spartan warrior

Put here any ideas, suggestions about unit or structure properties.

Moderator: Endru1241

Post Reply
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

spartan warrior

Post by TheBluePhoenix » Mon Aug 17, 2015 5:34 pm

As they were heavily clad with armour i suggest make their speed 2/1and turn cost 7/6. Also it should be more effective against elephants i think
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: spartan warrior

Post by DoomCarrot » Tue Aug 18, 2015 1:52 am

Actually, they were not very heavily clad in armor. This is a misconception due to hollywood. They really only had mediumish armor. Sometimes even hardly any.

Nude dudes with capes
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Tue Aug 18, 2015 5:38 am

But when you open its info/stat box then it clearly says that they had many weapons and heavy armour
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Calibear
Posts: 69
Joined: Sat Aug 15, 2015 6:07 am

Re: spartan warrior

Post by Calibear » Tue Aug 18, 2015 2:50 pm

DoomCarrot had the point, Spartans were not heavily armored that much. The 300 Spartans Movie wouldn't be successful if they did not show that real spartans don't wear body armors. Their armors are pure abs and biceps. But on offensive, BluePhoenix also had too. Spartans should have bonuses on cavalries and elephants. Spartans aren't trained just to use A large shield and a medium sword, they can also fight with dual swords, even A large shield with spear. That's why teh 300 Spartans able to hold thousand persians in a narrow, bottle neck Canyon. From slave soldiers,cavalry, and even the wave of elephants, they hold out. I just dun understand why the Spartan in AOS is nerfed against elephants. From that i resort to less hp pikemens, (good for 1-2 turns against elepants).
Strategy...Strategy.. I want your strategy! Wait, did you just only used tactics!?

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Wed Aug 19, 2015 10:36 am

Ok . By the way dev what do u think?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: spartan warrior

Post by COOLguy » Wed Aug 19, 2015 1:54 pm

The dev has left the building. :P

But I will write probably what he is thinking. :) By not posting he is communicating that he has no strong feelings either for or against the suggestion (unless he is just extremely busy :) ). He is probably not inclined to make major changes in a unit, especially one that has been in the game for so long, unless it is a major balance issue and not just a theoretical issue.

Forgive my intrusion. Daniel, please correct me if I'm wrong. :)
Thanks!
Josh

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: spartan warrior

Post by Alex486 » Wed Aug 19, 2015 9:02 pm

Why not develop a double sword Spartan. Maybe a research upgrade in the barrack. Allowed to make two hits instead of 1.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Thu Aug 20, 2015 4:39 am

Nice idea and i also suggest that this tech is only possible to discover in advancement centre to increase its usefulness
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Mon Aug 24, 2015 8:00 pm

I suppose if spartans had less armour then why is our hoplite covered in metal?? Shouldnt its image be edited??
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Thu Aug 27, 2015 2:19 pm

Can someone pls create an image based on the hoplite with less armour and 2 swords?? Thanks
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
Alexander82
Posts: 6742
Joined: Thu Feb 26, 2015 8:18 pm

Re: spartan warrior

Post by Alexander82 » Thu Aug 27, 2015 4:15 pm

I don't think they had 2 swords. We might make an hoplite with less armor a sword and a round shield
Age of Fantasy design leader

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Thu Aug 27, 2015 5:06 pm

If possible make both and leave it for dev to decide
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Mon Aug 31, 2015 5:54 pm

I think its high time to change its stats its pierce armour to 2 and its speed to 4 also its turn cost be reduced to 6/7 and also its bonus agaist some units
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: spartan warrior

Post by DoomCarrot » Tue Mar 29, 2016 6:52 pm

I'm surprised this hasn't happened yet. It is ridiculous that a meh unit like the spartan costs 8 turns, and the most complex siege weapon in the game, a trebuchet, costs 6 turns. I think either trebuchets/cannons/other complicated stuff should cost at least 2 turns more, or spartans should cost 2 turns less.


In other words, its pointless to make a spartan when you can make cannons and catapults and trebuchets for the same price or cheaper.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
Site Admin
Posts: 9668
Joined: Fri Apr 25, 2014 9:28 pm

Re: spartan warrior

Post by Stratego (dev) » Tue Mar 29, 2016 8:13 pm

Yes, i tend to agree, Coolguy please tell us your opinion. thanks!

Stratego (dev)
Site Admin
Posts: 9668
Joined: Fri Apr 25, 2014 9:28 pm

Re: spartan warrior

Post by Stratego (dev) » Tue Mar 29, 2016 9:54 pm

(menwhile i have changed it to 7 turns as a start)

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: spartan warrior

Post by COOLguy » Tue Mar 29, 2016 11:19 pm

Yes, it is true. (I don't think much of infantry in general)

But it seems that the cannon has him outclassed almost all around. (but remember cannons require 12 turns of previous research)

I think the main reason that the Spartans need to be cheaper is because of the man-at-arms.
Thanks!
Josh

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: spartan warrior

Post by DoomCarrot » Tue Mar 29, 2016 11:57 pm

Well, yes, but cannons/siege weapons should still be a lot more expensive than infantry even with the cost of inventions.

Also, the way I see man-at-arms: All around best infantry for late game if you are willing to put in the research. They outclass spartans, legionairres, macemen, samurai, and basically all other infantry. However, those other infantry are more suited to early-mid game, or if you just don't research man-at-arms.

For instance, if I wanted a strong infantry force early game, I would use legionairres and a centurion. If I just needed a couple of powerful foot units to hold off the enemy somewhere early game, I would use samurai/macemen. Should the game progress about 20 turns, I would switch over to man-at-arms to serve these purposes.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: spartan warrior

Post by COOLguy » Wed Mar 30, 2016 2:57 am

Well man-at-arms cost the same in research but are much cheaper than cannons - there is almost no way to protect cannons from man-at-arms. You need a heavy cavalry force, or ornithopter fleet (provided the infantry has no archer support), or many, many, many fortifications with cannons and catapults hiding in them.

I expect you to use this knowledge against me in the future.

Using infantry is not in my style at the moment and I am not so good with it, but I recognize their use.
Thanks!
Josh

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: spartan warrior

Post by DoomCarrot » Wed Mar 30, 2016 3:08 am

Meh, 1 cannon hit + 1 fortress hit and a man-at-arms is dead. So long as you have 2-3 fortresses with archers and cannons in them, men-at-arms should not be able to do any serious damage, unless they are supported by trebuchets to take down the towers.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: spartan warrior

Post by COOLguy » Wed Mar 30, 2016 3:50 am

lol you can build 3 Man-at-arms to one cannon. Not to mention the time it took to build the stupid towers.

So 2-3 fortresses and 4-6 cannons = nearly 30 Man-at-Arms :)
Thanks!
Josh

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: spartan warrior

Post by TheBluePhoenix » Wed Mar 30, 2016 5:01 am

Anyways back to the point- spartans suck presently. They should have 6 turn cost, faster speed(+1)(they did not wear so much armour as is presently displayed) maybe the armours can be lowered by 1(i dont understand the point of having so much pierce armour- even at half of it the archer does the same damage to the legionary) and more attack power(+1 or 2) and bonus against canons, elephants and other units
what say?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: spartan warrior

Post by DoomCarrot » Wed Mar 30, 2016 7:34 pm

I agree it needs bonuses against cannons. I don't know about 4 speed... Yes, they were light infantry, but they weren't as fastas a chariot :)

Lastly, I agree they probably will need to cost 6 turns to be useful, but I think lowering their cost one point at a time is a good idea, otherwise we might end up with another OP unit until the next update :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

Post Reply

Return to “Unit balancing”