Atomic bomb

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SovietColonel
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Atomic bomb

Post by SovietColonel » Thu Jun 29, 2017 9:13 am

Atomic bomb
This technology is used by the tactical bomber
It must cost a lot like umm 25 turns
Because its too powerful nothing can stop it unless you shoot down first the tactical bomber

The tactical bomber do nothing without this tech
The atomic can only be used once if you want another you gonna wait another 25 turns to make it balance. Its too over powered
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Prof_GamerARCHIVED
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Re: Atomic bomb

Post by Prof_GamerARCHIVED » Sat Aug 19, 2017 7:35 pm

SovietColonel wrote:Atomic bomb
This technology is used by the tactical bomber
It must cost a lot like umm 25 turns
Because its too powerful nothing can stop it unless you shoot down first the tactical bomber

The tactical bomber do nothing without this tech
The atomic can only be used once if you want another you gonna wait another 25 turns to make it balance. Its too over powered
It would be nice if it destroyed the unit you threw it at and damaged all the others around it. It would also be realistic if it totally eliminated every town, facility or airfield you throw it at.
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LordOfAles
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Re: Atomic bomb

Post by LordOfAles » Sat Aug 19, 2017 7:48 pm

Not the town,please
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Re: Atomic bomb

Post by Prof_GamerARCHIVED » Sat Aug 19, 2017 7:57 pm

LordOfAles wrote:Not the town,please
HUEHUEHUEHUE


but why
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LordOfAles
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Re: Atomic bomb

Post by LordOfAles » Sat Aug 19, 2017 9:15 pm

Destroying TC would result in less strategy,so players will always use this to destroy enemy towns,resulting 1 or 2 town to remain on whole map out of, lets say:16
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Ayush Tiwari
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Re: Atomic bomb

Post by Ayush Tiwari » Thu Dec 28, 2017 1:28 pm

Well,if its like this:
Since they leave radiation which are active even today,we could go like this:
If you drop it on a TC,anything out of the TC will come out with 5 less HP.After 20 turns,that becomes 2 HP deduction,for full game
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Re: Atomic bomb

Post by Prof_GamerARCHIVED » Thu Dec 28, 2017 4:18 pm

Sounds good.
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Belfry777
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Re: Atomic bomb

Post by Belfry777 » Wed Jan 03, 2018 10:26 pm

Great idea but it might by to crazy!
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Jasondunkel
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Re: Atomic bomb

Post by Jasondunkel » Fri Oct 18, 2019 1:06 pm

Ayush Tiwari wrote:
Thu Dec 28, 2017 1:28 pm
Well,if its like this:
Since they leave radiation which are active even today,we could go like this:
If you drop it on a TC,anything out of the TC will come out with 5 less HP.After 20 turns,that becomes 2 HP deduction,for full game
Der Verlust von HP sollte alle Einheiten betreffen die durch so ein Gebiet fahren.
Wenn ein Abwurf stattfindet, sollte ein Radius von 4-5 Feldern verseucht sein.

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Re: Atomic bomb

Post by Stratego (dev) » Fri Oct 18, 2019 2:53 pm

please use only english here

Jasondunkel
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Re: Atomic bomb

Post by Jasondunkel » Fri Oct 18, 2019 8:37 pm

The loss of HP should affect all units that drive through such an area.
If a drop occurs, a radius of 4-5 fields should be contaminated.

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