Age of Strategy WW2

Here talk about units and structures.
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Rockfilip
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Joined: Mon Nov 17, 2014 7:02 pm

Age of Strategy WW2

Post by Rockfilip » Mon Nov 17, 2014 7:24 pm

So Ive been thinking about a new version of the game, with the Wordl War 2 theme. Here are some things that could be in it:
Units:
Infantry-They act like swordmen and attack up close.
Anti-tank- Ranged units which are effective against tank and buildings
Sniper-A long range unit that attacks from afar, strong against infantry weak against armored units. Must stay still for a turn in order to attack.
Spec-ops- Fast infantry units capable of destroying building
Mechanic- The worker basicaly, that can repair armored units
Medic-Heals friendly infantry
Spy-A unit that looks like an enemy and has a chance to convert units or disable them. Can get discovered if converting fails.

Armored transport-Has no attack, but carries 4 infantry troops at once and fast. Also protects from other infantry.
Amphibious transport- Same as armored transport except it can move on water.
Tank- Cant be killed by normal infantry and higly efective against other tanks, buildings and infantry. But costly to build
Bomber- A flying unit that attacks ground targets and very effective againt everything. Must return to base after every attack to restock.
Air Fighter- Anti-air and infantry flying unit, must restock after every 2 attacks.
Transport plane- Can carry 6 infantry or 2 armored units and parachute them to desired location.
Artillery- A long range unit with massive attack but only attacks every 2 turns and weak defense.

Crusier- A naval range unit that can do a lot damage and also send planes, very expensive to build.
Submarine- A naval unit used to destroy other naval units, hidden untill it attacks.

Buildings:
Bunker: Acts as a tower.
Barbed wire: Acts as a wall, but units can walk through it and take damage.(or destroy it)
Barracks: Way to produce infantry
Factory:Produces armored, air, land and sea(if next to water) units
Towns: Your base of operations
Minefield: Hidden untill activated, kills one unit that steps on it
Trench:Gives 100% defense against infantry and tanks(not against airborn attacks or infantry though) when a infantry unit stand in it
Missile pad: A structure than can launch missiles to a certain range.

Technology:
Heavy Parachutes- Allows the ability to parachute tanks.
Advanced heal- Medics heal more
Advanced repair- Mechanics build and repair faster
Bomber load-Bombers can bomb twice before refuel
Advanced plate armor-Armored units gain more defense
Rush-All units gain +1 movement
Special operations-Unlocks Spies and Spec-Ops

Still thinking about more stuff!
Last edited by Rockfilip on Mon Nov 17, 2014 9:53 pm, edited 1 time in total.

Stratego (dev)
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Re: Age of Strategy WW2

Post by Stratego (dev) » Mon Nov 17, 2014 7:48 pm

(post moved into proper place.)

Rockfilip
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Re: Age of Strategy WW2

Post by Rockfilip » Mon Nov 17, 2014 7:51 pm

Yeah sorry man. I just realised that there is allready a section for this. Sorry again, sir!

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dust-n-steel
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Re: Age of Strategy WW2

Post by dust-n-steel » Tue Nov 18, 2014 10:26 pm

But a really nice collection of needed units!
What color is your flag when it's burning?!

Rockfilip
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Re: Age of Strategy WW2

Post by Rockfilip » Wed Nov 19, 2014 8:49 pm

Unfortunately I am not a good artist, so someone else will have to draw these.

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dust-n-steel
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Re: Age of Strategy WW2

Post by dust-n-steel » Mon Nov 24, 2014 7:46 am

I'll give you some infantry units too, The tanks'd be hard for me
What color is your flag when it's burning?!

Ness

Re: Age of Strategy WW2

Post by Ness » Wed Apr 01, 2015 5:23 am

Transport plane- Can carry 6 infantry or 2 armored units and parachute them to desired location.

WW2 planes were too small move 2armoured units

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