New campaign (or storyline) - The new kingdom - ACCEPTED

Put here any ideas, suggestions about existing maps, or new maps.
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balint
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New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 8:10 pm

well, I am thinking about a new campaing
the story: you are the prince of a great empire. your father gets killed. you and the kingdoms man escape. you get to an unknown territory, where you start to settle down.

it would contain the new mission types (the ones I said before). I have the plan for it and I would make it.
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom

Post by Stratego (dev) » Mon Apr 28, 2014 8:16 pm

ok! Cool! build it up!

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balint
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Re: New campaign (or storyline) - The new kingdom

Post by balint » Mon Apr 28, 2014 8:19 pm

I think I wait untill the new mission type works. And I would like to build up the full story before I start.
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Mon Apr 28, 2014 8:26 pm

which game type are you referring to?

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 8:29 pm

the build and protect
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Mon Apr 28, 2014 8:32 pm

I thought the build &protect is a random or multiplayer map option
how can i imagine it in a campaign map?

I encourage you not to wait until the new game type is ready, create the campaign! :)

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 8:36 pm

well, this is how I imagined it: there would be special tiles which have a building(or an unit) mark on them. and to complete the campaign you have to build on them the given building or place thegiven soldier on them.
This is Hungary and winter is coming.

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 8:37 pm

I can only start working on the campaign in June.
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Mon Apr 28, 2014 8:43 pm

I see! ok.
June: no problem.

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 8:44 pm

is it a problem if I use thus topic to write down my ideas of this campaign?
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Mon Apr 28, 2014 8:46 pm

no problem!
this is the right place for it :)

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Mon Apr 28, 2014 9:11 pm

Well, v
here is the first 6 maps. :

map 1. The danger of the unknown sea. prologue start with 5 big transport ship and 4 destroyer. have a medium island full of workers and there is a wagon. and the transports are on the coast. the enemy has 8 warships. on the right side of the map there is a small island with a TC.

map 2. the unknown coast the most of the builders died in the battle before, only 3 remain. the player start with a small island where is 3 workers and a.TC which belongs to the player. the enemy hold the coast of the.kingdom. there is a mountain next to the coast and there is a TC in the mountains which is neutral. the enemy have 10 swordsman along the coast.

map 3. the new start you have the mountain TC and you have to defend the TC. there are two archery ranges, next to tje TC. you need to finish training fast, because the enemyin pikemans go trought the mountain maze in 6 turn. you start with 6 workers a TC and two archery ranges next to the TC. the enemy have 20 pikemans in the.maze.

map 4 to start a war you start a war aganst the kingdom. you have to capture a fort. you start with 3 keep guards (new unit, I write more of it later) you start with 18 swordman and with 9 archer. the enemy have a fort (I mean a place which is fortified) without TC, but have a fortress in the middle. they have 6 pikemans and 3 wagons.

map 5 the defense.of fort ........ you conquered the.fort and now you have to protect it. you start with a ruined fort. you have 5 keep guards, and 30 swordman. the enemy have a great army (Idk mnumbers now....) of pikeman and archers.

map 6 march to the capital after the.bloody battle you amd your man march against the defenseless capital. you have 10 knight and 5 horse archers. the enemy starts with a base on a river. the bridge trought the river iy blocked with walls. the knights are in front of the walled bridge but the horse.archers are on a path on the.other.side.of the mountain. the enemy have pikemans archers and skirshmishers.
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Tue Apr 29, 2014 3:27 pm

no problem, this is your topic.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Sat May 03, 2014 6:01 pm

If anyone wants to build this storyline - please raise your hand! :)

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Sat May 03, 2014 6:03 pm

I raise my hand :)
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Sat May 03, 2014 6:06 pm

than build it!

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balint
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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by balint » Sat May 03, 2014 6:10 pm

I think I start to make the first few maps on monday.
This is Hungary and winter is coming.

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Re: New campaign (or storyline) - The new kingdom - ACCEPTED

Post by Stratego (dev) » Sat May 03, 2014 6:11 pm

cool!

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