Spartan cost 6? ANSWERD (NOT HAPPY!)

Put here any ideas, suggestions about unit or structure properties.
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godOfKings
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Re: Spartan cost 6?

Post by godOfKings » Thu Feb 08, 2018 6:58 pm

Lots of units that are counters to anti-spartan units, r weak to Spartans themselves
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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles » Thu Feb 08, 2018 7:30 pm

I understand, i played the game way back at 2014/2015... It's just that some strategies are way too exploited againts spartans, which is why i think it should cost 6. Since our thought constantly keep clashing, let's ask someone else then
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Thu Feb 08, 2018 8:07 pm

Lest just wait on "cool guy" to decide, either to make Spartans leave the game, or to make great again!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 » Thu Feb 08, 2018 9:38 pm

They are actually great for their cost and they'll hold their place great.
Spartans are NOT a siege units or attack units - they aren't for attack forces. but if you neeed to hold something then they are exeptional. especially in holding tc's.

So i don't see reasons to decrease their cost even for a bit.

But instead we can make it so that they'll also benefit from blacksmith upgrades (weapon or armor, not both)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Thu Feb 08, 2018 9:57 pm

well yes I agree that they are not attack units but... defending, never! heavy knights and just plain knights take a spartan to yellow in the first hit let alone the fact that players usually team knights up anyway, there is many other cheaper and way better defenses anyway like the wall and which cost 3 turns by builder. So in conclusion Spartans will never be used, even with the blacksmith upgrades mainly because of their turn cost.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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General Brave
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Re: Spartan cost 6?

Post by General Brave » Fri Feb 09, 2018 2:03 am

Make it a bit cheaper like five or revamp it, like making it to become stronger when standing near other Spartans.
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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Fri Feb 09, 2018 3:04 am

We all ready have that idea.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 » Fri Feb 09, 2018 7:09 am

Belfry777 wrote:well yes I agree that they are not attack units but... defending, never! heavy knights and just plain knights take a spartan to yellow in the first hit let alone the fact that players usually team knights up anyway, there is many other cheaper and way better defenses anyway like the wall and which cost 3 turns by builder. So in conclusion Spartans will never be used, even with the blacksmith upgrades mainly because of their turn cost.
1. spartans are healed FULLY even from 1 hp in town.
2. Normal Knight deals 9 damage (yes this turns his health bar yellow, but he still can stand for at least 3 more strikes from knights) to Spartan and fully upgraded heavy knight deals 15 damage only so you will need at least 3 normal knights and 4 hp is still left or 2 heavy knights and 1 hp left.
3. If you did only 30 damage to spartan in tc and left him then next round he'll be fully healed -> you need to repeat this over again. Or get flailman.
4. Wall is right cheaper but they need your worker to build it instead for example barracks or castle. Also there is way too much counters to walls compared to spartan. And if you need to protect your Tc in open field than it'll be really painful to do it with walls because this means you need 12 actions of your workers.
5. you can make them offencive in this way: move them into wagon, capture enemy tc, move spartan into tc and tc is guaranteed safe from everything exept of heavy catapults or assasins because your enemy don't know what is there so powerful that he can't kill so fast.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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godOfKings
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Re: Spartan cost 6?

Post by godOfKings » Fri Feb 09, 2018 11:32 am

EXACTLY makazuwr u r the MAN, thanks for saying everything that i thought of too, especially inside battering ram they r the best units for holding tc, u dont atk with saprtans, u atk with catapults but once the town is empty u can guard it with a spartan and the enemy will hardly ever b able to take back their tc, i m really glad there is someone els who has the same thought as me
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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godOfKings
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Re: Spartan cost 6?

Post by godOfKings » Fri Feb 09, 2018 11:40 am

if enemy doesnt send the spartan forward, the defender will never know there is a spartan and he wont b making any flail soldier, just send a wagon and then the spartan will go BANG emptying everything in the town and capturing it while the defender just watches in shock
Last edited by godOfKings on Fri Feb 09, 2018 2:53 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles » Fri Feb 09, 2018 11:50 am

I was just comparing this with other popular strategies (knights in wagons, catapults in wagons etc.). I don't say i don't agree with your opinions tho. Let's hear COOLguy first.
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COOLguy
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Re: Spartan cost 6?

Post by COOLguy » Fri Feb 09, 2018 4:36 pm

I think mak and GoK have very valid points. Of the things that can kill a Spartan by themselves -
Elephant - anti infantry (especially spartan) and equal cost
knight - the counter to the spartan. supposed to beat it
flail/mace - anti infantry (I think whichever attacks first wins) They are cheaper, but can be EASILY killed by other things
catapult - costs more. anti infantry. anti infantry. Why shouldn't it? Plus, Spartans can actually kill catapults.

Saying that the wagon o' knights strategy means the Spartan is unbalanced is like saying the "I build only halberdiers" means the knights are unbalanced.
Thanks!
Josh

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LordOfAles
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Re: Spartan cost 6?

Post by LordOfAles » Fri Feb 09, 2018 5:16 pm

Then it stays cost 7
Fear not death, for it is a path we all must take. May the Emperor guide you to the right way.

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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Fri Feb 09, 2018 8:00 pm

But we still have the same problem! We need something done.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 » Sat Feb 10, 2018 2:08 pm

I don't see any problems here - my spartan with the help of healer/priest/templar can wistand 3 normal knights forever.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Sat Feb 10, 2018 6:25 pm

Not an army of ballistas! with how cheep they are, they would be shredded! Now i'm in support of black smith upgrades.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: Spartan cost 6?

Post by makazuwr32 » Sat Feb 10, 2018 6:43 pm

Ballistas are dealing ranged damage, not melee.
Also they mustn't be themself. You are trying to tell that some unit is weak because it is shreddered by another unit easily.
You must have not a one unit but a combination of units: attacking units like cavalry, siege units, defending units, antiunits and so on...

Or if you want to play absolutely balanced game, than play "No upgrades" game.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Sat Feb 10, 2018 6:47 pm

the same problem still arises Spartans aren't used. And the only person that has a solution is me. Do you have a answer? Or is it just game strategy.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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godOfKings
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Re: Spartan cost 6?

Post by godOfKings » Sat Feb 10, 2018 7:03 pm

Spartan only gets like 8 damage from ballista that too if they don't miss, and using wagons help u easily get to the ballista and destroy them with one hit
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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godOfKings
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Re: Spartan cost 6?

Post by godOfKings » Sat Feb 10, 2018 7:05 pm

And if u know enemy is using ballista y would u use Spartans instead of knights? Or fire archers inside siege mantlets, or BEST battering rams that get only 1 damage from them
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: Spartan cost 6?

Post by COOLguy » Sat Feb 10, 2018 7:53 pm

Ballista is OP. Plus they deal range damage and the spartan has pierce armor. Oddly enough the spartan is better at killing OP ballista than the knights.
Belfry777 wrote:the same problem still arises Spartans aren't used. And the only person that has a solution is me. Do you have a answer? Or is it just game strategy.
That is correct - game strategy.
Thanks!
Josh

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Belfry777
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Re: Spartan cost 6?

Post by Belfry777 » Sat Feb 10, 2018 10:27 pm

ok this topic a answered!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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