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Atomic bomb

Posted: Thu Jun 29, 2017 9:13 am
by SovietColonel
Atomic bomb
This technology is used by the tactical bomber
It must cost a lot like umm 25 turns
Because its too powerful nothing can stop it unless you shoot down first the tactical bomber

The tactical bomber do nothing without this tech
The atomic can only be used once if you want another you gonna wait another 25 turns to make it balance. Its too over powered

Re: Atomic bomb

Posted: Sat Aug 19, 2017 7:35 pm
by Prof_GamerARCHIVED
SovietColonel wrote:Atomic bomb
This technology is used by the tactical bomber
It must cost a lot like umm 25 turns
Because its too powerful nothing can stop it unless you shoot down first the tactical bomber

The tactical bomber do nothing without this tech
The atomic can only be used once if you want another you gonna wait another 25 turns to make it balance. Its too over powered
It would be nice if it destroyed the unit you threw it at and damaged all the others around it. It would also be realistic if it totally eliminated every town, facility or airfield you throw it at.

Re: Atomic bomb

Posted: Sat Aug 19, 2017 7:48 pm
by LordOfAles
Not the town,please

Re: Atomic bomb

Posted: Sat Aug 19, 2017 7:57 pm
by Prof_GamerARCHIVED
LordOfAles wrote:Not the town,please
HUEHUEHUEHUE


but why

Re: Atomic bomb

Posted: Sat Aug 19, 2017 9:15 pm
by LordOfAles
Destroying TC would result in less strategy,so players will always use this to destroy enemy towns,resulting 1 or 2 town to remain on whole map out of, lets say:16

Re: Atomic bomb

Posted: Thu Dec 28, 2017 1:28 pm
by Ayush Tiwari
Well,if its like this:
Since they leave radiation which are active even today,we could go like this:
If you drop it on a TC,anything out of the TC will come out with 5 less HP.After 20 turns,that becomes 2 HP deduction,for full game

Re: Atomic bomb

Posted: Thu Dec 28, 2017 4:18 pm
by Prof_GamerARCHIVED
Sounds good.

Re: Atomic bomb

Posted: Wed Jan 03, 2018 10:26 pm
by Belfry777
Great idea but it might by to crazy!

Re: Atomic bomb

Posted: Fri Oct 18, 2019 1:06 pm
by Jasondunkel
Ayush Tiwari wrote:
Thu Dec 28, 2017 1:28 pm
Well,if its like this:
Since they leave radiation which are active even today,we could go like this:
If you drop it on a TC,anything out of the TC will come out with 5 less HP.After 20 turns,that becomes 2 HP deduction,for full game
Der Verlust von HP sollte alle Einheiten betreffen die durch so ein Gebiet fahren.
Wenn ein Abwurf stattfindet, sollte ein Radius von 4-5 Feldern verseucht sein.

Re: Atomic bomb

Posted: Fri Oct 18, 2019 2:53 pm
by Stratego (dev)
please use only english here

Re: Atomic bomb

Posted: Fri Oct 18, 2019 8:37 pm
by Jasondunkel
The loss of HP should affect all units that drive through such an area.
If a drop occurs, a radius of 4-5 fields should be contaminated.