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Spartan cost 6? IMPLEMENTED

Posted: Sun Feb 04, 2018 4:33 pm
by Belfry777
The Spartan was my favorite unit for the longest time thanks to it's power and hp however he is not used because of his price tag. The catapult is just 8 turns and is way more powerful than the Spartan by leaps and bounds. And it's just 1 turn greater!! Cost 6 would make the Spartan the same as the Centurion.

Re: Spartan cost 6?

Posted: Sun Feb 04, 2018 10:54 pm
by COOLguy
Well, the spartan gets healed faster, has larger hp, and can move faster to name a few. Also the catapult has to have ballistics researched.

Re: Spartan cost 6?

Posted: Sun Feb 04, 2018 11:21 pm
by Belfry777
Yes but when it's all said and done, once ballistics is researched Spartans are done.

Re: Spartan cost 6?

Posted: Mon Feb 05, 2018 9:17 am
by godOfKings
wat is worse, they can b one hit ko'ed by flail and barely survives against maceman, for damage taking i use shielders, for damage dealing i use maceman, i think 2 shielders and a maceman is better investment than a spartan, and i always use knights which also makes spartans quite obsolete

Re: Spartan cost 6?

Posted: Mon Feb 05, 2018 9:19 am
by godOfKings
but then again now that a super op ballista is here, spartans may again find themselves used a lot soon

Re: Spartan cost 6?

Posted: Mon Feb 05, 2018 10:27 pm
by Belfry777
well yes the ballista is OP! To be sure, another reason to lower the cost.

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 7:11 am
by LordOfAles
I agree about 6 cost for obvious reasons.

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 9:35 am
by makazuwr32
I know why Belfry think that new ballista is Op.
Because I'm steamrolling with new ballistas through his forces and territory.

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 12:36 pm
by godOfKings
Good, makazuwr, u shall help me overcome the opness of ballista in our fight, and then I will finally once again become invincible, having no weakness against anything (other than my opponents getting more towns than me, which is outright unfair)

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 12:47 pm
by godOfKings
Let's analyse the turn cost of Spartan again, his overall stats except attack and armour is same as a 4 turn unit, his only weakness is an armour negating flail, knights need at least 3 hit to kill it, but two mace men can easily take care of it, for defending player, hardly anything except flail works against it whether its tower or healer inside, but while it is defending inside towns its life will always reach full health, which is extremely useful (especially against my play style :lol:), may b 7 turn cost is okay :?

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 2:50 pm
by LordOfAles
Nah 6 turns. They don't stand a chance against heavy knights, because they cost 4 + some random dude helping the knight

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 3:43 pm
by godOfKings
A heavy knight deals only 12 damage, maceman deals 20+ damage,

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 3:44 pm
by godOfKings
I think reducing bonus of mace and flails to 50% instead of reducing turn cost is a better choice

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 5:40 pm
by makazuwr32
Maceman deals 27 damage, Flailman - 35.
Heavy Knight also has bonus and fully upgraded deals 21 damage without including of armor.

Re: Spartan cost 6?

Posted: Tue Feb 06, 2018 5:47 pm
by Belfry777
Made men deal a lot of damage for their cost maybe that should be in another post.

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 8:24 am
by godOfKings
U should include armours, it is wat makes Spartans so versatile and useful, and worthy of 7 turn costs, full damage heavy Knight deals 15 damage, but it will take a looooong time to fully upgrade them in the first place so reducing bonus of maceman and flail seems a better choice

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 5:32 pm
by Belfry777
makazuwr32 wrote:I know why Belfry think that new ballista is Op.
Because I'm steamrolling with new ballistas through his forces and territory.
yes "maka" you are right with your little two wheeled crossbows!
godOfKings wrote:U should include armours, it is wat makes Spartans so versatile and useful, and worthy of 7 turn costs, full damage heavy Knight deals 15 damage, but it will take a looooong time to fully upgrade them in the first place so reducing bonus of maceman and flail seems a better choice
If we take your idea we have a bigger problem, 1. The only use for the spartan is in early game for sure and 2. Flail and mace men are strong for their cost is very low for their damage, but that is a different post.

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 6:50 pm
by LordOfAles
After all i still think it should be 6

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:10 pm
by Stratego (dev)
we should ask Coolguy's opinion about it

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:13 pm
by Belfry777
yes, I think he will like the idea because he is usually always for ideas for balance.

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:20 pm
by godOfKings
I mainly don't support it because my play style is such that it is almost impossible to defeat a spartan guarding the town (only choice is to bring some anti spartan units along using a wagon)

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:31 pm
by Belfry777
Like we must say before... ballisata, cannons, catapults, mace man, flail, heavy knights and knights in general can kill Spartans easy! And please put another reason besides your game style... Please.

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:38 pm
by godOfKings
Belfry777 wrote:Like we must say before... ballisata, cannons, catapults, mace man, flail, heavy knights and knights in general can kill Spartans easy! And please put another reason besides your game style... Please.
Without these units, its literally impossible to kill Spartans guarding a town as they always reach max health, and u would need at least two knights costing 8 turns to kill a spartan

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:39 pm
by LordOfAles
When you compare an elephant cost 7 and spartan cost 7 guarding a town. Whom will you select?

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:51 pm
by Belfry777
yeah no kidding! elephants have area damage.

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 7:59 pm
by godOfKings
Well since there r cheap anti spartan units like macemam and flails, elephants might b better, but with elephants it is possible to worn them down eventually and kill them, not Spartans, u have only one chance to kill them, and that is right now, else all Ur attacks shall b wasted without doing anything

Re: Spartan cost 6?

Posted: Wed Feb 07, 2018 8:12 pm
by godOfKings
And don't forget elephants are double edged swords with enemy healers, u just keep a healer in front and kill the elephant inside town with ranged attacks occasionally sending pikemen via wagons, it will take long but its effective

Re: Spartan cost 6?

Posted: Thu Feb 08, 2018 3:10 pm
by Belfry777
gok you are slightly spanning when you put two posts.

Re: Spartan cost 6?

Posted: Thu Feb 08, 2018 6:20 pm
by LordOfAles
The point is, you think it shouldn't be cost 6 just because of your own strategy. Maybe others just use them in attack...

Re: Spartan cost 6?

Posted: Thu Feb 08, 2018 6:53 pm
by godOfKings
In which case they need to protect Spartans against any surprise flail attack,the point is this is a strategy game, even elephants have counters, especially against lancers they almost get massacred, if u think u can simply send a spartan forward and u will wins towns easy that is not strategy, if opponents use catapults and knights, u use archers pikes and fire archers, if opponents use these units u use spartans, if opponents use Spartans u use catapults and knights, its just like playing rock paper scissors