Assassin counterattacks

Put here any ideas, suggestions about unit or structure properties.
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Detros
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Assassin counterattacks

Post by Detros » Tue Jan 31, 2017 11:23 am

When used in attack deathtouch causes assassin to kill himself too. See this post.
Is it intentional that use of deathtouch in defense (during counterattack) should not kill assassin too? Or rather should he not use it there?

To me this seems as the best option:
  • during attack: deathtouch is automatically used, both assassin and the enemy die
  • durinn defense: deathtouch is not used, assassin does not kill himself, his counterattack is standard half of his power (6 / 2 = 3)
Without this, if deathtouch is used both in attack and defense, assassin's power of 6 is not making sense and can be as well set to 0.

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DoomCarrot
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Re: Assassin counterattacks

Post by DoomCarrot » Tue Jan 31, 2017 3:38 pm

I think assassin will probably not change, but I agree the 6 attack is pointless. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Belfry777
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Re: Assassin counterattacks

Post by Belfry777 » Mon Feb 12, 2018 1:49 am

with a double attack assassin's are going to take the pie for top used unit, however this would not be good because by way point he could leave the army with out the players dissension.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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COOLguy
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Re: Assassin counterattacks

Post by COOLguy » Mon Feb 12, 2018 10:53 pm

This is right. We should disable the counterattack. Can anyone make the assassin to a json?
Thanks!
Josh

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Belfry777
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Re: Assassin counterattacks

Post by Belfry777 » Tue Feb 13, 2018 12:47 am

I wish I could but I am leaning aoww Unit JASON.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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