Knights in wagons

Put here any ideas, suggestions about unit or structure properties.
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makazuwr32
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Wagons for foot units only

Post by makazuwr32 » Fri Feb 02, 2018 1:53 pm

Suggestion (for both AoS and AoF):
Ban all cavalry, giant and siege units from wagons and leave only foot units like grossbow archers/swordmen/masemen and so on.
Also disable ANY spellcasting from wagons in both games including autocasting convert for healers in AoS and Fireballs/Poison Breath/Thunder Storm for AoF.
We can still keep battering rams for wagons if needed.

Also we can increase siege ranged units speed if we will implement this:
viewtopic.php?f=6&t=5172#p54794
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General Brave
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Re: Wagons for foot units only

Post by General Brave » Fri Feb 02, 2018 2:58 pm

You can spell casting in wagons? I have to check that out.
Wise, Might, Loyalty. Forever stands Warfell.

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Sunrise Samurai
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Re: Wagons for foot units only

Post by Sunrise Samurai » Fri Feb 02, 2018 3:03 pm

Battering rams should probably be removed from wagons too. They can be built quickly where needed, and are twice as fast as other siege units already.

This probably has other topics to merge with. A bunch of us have been trying to get this change in. Although, I think multiplayer scenarios is the top of the to do list right now
Currently residing at the local ninja academy. I'm still watching though.

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General Brave
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Re: Wagons for foot units only

Post by General Brave » Fri Feb 02, 2018 3:05 pm

Multiplayer is surely it.
Wise, Might, Loyalty. Forever stands Warfell.

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godOfKings
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Re: Wagons for foot units only

Post by godOfKings » Fri Feb 02, 2018 10:10 pm

viewtopic.php?f=6&t=4765

Add this topic in this link so that balancing use of spells with wagons can also b talked about, I want all ideas for balancing wagons to have a shortcut in a single topic
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COOLguy
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Re: Knights in wagons

Post by COOLguy » Sat Feb 03, 2018 7:39 pm

(merged)
Thanks!
Josh

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