version v1.066

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version v1.066

Post by Stratego (dev) »

version v1.065 was published
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General Brave
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Re: version v1.066

Post by General Brave »

Public?
Wise, Might, Loyalty. Forever stands Warfell.
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Tankhead
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Re: version v1.066

Post by Tankhead »

General Brave wrote: Sun Sep 16, 2018 5:46 pm Public?
Yes and pretty fast too
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: version v1.066

Post by Savra »

What was 1.65 supposed to have again? A neutral that's supposed to be able to fight. Right now I see update 1.641. Unless I should wait a bit longer? Okay never mind it is on just have to wait a bit.
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Savra
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Re: version v1.066

Post by Savra »

Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.
Stratego (dev)
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Re: version v1.066

Post by Stratego (dev) »

Savra wrote: Mon Sep 17, 2018 12:05 am Neutral being able to do more things is cool, but we have a problem with some units damaging themselves. You read their stat page and you'll see that some units have
Heal:-1
I found this out through the elven dragon. I'm pretty sure this is a bug.
please i ask you to put individual unit problems (if it is such) into new threads.
thanks!
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makazuwr32
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Re: version v1.066

Post by makazuwr32 »

Stratego (dev) wrote: Sun Sep 16, 2018 5:45 pm anaconda, wolves, chrocodile are attacking if any player is in sight
Can we add same behaviour for normal race units (like human warriors, archers, orc axe throwers, etc...) if they are placed for john (or bear behaviour for them - if they are damaged than they attack)?

Also can we make them placable for john as well on random maps?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version v1.066

Post by Stratego (dev) »

by trigger i think yes, but you need to try.
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makazuwr32
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Re: version v1.066

Post by makazuwr32 »

No i mean by default, for random map and without any triggers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: version v1.066

Post by Stratego (dev) »

in next update AI will not build
- longbowman
- missionary
- axe thrower
- siege workshop


in next update - please tell me if they can still build anything it should not.

also i have received "holy knight" also hould not be buildable - do u know which unit can be "holy knight"?
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makazuwr32
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Re: version v1.066

Post by makazuwr32 »

Templar i suppose.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: version v1.066

Post by Tankhead »

If AI the main focus of this update
I change some stuff on them since they are out of date.
I gave it to brave but I don't know if he changed stuff or not
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Stratego (dev)
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Re: version v1.066

Post by Stratego (dev) »

makazuwr32 wrote: Wed Oct 10, 2018 6:00 am Templar i suppose.
thanks! in next it will not be available for AI either.
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