Wall's Significance

Put here any ideas, suggestions about unit or structure properties.
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Puss_in_Boots
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Wall's Significance

Post by Puss_in_Boots »

As discussed in the AoF topic about the redesigns of the walls.

Walls should be able to provide cover for nearby units. The walls may also be able to strengthen the structure eachother.

To provide this they will have a single range of auras that grants a new buff named, "Fortified."

It gives the units.
+1 armor
+1 pierce
Increasing the amount of punishment one unit may take.
Last edited by Puss_in_Boots on Sun Nov 12, 2017 11:20 pm, edited 1 time in total.
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Sunrise Samurai
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Re: Wall's Significance

Post by Sunrise Samurai »

I think the "massive walls" tech helps a lot with giving them a purpose here, though I wouldn't mind another +50 hp base on walls and +25 on gates, to help make them clearly a better option for durability than fortress and cannon towers.
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Puss_in_Boots
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Re: Wall's Significance

Post by Puss_in_Boots »

A defensive Aura would definitely encourage players to build walls.
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Re: Wall's Significance

Post by Stratego (dev) »

i like the ideas, CoolGuy?
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COOLguy
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Re: Wall's Significance

Post by COOLguy »

I do too!
Thanks!
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Re: Wall's Significance

Post by Stratego (dev) »

ok! can someone make the json for it?
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SirPat
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Re: Wall's Significance

Post by SirPat »

Is any one still working on this if yes then pls. Here me(read me) about making walls about give birds and ornithopters the ability too pass bye enemy walls and enemies can't see over walls only tall units can like a seige tower, every type of tower also watchtowers and maybe not forest sentry cause it looks smaller? You decide
I am Pat :>

I barely visit the forums, but when I do and u saw me reading your post. Expect a whole paragraph to be released about your topic. well except if I like your idea and the idea is perfect as it is, if so ill give u my support
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