FAN Maps Sent to be implemented

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TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

Egypt is WIP - yess but it is still so cause i cant figure out the soln. To the problems i am facing while triggerring. Help will be appreciated
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Stratego (dev)
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Posts: 15741
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

Thanks to tamtam email and latest post i have removed these too:

camp_user_test_30_30.map
camp_user_war_clare_20_20.map
camp_user_apelo_30_30.map
camp_user_a_guerra_pelo_mar_10_10.map
camp_user_battle_of_nations_30_30.map
camp_user_battle_of_rings_30_30.map
camp_user_bitwa_pieciu_armii_45_45.map
camp_user_blackrock_hill_20_20.map
camp_user_burgkampf__40_30.map
camp_user_chess_20_20.map
camp_user_chess_8_8.map
camp_user_christmas_22_33.map
camp_user_civil_war_30_30.map
camp_user_dd_10_5.map
camp_user_defense_of_the_citadel_30_30.map
camp_user_d_20_20.map
camp_user_for_glory_30_40.map
camp_user_golf_war_30_30.map
camp_user_lol_40_40.map
camp_user_map_20_20.map
camp_user_md_25_20.map
camp_user_new_era__20_15.map
camp_user_nop_20_20.map
camp_user_oi_40_40.map
camp_user_ref_45_34.map
camp_user_roman_defense_20_40.map
camp_user_rome_battle_30_30.map
camp_user_rrrrr_20_30.map
camp_user_sm2_20_16.map
camp_user_soliders_30_30.map
camp_user_the_divide_20_20.map
camp_user_the_siege_of_termal_30_30.map
camp_user_the_twin_tower_38_30.map
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Batalha De Trafalgar
Terrain layer: ?
units layer: ?
playability: ?
triggering: ?
summary:?(N)
Remarks:Caush a crash.

Edgar
Terrain layer: 1
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Fail in (2).Have some tie fighters.Have some john shadow kings.Don't like it.

DEN DAY
Terrain layer: 1
units layer: 3
playability: 1
triggering: /
summary:not nice(N)
Remarks:Fail in (1).Too many units.Why some john champions in the middle of battle field?

DER TOD
Terrain layer: -1
units layer: -1
playability: 0
triggering: /
summary:bad(N)
Remarks:Fail in (1),(2),(6),(8).No emeny units.Win in turn 1.Very poor decorations.Nothing I can say.

Last Battle
Terrain layer: 1
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Fail in (1).Too many units.It makes the game loading time is very very long.

Test(upper one)
Terrain layer: 2
units layer: 3
playability: 4
triggering: +1
summary:not nice(N)
Remarks:Fail in (4) and (2).Right side is empty.I know you want to use tie fighter to attract some units to right,but thats not work because worker will build tonnes of units.

Test(lower one)
Terrain layer: 2
units layer: 3
playability: 3
triggering: /
summary:not nice(N)
Remarks:Human vs Human map.Map size is too small.Very fast to win.

The battle at Liberal Place
Terrain layer: 2
units layer: 2
playability: 2
triggering: /
summary:not nice(N)
Remarks:Fail in (1).Only have few type units.

The Medeveil
Terrain layer: 2
units layer: 4
playability: 3
triggering: /
summary:not nice(N)
Remarks:Small mirror map but you less one unit.No turns requirement.You should finally win .Better than half of mirror maps that I checked.But what is use of two john barracks?They just let you win easier.

Vampire Hunters
Terrain layer: 3
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Assassins can't get into towns.Also,it is not balance because emeny can't train and create anything so emeny never can win.
Last edited by tamtam12345 on Sun Jun 19, 2016 1:43 pm, edited 2 times in total.
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

There are only less than 90 FAN MAPS to be check.I will check yours first if you PM me in the forum.Please say your map name to me.
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Hun On The Run
Terrain layer: 3
units layer: 4
playability: 5
triggering: /
summary:Average(N)
Remarks:Its ok.Everything is in average.Map is small but good in play.

Mission Impossible 3 The Bio
Terrain layer: 4
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Too easy.The emeny poison archers can't let shadow knights get poisoned.And your side have too many units.Unbalance map.No turns requirements.

The Lost
Terrain layer: 2
units layer: 3
playability: 4
triggering: /
summary:not nice(N)
Remarks:Decoration is poor.(Road and river).Units position is ok but you have many units.Win in 10 turns.No 3 star requirement.

Strongelord
Terrain layer: 0
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Fail in (1),(4).Poor decoration.No turns requirement.Very unbalance.Win in turn 10.

