AA for ships

Things that did not fit to the other parts
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DreJaDe
Posts: 121
Joined: Sun May 12, 2019 10:19 pm

AA for ships

Post by DreJaDe » Tue Aug 27, 2019 7:05 am

This looks dead but I'll try

I suggest for ships to have advantages over air.

Or ships to be able to mount AA guns but obviously not the AA trucks.

IRONBLASTER36
Posts: 85
Joined: Wed Sep 25, 2019 6:22 pm
Location: Mumbai, India

Re: AA for ships

Post by IRONBLASTER36 » Sun Oct 06, 2019 9:27 pm

Well I think at least the aircraft carrier should have an AA gun. Maybe with battleship too.

Stratego (dev)
Site Admin
Posts: 9414
Joined: Fri Apr 25, 2014 9:28 pm

Re: AA for ships

Post by Stratego (dev) » Mon Oct 07, 2019 5:20 am

maybe as ability AA fireing?
(so basic attack will be the big guns and extra ability the AA attack?)

IRONBLASTER36
Posts: 85
Joined: Wed Sep 25, 2019 6:22 pm
Location: Mumbai, India

Re: AA for ships

Post by IRONBLASTER36 » Mon Oct 07, 2019 3:44 pm

Stratego (dev) wrote:
Mon Oct 07, 2019 5:20 am
maybe as ability AA fireing?
(so basic attack will be the big guns and extra ability the AA attack?)
Yep. Could you add that missile animation, which you used on some Russian transportable AA. But, their range should be less. Maybe 3-4. They usually had AA guns down their. I doubt at that time that they had missiles. Missiles were inducted near the end of ww2, it was more of a cold war thing. Maybe we should add AA gun ability which has 0 cooldown. Well maybe we should scrap the missile thing. Well can we make aircraft carrier 3 turns, in which at least 2 will be normal attack and the last one would be AA gun. Or maybe make that you can use the remaining 2 turns of the normal turret attack too. So if you use all your actions for AA it will be a total of 3 turns. And if you use all actions for turret attack it will total for 2 only. Do you get what I say?

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