Triggering Glitch

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DoomCarrot
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Triggering Glitch

Post by DoomCarrot » Tue Jan 10, 2017 4:04 am

While working on the next map of my campaign, I encountered a problem.

I added two triggers (12 and 13), and quit to test the map. However, when I try to activate the map as "own," I get an error message saying that for some reason, trigger(2) is broken or something. Which is weird, because I mever touched that trigger, and everything was working fine earlier.

Does anyone know what could cause a trigger error?
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Constantin
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Re: Triggering Glitch

Post by Constantin » Tue Jan 10, 2017 6:17 am

Maybe you send a screenshot of the second trigger?

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Hardeep
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Re: Triggering Glitch

Post by Hardeep » Tue Jan 10, 2017 8:18 am

Lolololol :lol:
Happens to me all the time! :D
Solution: Delete everything in the trigger and remake it.
Works 100% of the time :P
There never was much hope... just a fool's hope

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DoomCarrot
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Re: Triggering Glitch

Post by DoomCarrot » Tue Jan 10, 2017 3:44 pm

grrrrrr.... fine.

I'll remake the trigger, and report any success, as well as a screenshot if it is still broken.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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DoomCarrot
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Re: Triggering Glitch

Post by DoomCarrot » Tue Jan 10, 2017 3:56 pm

Hardeep was right.

I believe I may have pinpointed the issue as well.

One of the trigger effects was to change all forest sentries to another team in a certain area. However, I had deleted one of the forest sentries on my last edit, which although that SHOULDN'T have messed anything up, apparently it did.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Alpha
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Re: Triggering Glitch

Post by Alpha » Tue Jan 10, 2017 4:10 pm

Lol. Hardeep bested DoomCarrot.
Awoo~ my dudes!

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