Page 1 of 1

walls and palisades by laborer IMPLEMENTED

Posted: Thu Aug 31, 2017 2:15 pm
by Stratego (dev)
I think walls and palisades are underused.

so i suggest we let laborers build palisades and walls (to create them), so maybe that will make some good change on wall-loving.

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 2:25 pm
by Puss_in_Boots
I like the idea of giving laborers low tech structures to build on their own. However I don't think this will help with the issue, because normally people will try to find a way to use their laborers actions wisely and always pair them with builders. I still make walls, when I can't get enough turns to build towers in time, and I've seen them around before in multiplayer.

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 6:11 pm
by LordOfAles
Walls are generally underused because they are way too easy to destroy,so i think this wouldnt fix the problem

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 7:42 pm
by Sunrise Samurai
Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 7:44 pm
by Stratego (dev)
Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.
exactly, an unused laborer will more likely to build walls to protect.
walls are extremely trong and hard to penetrate.

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 8:27 pm
by Sunrise Samurai
That might help. You should see how few walls are to be found in AoF. I've seen some use of orcish walls, since they are durable, let units pass, and can hide shamans an the like. Rarely a human wall gets used. Almost never for elf or undead.

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 8:33 pm
by Puss_in_Boots
Never for elves? I build more thorn walls than any other walls, except for the Orcish stonepiles if course. :)

Re: walls and palisades by laborer

Posted: Thu Aug 31, 2017 11:40 pm
by MightyGuy
Daniel (the dev) wrote:
Sunrise Samurai wrote:Walls in general are underused, mostly because they take up builders turns for something that doesn't help your troops advance. If the enemy is assailing your walls, you're already losing. Towers at least can turn the tide and keep you in a better shot at capturing the next tc, as well as holding units to preserve space.
exactly, an unused laborer will more likely to build walls to protect.
walls are extremely trong and hard to penetrate.

I Agree, Walls Are easy to build and Has good benifits for Laborers

Re: walls and palisades by laborer

Posted: Fri Sep 01, 2017 12:55 am
by Sunrise Samurai
Puss_in_Boots wrote:Never for elves? I build more thorn walls than any other walls, except for the Orcish stonepiles if course. :)
I've always found myself building​ parapets to pack archers into protected spaces within range of the battlefield, or outposts to increase range for taking out enemy towers or factories just out of reach. Mostly though I'm trying to squeeze in as many great trees as I can, since they can produce and shoot. Thorn bushes seem to die too easily. Often in a single blow.

Re: walls and palisades by laborer

Posted: Sat Oct 28, 2017 11:53 am
by Fildin
They should build bridges too. :)

Re: walls and palisades by laborer

Posted: Sat Oct 28, 2017 12:37 pm
by LordOfAles
Nah, in my opinion

Palisade
Outpost
Maybe walls

Re: walls and palisades by laborer

Posted: Fri Dec 08, 2017 2:03 pm
by tamtam12345
I think laborer is OP now. I don't agree that Palisade can be built within 1 turn by laborer.

Re: walls and palisades by laborer IMPLEMENTED

Posted: Fri Dec 08, 2017 8:21 pm
by LordOfAles
I do, they aren't that strong

Re: walls and palisades by laborer IMPLEMENTED

Posted: Sat Dec 09, 2017 12:50 am
by DoomCarrot
Like he said, they aren't strong. Any infantry can easily break them down in a hit or two.

And besides, if you build palisades to keep a rush from happening, then they will prob just walk around it in most scenarios.

If you use laborers to build a long fortification, well that is many laborer turns you spent that could have been used for towers or ballistae, etc.

It makes laborers have more use in certain situations, but doesn't overpower them I don't think

Re: walls and palisades by laborer

Posted: Sat Dec 30, 2017 1:47 pm
by godOfKings
Fildin wrote:They should build bridges too. :)
Yes in some maps, some players start of in disadvantaged position because of being surrounded by water bodies and waste precious turns building bridges to get second towns, labourers building bridge would reduce turn wasted and worker could build other buildings

Re: walls and palisades by laborer IMPLEMENTED

Posted: Sat Dec 30, 2017 7:23 pm
by DoomCarrot
Idk, I think if laborers built bridges then there would be a lot of bridge spamming lol, especially on water maps.

Re: walls and palisades by laborer IMPLEMENTED

Posted: Sat Dec 30, 2017 7:41 pm
by General Brave
Too much Bridges, but not enough to stop me in the upcoming battle.

Re: walls and palisades by laborer IMPLEMENTED

Posted: Sat Dec 30, 2017 8:22 pm
by godOfKings
It won't b stone bridge, only normal weak 5 HP bridge just for crossing, bridges r double edged swords, any unit on top dies wen it is destroyed and can't repair anything on bridge

Re: walls and palisades by laborer IMPLEMENTED

Posted: Sun Dec 31, 2017 8:39 am
by Detros
I don't mind too much if laborers are going to be able to build palisades, outposts or walls but make sure they are bit slower in doing so than workers.
I think especially those palisades should take 2 laborer turns to be build, surely not just 1.