version 1.015

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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version 1.015

Post by Stratego (dev) »

version 1.014 is published
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Re: version 1.015

Post by Stratego (dev) »

Serbian translation thanks to - Aleksandar Glumac!
thanks!

uof 10
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Re: version 1.015

Post by Stratego (dev) »

New campaign:How the Shadow Grows, thanks to Julien Pope!
New campaign:Orks Conquest, thanks to Midonik!
New campaign:Undead Horde, thanks to Midonik!
New campaign:The path (mini campaign), thanks to YourReasonLancer!

new appearance on swamp dock - thx to Alexander.

also i see we have tons of camapaigns without any separation - please suggest a grouping of campaigns.
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Puss_in_Boots
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Re: version 1.015

Post by Puss_in_Boots »

They should seperared by the starting race you play as.
OLÉ
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Re: version 1.015

Post by Stratego (dev) »

good idea, but i thought based on "hardness" of the campaign if anyone has idea
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Re: version 1.015

Post by Sunrise Samurai »

By race, then subcategories by difficulty
The glorious sun rises again
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Re: version 1.015

Post by Stratego (dev) »

ok, can you help me with a listing?

also: new update: ghost vessel
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LordOfAles
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Re: version 1.015

Post by LordOfAles »

Ghost vessel?Did it win in votes?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Alexander82
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Re: version 1.015

Post by Alexander82 »

Yes. He won a couple of weeks ago.
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Re: version 1.015

Post by Stratego (dev) »

update on ghost ship - has an ability instead of reanimation.
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Re: version 1.015

Post by LordOfAles »

Cant find any Ghost Vessel? :|
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Re: version 1.015

Post by Stratego (dev) »

the complete URUK upgrade tree is up on server in 30 minutes.
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Re: version 1.015

Post by Stratego (dev) »

halberdied and pikeman updates, needs testing.
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Re: version 1.015

Post by LordOfAles »

Halberdier is majorly bugged,his pic in map editor is ****** up,and in game he is like "animating",but he isnt in whole tile,he is just in 1/4 tile and his animation goes right...i dont know how to explain this.Can i know what did you update in their stats?

Spearman seems fine
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Puss_in_Boots
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Re: version 1.015

Post by Puss_in_Boots »

I've never seen that happen once. You should provide a screenshot so that we could have an insight of your situation.
OLÉ
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Re: version 1.015

Post by LordOfAles »

Ill send it to Daniel since extension is not allowed
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Re: version 1.015

Post by Stratego (dev) »

fixed, thx.
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Re: version 1.015

Post by Stratego (dev) »

some fixes on new units thanks to Alexander.
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Re: version 1.015

Post by Stratego (dev) »

few fixes here
- animation will have disabled animated units
- bet game warning thing if no bet set
- tc counting logic change - READ that TOPIC before download the new version!
- also some unit fixes by Alexander
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Re: version 1.015

Post by LordOfAles »

"animation wil have disabled animating units"- please explain
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Re: version 1.015

Post by Stratego (dev) »

after animation the animated unit stands as
- already moved
- and already attacked
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Re: version 1.015

Post by LordOfAles »

Ok
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Re: version 1.015

Post by Stratego (dev) »

i have modified many core logic to make the game moddable - so it needs vast testing (simply playing games and such)
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Re: version 1.015

Post by Stratego (dev) »

ghostship has cannonball shooting ability.
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Re: version 1.015

Post by Stratego (dev) »

i have moved a bunch of things to external configuration files.

so
- all unit transformations, undead corpses and reanimations should work as before.
- also all terrain tiles should work the same.
- efffects that needs to affect eg. only zombies, should work the same (and all similat settings, on goblind, on burnables like flaming and so on)
please test it.
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