Mapeditor Units to be buildable units

Put here any ideas, suggestions about unit or structure properties.
Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sat Jun 22, 2019 6:27 pm

We need drawigs for kasbah
Karvan is a building that persians used in wars we can use it too
We can use something like a military pyramid for egyptians :|

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sat Jun 22, 2019 7:03 pm

I have an idea
We only have 1 type of castle in aos
We can add 2 more types
By this way we will have 3 castles:
CASTLE . DESERT CASTLE . ASIAN CASTLE
(We need better names lol)
I normal castle we can create eorupean units like german knight
In desert castle we can create persian. Arab . Turk. Egyptian units .. for example immortal
In asian castle (an japanise style castle ) we can train japanise and chinese(in future) and koreans (in future)
All these 3 castles cost like normal castle and everyone can build them if they want to train each of units

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godOfKings
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Re: Mapeditor Units to be buildable units

Post by godOfKings » Sat Jun 22, 2019 7:15 pm

Yes, this is a clever idea, also all types of castle should still b able to make trebuchet,
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sat Jun 22, 2019 7:42 pm

Yes because trebuchet built in all world . I think best trebuchets built in english by richard s soldiers

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Puss_in_Boots
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Re: Mapeditor Units to be buildable units

Post by Puss_in_Boots » Sat Jun 22, 2019 7:43 pm

Pyramids are strictly tombs for dead Egyptian kings or other important people. As for new mega buildings, I wouldn't mind since all the other versions have >1 megabuilding.
RED, WHITE and BLUE!

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sun Jun 23, 2019 7:28 am

The first game is aos and new things first must be in aos




We need drawing for other types of castles . If every one good at it plz make drawings and post it here


Other castle s stats are like normal castles
We just need drawings ... we can easily use normal castle s json

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StormSaint373
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Re: Mapeditor Units to be buildable units

Post by StormSaint373 » Sun Jun 23, 2019 1:53 pm

Plz, don't forget the units of Rome

Estrucians
Hastati
Princapei
Triarii
Beware the calm before the Tempest. . .

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Puss_in_Boots
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Re: Mapeditor Units to be buildable units

Post by Puss_in_Boots » Sun Jun 23, 2019 2:31 pm

The Romans will be easiest to implement since Rome already has its own units.
RED, WHITE and BLUE!

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sun Jun 23, 2019 3:14 pm

Storm saint we have an idea and we working on it
My friends from egypt and syria love to see and use their own country s units in battles we will implement romans too but i say there are many types of romans that can be used ... but its not ok about other nations units
We dont have a single arab and egypt unit in campaign
Then we must implement them first .
Plz wait . We will implement all ;)

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StormSaint373
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Re: Mapeditor Units to be buildable units

Post by StormSaint373 » Mon Jun 24, 2019 12:24 pm

I've no qualms about that....

I even support it!

Just worry that when one thing is happening, it is to be universal.

:D :lol:

So, excited!

Maybe perhaps, eventually, have units for ALL ancient nation's.

But, as for right now... Do what you can.
Beware the calm before the Tempest. . .

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Mon Jun 24, 2019 2:35 pm

Lol ok

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Tue Jun 25, 2019 1:01 pm

Guys plz try t make drawings for castles (i think gral and lynx are good at it :P )

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StormSaint373
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Re: Mapeditor Units to be buildable units

Post by StormSaint373 » Sat Jul 06, 2019 10:52 pm

What else is needed?
Beware the calm before the Tempest. . .

Moh556
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Re: Mapeditor Units to be buildable units

Post by Moh556 » Sun Jul 07, 2019 2:13 pm

For puting them in . First step is 2 other types of castle drawings

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