In this gamemode all infantries have a vanishing like effect name hunger. All vehicles get fuel. There will be a new building called storage to store supplies. You can produce supplies from tcs (all supplies), granaries (capturable food producing), factory (capturable fuel producing). All supplies have a speed of 1 so you need to transport them with trucks, carriages, etc. All supplies have the ability to distribute the supply. Everytime you distribute the supply to a unit, the hp of the supply will decreased (beware of enemy bombarding your supply). Visualization hp of food crate=7/7 (you can supply 7 units) | hp of food crate=3/7 (you can only supply 3 units).
I am also thinking a new structure like road. Road can increase a unit speed by one.
Food cost=1 (7/7 supply), fuel cost=2 (9/9 supply)
A vehicle that run out of fuel cannot move. An infantry that run out of food dies.
Fuel and food works like the vanishing effect.
You can also build your own destroyable granaries and factories.
Frontline Gamemode Idea
Re: Frontline Gamemode Idea
A new way to transport your unit without worrying about fuels by using bicycle/horses/carriages. Planes can only be supplied when landed. An out of fuel vehicle can be captured by enemy.
Re: Frontline Gamemode Idea
http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719
Adding towns and cities will change the game a lot too.
Adding towns and cities will change the game a lot too.
Re: Frontline Gamemode Idea
Sounds like great idea,if passible.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Frontline Gamemode Idea
So Daniel do you think this is good and possible? Don't need to implemment it now.
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Re: Frontline Gamemode Idea
interesting idea, but would complicate the game too much imho. so i suggest to keep it for later.
Re: Frontline Gamemode Idea
How about fuel only on normal game mode? To reduce tank usage.
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Re: Frontline Gamemode Idea
ammo limits could make things interesting one day if it can be done. This should affect some units a lot more than others. Sturm Tiger would not like this rule coming in, but it might be a good balance for its outrageous firepower. Most regular tank models would be able to operate with far more flexibility.