If we have set the bestagainstme in the right way it should
version v1.063
- Alexander82
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Re: version v1.063
Age of Fantasy design leader
- makazuwr32
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Re: version v1.063
Few more:
1. Orc warlock can't use thunderstorm because it must be researched firstly and it can't be researched because it requires tridents upgrade.
2. (Balancing issue) Minotaur charge ability gives too much speed and damage to them - +4 speed and +20 damage for 3 turn unit is just too much. And even -1000/-1000 armor won't balance this.
I recommend to half speed gain, damage gain and armor loss for them. (So they will get +2 speed and +10 damage at cost of loss -15/-15 armor)
Also please add bonus to them for archers.
3. Orc warlock's fireball is magic missle with fireball texture. What point of this spell?
1. Orc warlock can't use thunderstorm because it must be researched firstly and it can't be researched because it requires tridents upgrade.
2. (Balancing issue) Minotaur charge ability gives too much speed and damage to them - +4 speed and +20 damage for 3 turn unit is just too much. And even -1000/-1000 armor won't balance this.
I recommend to half speed gain, damage gain and armor loss for them. (So they will get +2 speed and +10 damage at cost of loss -15/-15 armor)
Also please add bonus to them for archers.
3. Orc warlock's fireball is magic missle with fireball texture. What point of this spell?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: version v1.063
1) As I said before I'll check the techmakazuwr32 wrote: ↑Mon Sep 03, 2018 10:44 am Few more:
1. Orc warlock can't use thunderstorm because it must be researched firstly and it can't be researched because it requires tridents upgrade.
2. (Balancing issue) Minotaur charge ability gives too much speed and damage to them - +4 speed and +20 damage for 3 turn unit is just too much. And even -1000/-1000 armor won't balance this.
I recommend to half speed gain, damage gain and armor loss for them. (So they will get +2 speed and +10 damage at cost of loss -15/-15 armor)
Also please add bonus to them for archers.
3. Orc warlock's fireball is magic missle with fireball texture. What point of this spell?
2) It was meant to give 50% attack but general went for +20 attack which is too much so it is going to become a +10. Anyway the speed bonus is going to stay. The idea was that it can't charge any turn cause of the cooldown. Is the cooldown working? Should we increase it?
3) This is strange. It should be the same fireball of the human mage. I'll check
Age of Fantasy design leader
- makazuwr32
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Re: version v1.063
2. Cooldown is working but cost is too low for such good unit trainable in tc. Still either decrease speed gain (tp +2), increase cost to 4 turns, add initial cooldown (1-2 turns) of this ability after unit is trained or move them exclusively to monster caves.
Also some more about minotaurs:
2.1. They don't leave corpses after death.
2.2. They are not affected by poison, disarmor and slowing debuffs.
2.3. They either are not affected by some positive buffs as well (lifelink, double strike).
Also some more about minotaurs:
2.1. They don't leave corpses after death.
2.2. They are not affected by poison, disarmor and slowing debuffs.
2.3. They either are not affected by some positive buffs as well (lifelink, double strike).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: version v1.063
@Stratego (dev)
Multiplayer and singleplayer map creation bug:
It creates 2 maps with same conditions instead of one.
Multiplayer and singleplayer map creation bug:
It creates 2 maps with same conditions instead of one.
Last edited by makazuwr32 on Mon Sep 03, 2018 11:36 am, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: version v1.063
2) I scaled stats around other cost 3 units So i guess it is ok. We might increase the cooldown tough. Also they will require the techs for subraces later so they are there only temporarilymakazuwr32 wrote: ↑Mon Sep 03, 2018 11:16 am 2. Cooldown is working but cost is too low for such good unit trainable in tc. Still either decrease speed gain (tp +2), increase cost to 4 turns, add initial cooldown (1-2 turns) of this ability after unit is trained or move them exclusively to monster caves.
Also some more about minotaurs:
2.1. They don't leave corpses after death.
2.2. They are not affected by poison, disarmor and slowing debuffs.
2.3. They either are not affected by some positive buffs as well (lifelink, double strike).
2.1 I'll check, they should
2.1 they should be affected by every negative status aside fire
2.2 they should too
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- Sunrise Samurai
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Re: version v1.063
Master minotaurs research doesn't disable production of elite or upgrade existing elite minotaurs. It simply unlocks production of master minotaurs.
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- Alexander82
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Re: version v1.063
Same thing is happening to Golden skeleton upgradeSunrise Samurai wrote: ↑Mon Sep 03, 2018 1:09 pm Master minotaurs research doesn't disable production of elite or upgrade existing elite minotaurs. It simply unlocks production of master minotaurs.
