

The scout and war dog cannot go into woods.

They are animals...

Can this be fixed?
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Stratego (dev)
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Re: Scout/War dog

Post by Stratego (dev) »

it was always - intentionally - but i dont remember why... (maybe was a too cheap and fast scout?)
shall we let them? others opinion?
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LordOfAles
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Re: Scout/War dog

Post by LordOfAles »

Yes, please do. It doesn't make much sense and no one really uses them that much.
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Endru1241
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Re: Scout/War dog

Post by Endru1241 »

+1
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Re: Scout/War dog

Post by Stratego (dev) »

ok, please Endru make it in next pack -thanks!
tamtam12345
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Re: Scout/War dog

Post by tamtam12345 »

No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
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Endru1241
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Re: Scout/War dog

Post by Endru1241 »

Maybe this would work:
"trnWalkTerrain":[
{"terrainType":"TERRAINS_PLAINSWALKABLE", "modifier":1},
{"terrainType":"TERRAIN_WOOD", "modifier":0.4}
],
I'm gonna test if it works that way, but the idea is to have scout move only 2 in forest.

Oh, and there is idea about forest sentry upgrade in http://www.ageofstrategy.net/viewtopic.php?f=6&t=5484
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Stratego (dev)
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Re: Scout/War dog

Post by Stratego (dev) »

i like the idea of lower move on woods.
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StormSaint373
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Re: Scout/War dog

Post by StormSaint373 »

Plz, save that idea for cavalry.

This is a dog. An animal...

They shouldn't be penalized especially when they can be 1 shot by most other units.
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Re: Scout/War dog

Post by Stratego (dev) »

ok but he is a stealth finder not only a cheap norma unit. needs to nerf something - and also, sniffing around for spies in plains is easier than in woods so it is ok being slower.
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Endru1241
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Re: Scout/War dog

Post by Endru1241 »

StormSaint373 wrote: Sun Sep 08, 2019 5:59 pm Plz, save that idea for cavalry.

This is a dog. An animal...

They shouldn't be penalized especially when they can be 1 shot by most other units.
Most ranged units needs 2 shots at the start and after upgrade, not even fully upgraded arbalest one-hits him, neither hated poison archer (needs archery 1).
It's not actually nerfing him, just moderating boost change a little.
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StormSaint373
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Re: Scout/War dog

Post by StormSaint373 »

Very well...
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