packed sieges

Put here any ideas, suggestions about unit or structure properties.
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godOfKings
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packed sieges

Post by godOfKings » Fri Nov 03, 2017 8:12 am

The final piece to the balancing puzzle
Basically catapults and trebuchets will have the spell transform with which they can transform into packed version.
The packed version will have 4 speed and 0 attack. When sieges transform their action ends so can't attack but they can still move (with 1 speed wen in original attacker version). The catapult and trebuchet cannot be garrisoned in wagon but can be garrisoned in transport ships
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LordOfAles
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Re: packed sieges

Post by LordOfAles » Fri Nov 03, 2017 8:27 am

3 speed, i dont see how can 500kg be faster than a thin 30kg guy
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godOfKings
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Re: packed sieges

Post by godOfKings » Fri Nov 03, 2017 8:41 am

We could assume the packed version is moved by an invisible horse like the wagon
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Re: packed sieges

Post by LordOfAles » Fri Nov 03, 2017 8:51 am

But horse needs strenght to pull all the lol, 3
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godOfKings
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Re: packed sieges

Post by godOfKings » Fri Nov 03, 2017 8:55 am

Remember, we r talking about banning them from wagons and 3 movement plus the waste of turn in transforming them to attack makes it too slow I think, besides the defending sieges would have an advantage as they r garrisoned in towers
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Re: packed sieges

Post by godOfKings » Fri Nov 03, 2017 8:57 am

Any other sieges have bonus against them, so would hit them no matter wat the speed, may b give catapults 5 % bonus against catapults so they don't miss :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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LordOfAles
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Re: packed sieges

Post by LordOfAles » Fri Nov 03, 2017 9:15 am

Thought we are aiming dor realism, buuut....bah.

We need new images for packed things
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godOfKings
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Re: packed sieges

Post by godOfKings » Fri Nov 03, 2017 4:01 pm

Realism...as well as balance... Can't u draw? u r good at drawing right? I have nvr even tried pixel arts although I m thinking of starting, but I m a busy man u see (studies, homeworks, tutions, exams, my mom's heartbreaks on result day :| , and still trying to manage some time for aos )
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Re: packed sieges

Post by LordOfAles » Fri Nov 03, 2017 4:11 pm

godOfKings wrote:Realism...as well as balance... Can't u draw? u r good at drawing right? I have nvr even tried pixel arts although I m thinking of starting, but I m a busy man u see (studies, homeworks, tutions, exams, my mom's heartbreaks on result day :| , and still trying to manage some time for aos )
I can try
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Re: packed sieges

Post by Dan301002 » Sat Nov 04, 2017 6:31 am

2 speeds is better...?
Make them faster, but not too fast that they can keep pace with regular infantry.
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Re: packed sieges

Post by LordOfAles » Sat Nov 04, 2017 8:12 am

Nuu that will make everything terribly slow, 3
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Re: packed sieges

Post by godOfKings » Sat Nov 04, 2017 1:20 pm

Imagine a map 50x50 big, and u would know y I said so, besides the packed version is meant for long distance transport and it cannot attack too so we can assume enough horses r pulling it to make it fast, and infantry would use wagons for long distance travelling too
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Re: packed sieges

Post by godOfKings » Sat Nov 04, 2017 1:25 pm

At 2 speed, and without wagons, the game would b over before they could reach front line
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Re: packed sieges

Post by godOfKings » Sat Nov 04, 2017 1:55 pm

I think ballistae and cannons can still be carried on wagons as they are small enough
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Re: packed sieges

Post by LordOfAles » Sat Nov 04, 2017 1:56 pm

Yup, and not so devastating
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makazuwr32
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Siege units second form for moving

Post by makazuwr32 » Thu Feb 01, 2018 3:13 pm

I suggest to give EACH ranged siege land unit:
Ballista
Trebushet
Catapult
Heavy Catapult
(Maybe) Cannoneer
A second form without attack range and damage (with increased speed to compensate) and remove their movement in first one so that they can move OR shoot but not both in turn.
Also trained siege units would be in second, moving form when trained.
Maybe also increase a bit their health.

To switch betveen forms give Pack/Unpack ability.

If combined with this then give them speed of 3
Last edited by makazuwr32 on Fri Feb 02, 2018 1:54 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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General Brave
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Re: Siege units second form for moving

Post by General Brave » Thu Feb 01, 2018 11:40 pm

So pack and unpack mode.
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Re: Siege units second form for moving

Post by Sunrise Samurai » Fri Feb 02, 2018 4:41 am

Seems like a good idea to get them removed from wagons finally.
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Re: Siege units second form for moving

Post by General Brave » Fri Feb 02, 2018 5:13 am

Maybe moving speed of 3?
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Patrol3110
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Re: Siege units second form for moving

Post by Patrol3110 » Fri Feb 02, 2018 8:26 am

lol that would make cannons, elephants and flail soldiers the slowest
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makazuwr32
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Re: Siege units second form for moving

Post by makazuwr32 » Fri Feb 02, 2018 10:25 am

We can set speed for each unit individually.
Cannons i think must also have Pack-unpack modes.
And flail soldiers could be used in wagons.
Also i'll create another topic later about wagons.


Upd.: Updated first post.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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godOfKings
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Re: Siege units second form for moving

Post by godOfKings » Fri Feb 02, 2018 10:02 pm

viewtopic.php?f=6&t=4765
ttp://www.androidutils.com/forum/viewtopic.php?f=6&t=4662

Pls stop reposting already suggested ideas, if u got a suggestion for balancing wagons use the shortcut i made

It was already talked about how cavalry and sieges can b balanced without wagons, and I also suggested balancing range so that cavalry units can reach without needing wagons as well as balancing garrisoning sieges in towers, instead of starting these topics anew, pls give Ur ideas in the already suggested topics
Last edited by godOfKings on Sat Feb 03, 2018 12:52 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: packed sieges

Post by Stratego (dev) » Sat Feb 03, 2018 5:34 am

merged...

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godOfKings
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Re: packed sieges

Post by godOfKings » Sat Feb 03, 2018 12:54 pm

The attack mode should also have 1 speed so they can b positioned before defensive towers without staying in range of towers
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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