Problem is, after upgrades at blacksmith, both longbow men and master slingers have a range that is greater than their sight.
A good general will sometimes find use for missile units to probe enemy lines, or as a vanguard, but this general sometimes finds his strategic brilliance nullified by the fact my brave vanguard are in a situation where they know they can hurt someone, but they just can't see who.
Obviously giving longbows a sight range of 9 would not quite balance in early game (is it an archer, is it a scout...) but is it possible to scale line of sight with the archery upgrades for missile units? (I cannot confirm that these are the only two missile units affected, but I can tell you I like brandy).
PS - if anyone is capable of at least ten turns per day, please reply here, and I will arrange a dance for us
