US Techs

Here talk about technologies that can be invented.
IMPORTANT!: Every tech type should be in a separate topic.
So if you have a new tech idea than open a new topic for it!
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samuelch
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US Techs

Post by samuelch » Thu Apr 26, 2018 1:32 pm

Medium Tank I 4 turns= unlock M3 lee tank
Medium Tank II 5 turns= Unlock m4 Sherman Req:Medium tank I
M1a1 carbine 4 turns= Increase rifleman power
Paratroopers 2 turns= Unlock paratroopers and c47 douglas Req:M1a1 Carbine
Conscription 6 turns= +hp of all infantries except smgs
Cheaper SMGs M3 grease gun 5 turns=+hp for smgs
M1a1 bazooka 5 turns= Unlock bazooka
M1 helmet 5 turns= Increase infantries hp
Oil Sanction 5 turns= Decrease refuel ability cooldown by 1.
P51 Mustang 6 turns= Unlock 51 mustang
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Belfry777
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Re: US Techs

Post by Belfry777 » Thu Apr 26, 2018 10:28 pm

These really are not techs these are building rights. We need techs like infantry training, Fighter pilot training and stuff of this sort.
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But it shall not come near you.
Only with your eyes shall you look,
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makazuwr32
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Re: US Techs

Post by makazuwr32 » Thu Apr 26, 2018 10:39 pm

These ARE techs. To unlock units in way like ballistics do in aos. As for these you suggesting no.
Not now at least. We need to make all units useful and usable as some points of fight progression. Some early ones, others after few researches.
And some of them are actually increase stats which i really think is debatable. I need to look on last version of all us, german and soviet units to make the list of missing techs.

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Belfry777
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Re: US Techs

Post by Belfry777 » Thu Apr 26, 2018 11:16 pm

Maka, what is suggested here is NOT techs, most of these are unlock timers in a sense. And like Ballistics and how it opens up many different units so should techs.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: US Techs

Post by makazuwr32 » Fri Apr 27, 2018 5:32 am

These must be researched to unlock as ballistics. These are not timers which auto unlock units.
Just places where they need to be researched are not specified.

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Belfry777
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Re: US Techs

Post by Belfry777 » Fri Apr 27, 2018 7:10 pm

In my opinion all techs should open more units than just one especially for AOWW.
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But it shall not come near you.
Only with your eyes shall you look,
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makazuwr32
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Re: US Techs

Post by makazuwr32 » Fri Apr 27, 2018 7:13 pm

Well try then work in reality on several projects: for example of new tank, new gun and new plane at the same time. As real engeneer - making concept, making prototypes...

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Belfry777
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Re: US Techs

Post by Belfry777 » Sat Apr 28, 2018 9:03 pm

Well thinking of some simple techs, how about something like this 1942 airplanes, or tanks, types of MG's and stuff like that.
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But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: US Techs

Post by makazuwr32 » Sat Apr 28, 2018 10:43 pm

No.
This way why i like this design also means that you need to be careful what you want to research. And not just complete 3-4 researches and you have best possible units for your nation.

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Belfry777
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Re: US Techs

Post by Belfry777 » Sat Apr 28, 2018 11:23 pm

True
But.. if we make the game a "tech based game" their are a lot of techs that need to be implemented, although I like the point you made about the
And not just complete 3-4 researches
however they must not be building rights as they are currently. Here are some ideas..

Advanced construction -
D.U.M.B.S - deep under ground military bases
Concrete towers
Concrete bunkers

Infantry training -
Gives + 2 power
Gives + 2 armor

Gunnery -

Gives artillery and ships a less chance to miss by 15%
chance to shoot at tracks.

These are just ideas please give yours!!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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makazuwr32
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Re: US Techs

Post by makazuwr32 » Sun Apr 29, 2018 7:36 am

About "infantry training": we already discussed that and i'm completely against this tech.

This "Dumbs" need better name, availible for everyone, allows construction of long-term firing bunkers: has extremal protection from tanks and airplanes, can be captured by infantry or destroyed by artillery. Can be built everywhere exept water (on mountains needs different version with higher cost).

And last thing - ww2 was also war of techs. For example all german tanks used only gasoline and were extremly vurable to fire while soviet tanks used from 1941 diesel which is much less burnable and thus they weren't so vurable to fire. (But they could explode if were shot to the shells as any other tank)

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Belfry777
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Re: US Techs

Post by Belfry777 » Mon Apr 30, 2018 3:35 am

well there are some idea, how about better command that makes officers better in power and bonus effects.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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samuelch
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Re: US Techs

Post by samuelch » Fri May 04, 2018 9:33 pm

Some of techs increase stats.
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Belfry777
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Re: US Techs

Post by Belfry777 » Fri May 04, 2018 9:56 pm

Yes I think that most techs should upgrade units not make the ability to make more.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.

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