Scout/War dog

Put here any ideas, suggestions about unit or structure properties.
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StormSaint373
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Scout/War dog

Post by StormSaint373 » Sun Sep 08, 2019 2:32 pm

The scout and war dog cannot go into woods.

They are animals...

Can this be fixed?
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Stratego (dev)
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Re: Scout/War dog

Post by Stratego (dev) » Sun Sep 08, 2019 2:34 pm

it was always - intentionally - but i dont remember why... (maybe was a too cheap and fast scout?)
shall we let them? others opinion?

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LordOfAles
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Re: Scout/War dog

Post by LordOfAles » Sun Sep 08, 2019 2:43 pm

Yes, please do. It doesn't make much sense and no one really uses them that much.
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Endru1241
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Re: Scout/War dog

Post by Endru1241 » Sun Sep 08, 2019 2:47 pm

+1

Stratego (dev)
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Re: Scout/War dog

Post by Stratego (dev) » Sun Sep 08, 2019 2:52 pm

ok, please Endru make it in next pack -thanks!

tamtam12345
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Re: Scout/War dog

Post by tamtam12345 » Sun Sep 08, 2019 2:59 pm

No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...

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Endru1241
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Re: Scout/War dog

Post by Endru1241 » Sun Sep 08, 2019 3:48 pm

Maybe this would work:
"trnWalkTerrain":[
{"terrainType":"TERRAINS_PLAINSWALKABLE", "modifier":1},
{"terrainType":"TERRAIN_WOOD", "modifier":0.4}
],
I'm gonna test if it works that way, but the idea is to have scout move only 2 in forest.

Oh, and there is idea about forest sentry upgrade in http://www.ageofstrategy.net/viewtopic.php?f=6&t=5484

Stratego (dev)
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Re: Scout/War dog

Post by Stratego (dev) » Sun Sep 08, 2019 4:46 pm

i like the idea of lower move on woods.

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StormSaint373
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Re: Scout/War dog

Post by StormSaint373 » Sun Sep 08, 2019 5:59 pm

Plz, save that idea for cavalry.

This is a dog. An animal...

They shouldn't be penalized especially when they can be 1 shot by most other units.
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Re: Scout/War dog

Post by Stratego (dev) » Sun Sep 08, 2019 7:42 pm

ok but he is a stealth finder not only a cheap norma unit. needs to nerf something - and also, sniffing around for spies in plains is easier than in woods so it is ok being slower.

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Endru1241
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Re: Scout/War dog

Post by Endru1241 » Sun Sep 08, 2019 8:23 pm

StormSaint373 wrote:
Sun Sep 08, 2019 5:59 pm
Plz, save that idea for cavalry.

This is a dog. An animal...

They shouldn't be penalized especially when they can be 1 shot by most other units.
Most ranged units needs 2 shots at the start and after upgrade, not even fully upgraded arbalest one-hits him, neither hated poison archer (needs archery 1).
It's not actually nerfing him, just moderating boost change a little.

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StormSaint373
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Re: Scout/War dog

Post by StormSaint373 » Mon Sep 09, 2019 6:30 pm

Very well...
Beware the calm before the Tempest. . .

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