Im not coming. Im impending
- makazuwr32
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Re: version v1.063
Yup. Exept of golden skele knights none of skeletons are upgraded.Typhoon wrote: ↑Mon Sep 03, 2018 1:59 pmSame thing is happening to Golden skeleton upgradeSunrise Samurai wrote: ↑Mon Sep 03, 2018 1:09 pm Master minotaurs research doesn't disable production of elite or upgrade existing elite minotaurs. It simply unlocks production of master minotaurs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: version v1.063
Actually I haven't even test it out the golden skeleton Tech, Also seems like 2nd upgrades usually do that.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
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Re: version v1.063
For minotaurs - as special units - is strange too train at TC, (monster cave only?)
Also 3 cost is way too low, squeeze out the other 3 cost ork units.
Better start stats and skill,and multiple bonus, nor the closest thematic- for ork easy spawning it.
Also 3 cost is way too low, squeeze out the other 3 cost ork units.
Better start stats and skill,and multiple bonus, nor the closest thematic- for ork easy spawning it.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Re: version v1.063
from this the 2.: mapeditor problems are fixed.CODE relateds:
1. (CODE) Many unit info boxes suddenly became zoomed. Looks weird. As example orc warlock.
2. (CODE) "I can't edit my maps." -> comment: i can open existing draft maps, however i got crash once, but next time was ok, can u make a new
3. (CODE) MODDING: fail to open files from SD or internal
uos 30
- General Brave
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Re: version v1.063
Does anyone received the problem of not able to download the latest version for age of fantasy.
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Re: version v1.063
General: i suggest (only for you) not to download, because u will not be able to modding it.
- General Brave
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Re: version v1.063
Then I wouldn't be able to access the fixes your have made.
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Re: version v1.063
true
i am working on modding problem
i am working on modding problem
- General Brave
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Re: version v1.063
Anyways it keeps saying that the package it's not working.
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- makazuwr32
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Re: version v1.063
Visual bug: Bladesinger's feet are cut off when he is trained, no shadow is visible. In info box he looks normally.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: version v1.063
I noticed something was wrong with her
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- Alexander82
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Re: version v1.063
Ok. I've found out most of the problems.
Every json that was already in game haven't been replaced with the latest version (probably @General Brave didn't want to mess up and tought not to overwrite existing units). So we have been left with some old armored skeleton jsons without revokertech and without the sword dancer that had the balanced blades in it.
Every json that was already in game haven't been replaced with the latest version (probably @General Brave didn't want to mess up and tought not to overwrite existing units). So we have been left with some old armored skeleton jsons without revokertech and without the sword dancer that had the balanced blades in it.
Age of Fantasy design leader
- General Brave
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Re: version v1.063
It would be since that I have left some things out because I at least have 20 emails and don't know if I check them all.
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Re: version v1.063
sure, since u have yet updated it. and please do not update it cause you will not be able to mod itGeneral Brave wrote: ↑Mon Sep 03, 2018 6:39 pm Anyways it keeps saying that the package it's not working.
- General Brave
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Re: version v1.063
Well too late I have updated it once it started working.
What I see it seems images are missing or something.
What I see it seems images are missing or something.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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Re: version v1.063
Okay I see why the modded version isn't working, hopefully you can fix what's the problem.
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- makazuwr32
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Re: version v1.063
Please remove ability for melee form of my hero to be affected by double strike spell for balancing reasons. Also mirror armor for both forms (it must be not 5/3 and 7/5 but 3/5 and 5/7)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Sunrise Samurai
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Re: version v1.063
Noted. I'm working on all the heroes, so I'll fix the armor while I'm at it. Not sure if double strike can be disallowed from you without removing the chance for other buffs too.makazuwr32 wrote: ↑Tue Sep 04, 2018 8:10 am Please remove ability for melee form of my hero to be affected by double strike spell for balancing reasons. Also mirror armor for both forms (it must be not 5/3 and 7/5 but 3/5 and 5/7)
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- Sunrise Samurai
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Re: version v1.063
Games are double posting for some reason. You make one game and get two with identical settings.
The glorious sun rises again
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Re: version v1.063
you did not get the latest version, this one is fixed already.Sunrise Samurai wrote: ↑Tue Sep 04, 2018 2:09 pm Games are double posting for some reason. You make one game and get two with identical settings.
- Sunrise Samurai
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Re: version v1.063
Arg its updating so fast I can't keep up lol. By the time I get it updated there's another one up. Too many bugs fixed so quicklyStratego (dev) wrote: ↑Tue Sep 04, 2018 3:29 pmyou did not get the latest version, this one is fixed already.Sunrise Samurai wrote: ↑Tue Sep 04, 2018 2:09 pm Games are double posting for some reason. You make one game and get two with identical settings.
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