Town and Factory building graphics

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Belfry777
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Re: Town and Factory building graphics

Post by Belfry777 »

A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I'll get to work.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Sorry General Brave, but I decided to take care of this because why not?
Here they are, in all finality, the team color notifiers are exactly 255: 0: 255:
What do you think @@Stratego (dev) ? Do they stand a chance?
Attachments
TC unoccupied .png
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TC occupied .png
TC occupied .png (11.88 KiB) Viewed 3068 times
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

nice, but look here, the produced units are not visible on them.
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tclook.jpg
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Damn! And you know the worst part about, I actually love the way they look. Except for that blocky cutoff onto the next tile (ask me to elaborate if you dont understand.)
Perhaps I could add in some more windows, maybe some chimney smoke to add some more contrast and let players know the unit they have. However, in my opinion, I reckon that they don't necessarily have to see the unit on the TC, they just have to know they are there.
All, in all, I'll see what I can do.
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Gral.Sturnn
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Re: Town and Factory building graphics

Post by Gral.Sturnn »

Hyacinto you are amazing!!!
~Gral.Sturnn
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Thanks you.
Give me 15 trys, and I may just put out a work of art. I just took a stroll down memory lane at those first few pictures I made. (Look at page 1 of this topic.) Good God, have I evolved, and I am thankful for it, as well as your support of the images.
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Gral.Sturnn
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Re: Town and Factory building graphics

Post by Gral.Sturnn »

Sure!!! Any kind of help you need dont doubt to ask
~Gral.Sturnn
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godOfKings
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Re: Town and Factory building graphics

Post by godOfKings »

ur avatar speaks of ur evolution :shock: , any more evolving and i might piss my pants :lol:
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Well then, Thanks! And I'm sorry if I ruin any of your pants in the future, my friend. My evolution will never stop, though I doubt I can get much better than this.
:lol:

(The only time I will use an emoji! Savor it, it's a special occasion.)
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General Brave
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Re: Town and Factory building graphics

Post by General Brave »

I wouldn't worry about able to see the unit, it's the same problem with the other Town Hall, at least this one it seems there are in the town.
Wise, Might, Loyalty. Forever stands Warfell.
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godOfKings
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Re: Town and Factory building graphics

Post by godOfKings »

looks like they r giants walking around buildings
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Gral.Sturnn
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Re: Town and Factory building graphics

Post by Gral.Sturnn »

Proportions are not a strong point in this game
~Gral.Sturnn
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General Brave
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Re: Town and Factory building graphics

Post by General Brave »

You are right about that.
Wise, Might, Loyalty. Forever stands Warfell.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I'll still revise the image, see just what I can do. Afterwords, perhaps we could hold a vote to see which one will be implemented. The new, or the current.
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

i suggest fading the colors, i mean the saturation.

maybe that will help - also you can try the units on them and if u see them clearly than there you are!
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I turned the saturation down, added some new windows on the south building, and added some chimney smoke. I can test it by pasting a P47 over it, but I reckon the P47 would stand out on anything except a mountain tile. I don't have any other units to paste over it.
Attachments
TC unoccupied .png
TC unoccupied .png (11.7 KiB) Viewed 3019 times
TC smoke.png
TC smoke.png (11.92 KiB) Viewed 3019 times
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

use infantry and tanks to ttest appaearance.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I have no images to use for the units. Do you know where I can find an image to use?
The only image I have is the P47, which I made myself. I have no packs or anything.
Wait I also have those plane images you sent me, the Messershmit and Junkers. But I have no infantry or tanks.
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

here
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Thanks. I'll test them out.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I had some trouble seeing the details of the infantry, but I could see the outline with little effort.
The tank was extremely easy to see.

I tested it on:
The AT rifle,
Bazooka,
Normal infantry,
Pershing tank.

I faded the colors a little more on the images to help me see them.
If you want me to test some more units, I can.
What do you think, @Stratego (dev)?
Attachments
TC smoke.png
TC smoke.png (11.88 KiB) Viewed 2995 times
TC unoccupied .png
TC unoccupied .png (11.66 KiB) Viewed 2995 times
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

plese post some test images.

also idea!: make that brown building on the bottom white or much lighter brown - that will make all units on it more visible.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

Below are the new TC images, with south building brightened up.
Beneath those are the test images, showing both my TC and the one in use.
Attachments
TC smoke.png
TC smoke.png (11.94 KiB) Viewed 2962 times
TC unoccupied .png
TC unoccupied .png (11.72 KiB) Viewed 2962 times
TC test 1.png
TC test 1.png (11.29 KiB) Viewed 2962 times
TC test 2.png
TC test 2.png (11.93 KiB) Viewed 2962 times
TC test 3.png
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TC test 4.png
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TC test 5.png
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TC test 6.png
TC test 6.png (9.06 KiB) Viewed 2962 times
TC test 7.png
TC test 7.png (9.95 KiB) Viewed 2962 times
TC test 8.png
TC test 8.png (9.78 KiB) Viewed 2962 times
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I modified the images again, to make them for better on the tile. However, they are quite tall now, so that may be an issue later on.
@Stratego (dev)
Attachments
TC smoke.png
TC smoke.png (12.03 KiB) Viewed 2959 times
TC unoccupied .png
TC unoccupied .png (11.72 KiB) Viewed 2959 times
TC test 1.png
TC test 1.png (11.41 KiB) Viewed 2959 times
TC test 2.png
TC test 2.png (11.91 KiB) Viewed 2959 times
Stratego (dev)
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Re: Town and Factory building graphics

Post by Stratego (dev) »

seems good!

we can check it in game - uos 20

i suggest trying the black contours as on other buildings (i mean the buildings have a black contour mostly)
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

You mean black outlines? I could do that.
By the way, I'm not sure what UOS means. Is that the Dev version?
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General Brave
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Re: Town and Factory building graphics

Post by General Brave »

Yes, in the dev.
Wise, Might, Loyalty. Forever stands Warfell.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I can't update the game until Monday, so I won't be able to test it myself.
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Hyacintho
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Re: Town and Factory building graphics

Post by Hyacintho »

I darkened the borders of all the buildings except the white center house, since it stands out well enough. I didn't use jet black because I felt it wouldn't work well with the buildings to make them realistic. If you need me to darken them further, then say so.
@Stratego (dev)
Attachments
TC smoke.png
TC smoke.png (12.04 KiB) Viewed 2923 times
TC unoccupied .png
TC unoccupied .png (11.75 KiB) Viewed 2923 times
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