Request for destroyable houses

Things that did not fit to the other parts
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Midonik
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Request for destroyable houses

Post by Midonik » Thu Feb 15, 2018 2:53 pm

I have an idea for AoWw multiplayer scenario,but I will need few neutral houses with carry capacity.
Can someone please make images,I can make JSONs for them.
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General Brave
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Re: Request for destroyable houses

Post by General Brave » Sun Feb 18, 2018 5:05 am

Do you have any idea what you want?
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Sun Feb 18, 2018 7:32 am

You can even use current houses and add team color (but mayby make them little bit biger). Or make them from basic. Whatever,if it looks good.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Tue Apr 03, 2018 8:59 pm

Why should we take time to get this implemented? I mean this could be a idea after launch (which is to be this summer.) But I really think this is a useless addition, however if you could take houses as defensive position that would be a different story.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Wed Apr 04, 2018 5:16 am

Actually,I changed my mind a little,I would want to make them capture able,like tcs.
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samuelch
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Re: Request for destroyable houses

Post by samuelch » Wed Apr 04, 2018 8:35 am

I like the idea of capturable house like tcs, but can increase armour of units inside. Grenade is really useful in this situation.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Wed Apr 04, 2018 12:54 pm

That can be done,not sure if I will be able to though.
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General Brave
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Re: Request for destroyable houses

Post by General Brave » Wed Apr 04, 2018 2:15 pm

Sounds good. Can we have Hospital?
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Wed Apr 04, 2018 10:56 pm

we should have one soon but we need images for all nations.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Thu Apr 05, 2018 5:15 am

Why? They are supposed to be neutral,not-bulidable structures for map editor.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Thu Apr 05, 2018 6:25 pm

Sorry I was talking about the hospital.
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Re: Request for destroyable houses

Post by Midonik » Thu Apr 05, 2018 6:37 pm

I don't think we need hospital,medic camp (or however it was called) is better.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Thu Apr 05, 2018 6:51 pm

I beg to differ, we need hospitals. But we need more house pictures then the ones we have any one up for the task?
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General Brave
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Re: Request for destroyable houses

Post by General Brave » Fri Apr 06, 2018 1:09 am

I could try to make some but it's better to model it from existing picture. Do you know where to find some pixel modern building.
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samuelch
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Re: Request for destroyable houses

Post by samuelch » Fri Apr 06, 2018 10:24 am

A house.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Fri Apr 06, 2018 1:24 pm

You might make border between "parts" of house more visible. Good job however.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Fri Apr 06, 2018 9:35 pm

I will they to, good job Sam! Here is a barn.
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samuelch
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Re: Request for destroyable houses

Post by samuelch » Fri Apr 13, 2018 6:24 am

Since the image of tcs are like this.
Image
How about not making single buildings, instead make it a village or urban area?
I also think we can set the amount of urban area at the game setup like tcs.
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samuelch
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Re: Request for destroyable houses

Post by samuelch » Fri Apr 13, 2018 6:27 am

Also smg infantries should ignore normal armor, so their role will be urban combat and killing guns.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Fri Apr 13, 2018 1:07 pm

Not sure about setuping then like tcs,but please make both-I need single houses in my map,but idea of village is good too.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Sat Apr 14, 2018 10:34 pm

I thinks singular houses.
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Puss_in_Boots
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Re: Request for destroyable houses

Post by Puss_in_Boots » Sun Apr 15, 2018 3:47 pm

Why not both?

I think a combination of both occupied towns and houses would fit the needs of a map maker.
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Mon Apr 16, 2018 10:05 pm

well like trees in that they are a random pick when put down on the custom map editor we can defiantly have two variations of housing but we need images.
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But it shall not come near you.
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General Brave
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Re: Request for destroyable houses

Post by General Brave » Wed Apr 25, 2018 3:50 am

Are these able to be captured and destroy or only capture but not destroy? Or both and neither.
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Midonik
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Re: Request for destroyable houses

Post by Midonik » Wed Apr 25, 2018 5:09 am

Only capture, it's impossible to make both, I think.
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General Brave
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Re: Request for destroyable houses

Post by General Brave » Wed Apr 25, 2018 5:56 am

I can if you actually want one. It can be destroyed or captured.
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bld_brick_house_occupy.png
bld_brick_house_occupy.png (1.04 KiB) Viewed 819 times
bld_brick_house.png
bld_brick_house.png (1.03 KiB) Viewed 819 times
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Belfry777
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Re: Request for destroyable houses

Post by Belfry777 » Thu Apr 26, 2018 6:27 pm

I vote both.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

Midonik
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Re: Request for destroyable houses

Post by Midonik » Sun May 06, 2018 11:01 am

Here is json and the images. Can we put it in, Stratego?
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bld_house.png
bld_house.png (1.03 KiB) Viewed 780 times
bld_house_occupied.png
bld_house_occupied.png (1.04 KiB) Viewed 780 times
bld_house.json
(4.38 KiB) Downloaded 23 times
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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