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Re: Town and Factory building graphics

Posted: Sun Jul 29, 2018 6:56 am
by Stratego (dev)
no, they dont need to be black, only dark enough to look black. it is ok, i suggest making the big building too, that is the most characteristic.

Re: Town and Factory building graphics

Posted: Mon Jul 30, 2018 4:01 am
by Hyacintho
@Stratego (dev)
What do you think?
I had to make the contours as dark as they are, otherwise they would blend in with courtyard, sidewalks, or the other buildings.

Re: Town and Factory building graphics

Posted: Mon Jul 30, 2018 7:35 am
by Stratego (dev)
ok! uos 20

Re: Town and Factory building graphics

Posted: Tue Jul 31, 2018 11:36 pm
by Belfry777
Very nice!

Re: Town and Factory building graphics

Posted: Tue Jul 31, 2018 11:42 pm
by General Brave
I will look.

Re: Town and Factory building graphics

Posted: Wed Aug 01, 2018 3:38 am
by Hyacintho
Judging from what people are saying on the discord, the graphic has received a generally positive response from the community. Yet a topic that I'm used to seeing being brought up is the inclusion of both my Image and the original, with the original being used as the image of the 'Urban Area' an idea being suggested by Samuelch, or as a secondary look for the TC. @Stratego (dev) Which idea should we pursue, or modify so that it can be pursued?
The link to the Urban Area topic:
http://www.androidutils.com/forum/viewt ... 6b2#p65808

Re: Town and Factory building graphics

Posted: Fri Aug 03, 2018 11:14 am
by Stratego (dev)
i think we need more teamcoloring.
i suggest coloring the brown one rigth below the main "most characteristic" chuch like building. the brown one u faded a bit last time.
lezs make it not brown, but teamcolored

Re: Town and Factory building graphics

Posted: Sat Aug 04, 2018 12:42 am
by Hyacintho
I'll revise the images and post them tomorrow.

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 2:08 am
by Hyacintho
I added some Team Colored banners on the south building.
@Stratego (dev)

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 3:29 am
by General Brave
This is definitely finish, at least I think.

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 5:11 am
by Hyacintho
I certainly hope so. When I can finish the Fence images, I'd like to devote some of my time to the other half of the topic name: Factory Buildings. Perhaps a new look for the German and Soviet Barracks. I'm tired of getting the three mixed up, as they are identical.

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 5:38 am
by Stratego (dev)
Please make the whole building teamcolored, it is easy in gimp, shall i?

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 4:45 pm
by Hyacintho
No, I can take care of it.

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 7:15 pm
by General Brave
I'm wondering if you can help me on some buildings.

Re: Town and Factory building graphics

Posted: Sun Aug 05, 2018 9:14 pm
by Hyacintho
What do you need?

Re: Town and Factory building graphics

Posted: Mon Aug 06, 2018 5:09 pm
by General Brave
Let me show you.

Re: Town and Factory building graphics

Posted: Mon Aug 06, 2018 5:10 pm
by General Brave
Hyacintho wrote:
Sun Aug 05, 2018 9:14 pm
What do you need?
http://www.androidutils.com/forum/viewt ... e566b6260c

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 12:29 am
by Hyacintho
Here they are. I shaded the back of the building, will it work?

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 6:20 am
by Stratego (dev)
looks good.
but temacolor work only with teamcolor color, check the teamcolorng guide.
tell me if i can implement as all teamcolors are correct.
thanks!

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 11:22 am
by godOfKings
Let me explain it to u, darkest shade has code 255:0:255, lightest shade has code 255:255:255
(Some apps show them has ff:00:ff and ff:ff:ff)

So by changing the number of the middle code, u can give different team coloured shades, do ur app allows RGB colours? I think keeping R and B maxed, u only change G (green) to give different shades

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 11:31 am
by godOfKings
Here I fixed it


But if u understand wat I meant u can try practicing on the flag, or some other image u r working on, try giving light and dark shades

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 4:28 pm
by Hyacintho
Makes sense, I'll Remeber. Thank you.

Re: Town and Factory building graphics

Posted: Tue Aug 07, 2018 6:13 pm
by Stratego (dev)
actually there is a tool in GIMP by which i can turn any part of an image to a teamcolored, still "shaded" one.

here is how:
- you select the part u want to be proper teamcolored
- select colors/"curves" tool
- select red channel and move "curve" to the topleft corner
- select blue channel and move "curve" to the topleft corner
- select alpha channel and move "curve" to the topleft corner

and you are ready, the image is still "shaded" - i mean there are diffecrent teamcolor darknesses - but all pixel is proper teamcolor.

maybe you can post this on temcolor topic - if u did not know it.

Re: Town and Factory building graphics

Posted: Wed Aug 08, 2018 2:55 pm
by Hyacintho
I use Pixly. I've heard a lot about Gimp, but I doubt I will change my tool so late in the game, but thanks all the same.
I'll see about posting this in the Team color topic, wherever that is.

Re: Town and Factory building graphics

Posted: Wed Aug 08, 2018 6:19 pm
by godOfKings
Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar

Re: Town and Factory building graphics

Posted: Thu Aug 09, 2018 3:50 am
by Stratego (dev)
godOfKings wrote:
Wed Aug 08, 2018 6:19 pm
Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
ok, but i feel you make temacoloring pixel by pixel - if u want a nicely "shaded" result.

this way a non team colour complete image part can be turned (keeping the image) to a teamcoloured one in one shot. see this sample

(i also put it into faq)

Re: Town and Factory building graphics

Posted: Thu Aug 09, 2018 4:23 am
by Stratego (dev)
also here is with fixed teamcoloring (i used same tool)
alo removed from windows in not occupied image


uos 10

Re: Town and Factory building graphics

Posted: Thu Aug 09, 2018 4:55 am
by Hyacintho
The Team color on the white building and the building behind it weren't windows, they were banners hanging off the walls.

Re: Town and Factory building graphics

Posted: Thu Aug 09, 2018 3:06 pm
by Hyacintho
Here are some new images. I used those different shades of teamcoloring to add some detail to the building and the flag. I restored the Team Colored banners to the other buildings, but if you want them to be windows that display the state of the TC, whether or not it's occupied, just say so.

Re: Town and Factory building graphics

Posted: Mon Aug 13, 2018 5:07 am
by General Brave
I don't see anything obviously wrong.