The Making Of An Empire
Terrain layer: ?
units layer: ?
playability: ?
triggering:?
summary:?(N)
Remarks:Cause a crash.
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Get tired......Can any forumer check?
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TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

I think map checking should be stopped for some time because some maps have not been completed and sent to dev after the crash he suffered. Eg the making of an empire- it is my map and it is incomplete as editing a map has become extremely difficult now
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

no, that is very rare.
most maps are from many users out there, they mostly send one map and no updates.
Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

tamtam12345 wrote:Batalha De Trafalgar
Terrain layer: ?
units layer: ?
playability: ?
triggering: ?
summary:?(N)
Remarks:Caush a crash.

...

Vampire Hunters
Terrain layer: 3
units layer: 2
playability: 1
triggering: /
summary:not nice(N)
Remarks:Assassins can't get into towns.Also,it is not balance because emeny can't train and create anything so emeny never can win.
all here is removed - thanks!
Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

tamtam12345 wrote:Hun On The Run
Terrain layer: 3
units layer: 4
playability: 5
triggering: /
summary:Average(N)
Remarks:Its ok.Everything is in average.Map is small but good in play.

...

The Making Of An Empire
Terrain layer: ?
units layer: ?
playability: ?
triggering:?
summary:?(N)
Remarks:Cause a crash.

all removed here! thanks!
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TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

Daniel (the dev) wrote:
tamtam12345 wrote:Hun On The Run
Terrain layer: 3
units layer: 4
playability: 5
triggering: /
summary:Average(N)
Remarks:Its ok.Everything is in average.Map is small but good in play.

...

The Making Of An Empire
Terrain layer: ?
units layer: ?
playability: ?
triggering:?
summary:?(N)
Remarks:Cause a crash.

all removed here! thanks!
Why did u remove the making of empire map????
I told you that it was incomplete and i sent it to you because you had suffered that crash!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

sorry i did not know it was yours, i read that tamtam got crash on that map, is there a non crashing version you have?
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TheBluePhoenix
Posts: 1498
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Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

Well no problem i will make that map again...
The problem was that i couldnot edit that map in tutorial area
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

maybe i can edit it - what would you change?
i again activated that map here.
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TheBluePhoenix
Posts: 1498
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Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

Daniel (the dev) wrote:maybe i can edit it - what would you change?
i again activated that map here.
It was a half complete map..
If possible can you make the map open without crashing? (By deleting all triggers or better rectifying them if there is a wrong one , giving all teams at least 1 player so that the "you win" msg is not declared on the first round , etc ) and put it in the tutorial section so that i can complete it?
If you find all this too tedious then no worries i will make the map again( i dont remember much of it actually so continuing will be equivalent to making a new one). But just dont delete my other maps.
To avoid this to happen again, suspend deletion of fan maps fpr the time being till all the map makers rightfully move their maps from tutorial to draft section on yr allowance as you had mentioned to do this once.

Thanks
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

i dont remember much of it actually so continuing will be equivalent to making a new one
if this is true than, i choose this :) the other would take me almost 1 hour i think.

deletion: that is only moving them to an other directory, so anyone requests back its map that will be there again, as yours now.
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TheBluePhoenix
Posts: 1498
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Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

Daniel (the dev) wrote:
i dont remember much of it actually so continuing will be equivalent to making a new one
if this is true than, i choose this :) the other would take me almost 1 hour i think.

deletion: that is only moving them to an other directory, so anyone requests back its map that will be there again, as yours now.
Okay very well i thought so...
I will make the map again
And thanks again
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Elsewhere
Terrain layer: 3
units layer: 3
playability: 2
triggering:/
summary:not nice(N)
Remarks:Decoration is little bit strange.One side is forest and one side is desert?No turns requirement.

Thr forest
Terrain layer: 3
units layer: 3
playability: 2
triggering:/
summary:Not nice(N)
Remarks:Bridge haven't add angle of land.No turns requirement.Where is the forest?

Ireland 2
Terrain layer: 2
units layer: 3
playability: 5
triggering:/
summary:Average(N)
Remarks:Poor decoration cause by deep water.A map that capture towns.Easy.
Last edited by tamtam12345 on Fri Jul 15, 2016 3:07 am, edited 1 time in total.
Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

tamtam12345 wrote:Elsewhere

The forest

Ireland 2
all removed, thanks!
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

King Hess Invasion
Terrain layer: 6
units layer: 4
playability: 4
triggering:/
summary:Average/Nice(N)
Remarks:Nice decoration.Win in turn 9.(3 star is 10)But still too easy to win.

Santa and Hero King
Terrain layer: 1
units layer: 1
playability: 1
triggering:/
summary:Not Nice(N)
Remarks:Caesar is john unit and surrounded by rome units......

Rom
Terrain layer: 2
units layer: 1
playability: 0
triggering:/
summary:Not Nice(N)
Remarks:Wrongly think john units as emeny.Do nothing can win in turn 1.

