Zeppelin transport

Put here any ideas, suggestions about unit or structure properties.
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Lekkerhoor
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Joined: Wed May 11, 2016 5:27 pm

Zeppelin transport

Post by Lekkerhoor » Thu May 26, 2016 5:08 pm

Mabe a zeppelin can be a nice solution for transport units over enemys buldings/ rocks (no rockpaths or solutions will nessesary annymore).

-Need first the update Flight
-Can only buld near a advancements center (advance center is now like a worker, but a worker cant buld or help to buld a zeppelin)
-Zepplin fits in a castle to hide

Cost: 8
HP: 20
Attackpower: same as a katapult, the zeppelin will when it attacks end in a fireball witch explode like a catapult shot (kind of assassin effect) but also this fireball hurts own units.
range: 1
Amor: 50 (flighs to high to hit)
Pierce armor: 0
Speed: 2
Sight: 6 when moving
Sight: +1 each turn if not moving to a max of 12 (sight restarts back to 6 after moving)
Action/ turn: 1
Carry capacity 2 (only for light units, in that case same as Battering Ram)
Constr. bonus: ---- I dont know
Mend bonus: ---- I do not know
Spell resistance: 100%
Size 1x2 (I think it can't switch to 2x1 in game becouse it wil give bugs??)

Bonus against
All buldings...

Affecting effects:
minus 65 hp
effect kill
Effect fire arrows


Hart to delevop I know... but think abbout it ;)

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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Zeppelin transport

Post by DoomCarrot » Thu May 26, 2016 5:25 pm

Maybe it could be a balloon instead of a zeppelin?

I think zeppelins were more like ww2 era lol. I actually think this is a cool idea though, especially since it would make flight more useful, although I'm not sure if Daniel wants more techy-type of units. :)

EDIT: Manned air balloons seem to have been invented in the late 1700s... I'm not sure if this is too much in the future to be implemented, but I still like the idea of a flying transport. Maybe this would go well in AoF?
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Zeppelin transport

Post by COOLguy » Thu May 26, 2016 6:13 pm

Balloons are a little too "Modern" for AoS.
DoomCarrot wrote: Maybe this would go well in AoF?
Lol anything will :)
Thanks!
Josh

Lekkerhoor
Posts: 23
Joined: Wed May 11, 2016 5:27 pm

Re: Zeppelin transport

Post by Lekkerhoor » Thu May 26, 2016 9:08 pm

Yea right, a baloon is better! 2x2 or 1x1 ???
I like it :D

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DoomCarrot
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Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Zeppelin transport

Post by DoomCarrot » Fri May 27, 2016 1:10 am

I think probably a 1x1. with a little bit of overlap vertically.

2x2 units are... weird imo :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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