Wall's Significance

Put here any ideas, suggestions about unit or structure properties.

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Puss_in_Boots
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Wall's Significance

Post by Puss_in_Boots » Sun Nov 05, 2017 11:36 pm

As discussed in the AoF topic about the redesigns of the walls.

Walls should be able to provide cover for nearby units. The walls may also be able to strengthen the structure eachother.

To provide this they will have a single range of auras that grants a new buff named, "Fortified."

It gives the units.
+1 armor
+1 pierce
Increasing the amount of punishment one unit may take.
Last edited by Puss_in_Boots on Sun Nov 12, 2017 11:20 pm, edited 1 time in total.
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Sunrise Samurai
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Re: Wall's Significance

Post by Sunrise Samurai » Mon Nov 06, 2017 12:13 am

I think the "massive walls" tech helps a lot with giving them a purpose here, though I wouldn't mind another +50 hp base on walls and +25 on gates, to help make them clearly a better option for durability than fortress and cannon towers.
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Puss_in_Boots
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Re: Wall's Significance

Post by Puss_in_Boots » Mon Nov 06, 2017 11:38 pm

A defensive Aura would definitely encourage players to build walls.
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Stratego (dev)
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Re: Wall's Significance

Post by Stratego (dev) » Tue Nov 07, 2017 6:52 am

i like the ideas, CoolGuy?

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COOLguy
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Re: Wall's Significance

Post by COOLguy » Wed Nov 08, 2017 1:04 am

I do too!
Thanks!
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Re: Wall's Significance

Post by Stratego (dev) » Wed Nov 08, 2017 7:22 pm

ok! can someone make the json for it?

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SirPat
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Re: Wall's Significance

Post by SirPat » Sun Sep 08, 2019 6:14 am

Is any one still working on this if yes then pls. Here me(read me) about making walls about give birds and ornithopters the ability too pass bye enemy walls and enemies can't see over walls only tall units can like a seige tower, every type of tower also watchtowers and maybe not forest sentry cause it looks smaller? You decide
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