Building The Bridge
Terrain layer: 5
units layer: 5
playability: 3
triggering:+1
summary:Average(N)
Remarks:Easy to win.Need more strategy and difficulty.
Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

I have also removed these:
Attackers from the Left
Castle DEFENDER
Castle of Facebookia
Dbhfjdjjxjxj......
Desert
Desert Fight
Pilgrims
Volcano
Vv
Stratego (dev)
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Re: FAN Maps Sent to be implemented

Post by Stratego (dev) »

removed too:
Santa and Hero King
Rom
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TheBluePhoenix
Posts: 1498
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Re: FAN Maps Sent to be implemented

Post by TheBluePhoenix »

The map polypenasian war seems to have triggering problems as it crashes on opening
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

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balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: FAN Maps Sent to be implemented

Post by balint »

Hi!

Map: keresztesek harcai 1 (translated to english: battles of the crusaders 1)

Terrain: 2,5 A pretty plain terrain, very minimal decorations, most of which is stuffed into the corner
units: 3 A group of templar knights massed together+ a couple missionaries and crusader horsemans versus some arab units and templars.
Playability: 2,5 Too easy. The enemy is outnumbered, poses jo chalange other than the passing the bridge and grindig up the enemy...
triggers: N/A
A pretty basic map. In itself it is pretty boring, but it may be a mediocre start of a campaign. The map's name and description are both in Hungarian which may pose a problem to the majority of players (but I doubt it since the goals of the map are pretty simple)

Map: keresztesek harcai 2 (translated into english: battles of the crusaders 2)

Terrain: 3,5 The oasis looks pretty nice, the desert contains quite a lot of decorations, but it should be refined. The size of the mao is a bit big for this few units, so the first few rounds are spent trying to reach the oasis.
Units: 3 Same mass of templar knights, the enemy has production buildings, and some arab units which fit in with the terrain.
Playability: 2 I found it too easy. The game can be won by simly rushing the enemy with the cavalry...
Overall: Average. The map looks nice, but it's too easy. I recommend addig a bit more enemy to make it harder. It may be a good free gem map :D

Map: build your own castle
Basically a simple castle builder map, where you build fortification to defend against a wave of enemies at the tenth turn
The terrain is pretty good, and you have a decent amount of builders to finish in time.
4/4/3 I recommend it to everyone who likes building defenses and testing them against enemies.
This is Hungary and winter is coming.
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Avalyn
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Location: Karblain, capital city of Paladia

Re: FAN Maps Sent to be implemented

Post by Avalyn »

Sandbox Castle

Terrain: 5-7, A pretty terrain, nice decorations
Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do You can't win.
triggers: Some, but they are glitchy. For instance, The hero knight gets schlooped back to his tile if he tries to attack

Not sure if anyone else has reviewed this map.
Istan quete ya merin, ar la hanyuvatyen.
tamtam12345
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Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Avalyn wrote:Sandbox Castle

Terrain: 5-7, A pretty terrain, nice decorations
Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do You can't win.
triggers: Some, but they are glitchy. For instance, The hero knight gets schlooped back to his tile if he tries to attack

Not sure if anyone else has reviewed this map.
I played it. You are right. You can't win. I only can kill units in easy mode,but you never can build anything.
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

The Night Watch

Terrain layer: 7
units layer: 4
playability: 1
triggering:+3
Remarks:This map is unwinnable because AI is clever.Also, I can't see billistia tower. Spawn tower is impossible to build another one. And when emeny stand in some area, towers will not be created by triggers.

BOOT CAMP! RPG

Terrain layer: 9
units layer: 9
playability: 8
triggering:+3
summary:Very nice
Remarks:Awesome triggers and level up system.What I need to do after got the sir cookie?
(Played it month before.
)
Last edited by tamtam12345 on Fri Sep 09, 2016 1:33 pm, edited 1 time in total.
tamtam12345
Posts: 767
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Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Kardinal

Terrain layer: 4
units layer: 3
playability: 3
triggering:/
summary:Average/not nice(N)
Remarks:Win in turn 6.Too easy.


Line Drive

Terrain layer: 0
units layer: 1
playability: 2
triggering:/
summary:Not nice(N)
Remarks:Very poor decoration.Poor playability. Useless john barracks/archer range.

Sealion

Terrain layer: 1
units layer: 3
playability: 2
triggering:/
summary:Not nice(N)
Remarks:Too many units.Too easy.Unbalance map. Win in turn 9.Some water tiles are wrong.
Froge
Posts: 6
Joined: Fri Sep 09, 2016 1:43 am

Re: FAN Maps Sent to be implemented

Post by Froge »

We must pay gems for these market maps yes? how do you have so many!
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: FAN Maps Sent to be implemented

Post by tamtam12345 »

Maps shown above are not maps from map market.They are FAN maps (MAPS from AOS FANS)that sent to check before.Daniel don't have enough time to check them so the speed to check is slow.
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