version 1.015
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version 1.015
version 1.014 is published
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Re: version 1.015
Serbian translation thanks to - Aleksandar Glumac!
thanks!
uof 10
thanks!
uof 10
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Re: version 1.015
New campaign:How the Shadow Grows, thanks to Julien Pope!
New campaign:Orks Conquest, thanks to Midonik!
New campaign:Undead Horde, thanks to Midonik!
New campaign:The path (mini campaign), thanks to YourReasonLancer!
new appearance on swamp dock - thx to Alexander.
also i see we have tons of camapaigns without any separation - please suggest a grouping of campaigns.
New campaign:Orks Conquest, thanks to Midonik!
New campaign:Undead Horde, thanks to Midonik!
New campaign:The path (mini campaign), thanks to YourReasonLancer!
new appearance on swamp dock - thx to Alexander.
also i see we have tons of camapaigns without any separation - please suggest a grouping of campaigns.
- Puss_in_Boots
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Re: version 1.015
good idea, but i thought based on "hardness" of the campaign if anyone has idea
- Sunrise Samurai
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Re: version 1.015
ok, can you help me with a listing?
also: new update: ghost vessel
also: new update: ghost vessel
- LordOfAles
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Re: version 1.015
Ghost vessel?Did it win in votes?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: version 1.015
update on ghost ship - has an ability instead of reanimation.
uos 10
uos 10
- LordOfAles
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Re: version 1.015
Cant find any Ghost Vessel?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: version 1.015
the complete URUK upgrade tree is up on server in 30 minutes.
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Re: version 1.015
halberdied and pikeman updates, needs testing.
- LordOfAles
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Re: version 1.015
Halberdier is majorly bugged,his pic in map editor is ****** up,and in game he is like "animating",but he isnt in whole tile,he is just in 1/4 tile and his animation goes right...i dont know how to explain this.Can i know what did you update in their stats?
Spearman seems fine
Spearman seems fine
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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Re: version 1.015
I've never seen that happen once. You should provide a screenshot so that we could have an insight of your situation.
OLÉ
- LordOfAles
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Re: version 1.015
Ill send it to Daniel since extension is not allowed
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: version 1.015
fixed, thx.
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Re: version 1.015
some fixes on new units thanks to Alexander.
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Re: version 1.015
few fixes here
- animation will have disabled animated units
- bet game warning thing if no bet set
- tc counting logic change - READ that TOPIC before download the new version!
- also some unit fixes by Alexander
- animation will have disabled animated units
- bet game warning thing if no bet set
- tc counting logic change - READ that TOPIC before download the new version!
- also some unit fixes by Alexander
- LordOfAles
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Re: version 1.015
"animation wil have disabled animating units"- please explain
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: version 1.015
after animation the animated unit stands as
- already moved
- and already attacked
- already moved
- and already attacked
- LordOfAles
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Re: version 1.015
i have modified many core logic to make the game moddable - so it needs vast testing (simply playing games and such)
uos 10
uos 10
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Re: version 1.015
ghostship has cannonball shooting ability.
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Re: version 1.015
i have moved a bunch of things to external configuration files.
so
- all unit transformations, undead corpses and reanimations should work as before.
- also all terrain tiles should work the same.
- efffects that needs to affect eg. only zombies, should work the same (and all similat settings, on goblind, on burnables like flaming and so on)
please test it.
so
- all unit transformations, undead corpses and reanimations should work as before.
- also all terrain tiles should work the same.
- efffects that needs to affect eg. only zombies, should work the same (and all similat settings, on goblind, on burnables like flaming and so on)
please test it.