Campaign: Paths of Rome

Discuss anything about any map, ask for hints/help if you need
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COOLguy
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Re: Campaign: Paths of Rome

Post by COOLguy » Sun Oct 18, 2015 2:40 am

HokanPL wrote: And I won a game on internarional competition, my 2D art was one of first 13 in the world :)
Congratulations!
Thanks!
Josh

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patroid
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Re: Campaign: Paths of Rome

Post by patroid » Sun Oct 18, 2015 1:20 pm

Can u post it or send a link?

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Sun Oct 18, 2015 6:36 pm

http://www.moddb.com/news/moty-logo-competition-closed

This is mine:

media.moddb.com/images/members/1/63/62828/profile/moty2015new.png

Map six for my campaign sent to Daniel

Stratego (dev)
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Re: Campaign: Paths of Rome

Post by Stratego (dev) » Sun Oct 18, 2015 7:13 pm

grats!

btw: this rome campaign - can i publish the first few maps? if so how many from the firsts?

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Sun Oct 18, 2015 8:43 pm

Maybe three? Four? For me all of them are good and can be published, but maybe rest of testers have some problems?

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patroid
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Re: Campaign: Paths of Rome

Post by patroid » Sun Oct 18, 2015 8:44 pm

Well looks like old unity3d version or a basic blender animation


Whatu used for it...and why u made it tgat style???


Patroid

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Sun Oct 18, 2015 8:56 pm

Yes, it is screenshot from Blender :P

Sorry, I don't understand your last question :( Can you ask in an other way?

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patroid
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Re: Campaign: Paths of Rome

Post by patroid » Mon Oct 19, 2015 9:37 pm

Well cause u said u do mods i thought your a professional.
But the screen shot is not rlly professional. So i asked why..but in alter posts
And after i finished my 1. Minecraft mod ik that modding isnt that huge professional work
So i yust wann know...how old are u and the group of modders. Maybe i join u.
But i m not sure if i can rlly help...yust a short introduction maybe in a pm...lets see.


Maybe u get me before i publish my own games in store :-).


Caus then i rlly wont hav time to help.

Patroid

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Mon Oct 19, 2015 9:52 pm

I am quite "professional" in coding, not in 2D. For this I have better people. And this competition was something else, not in common with my mod project. Because I'm a leader and coordinator, I must to know SOMETHING about EVERYTHING, but specializing only in one section. Coding is the easiest for me, next one is 3D, but only blender, so my skills are useless for this projecylt :(

Hey, this is topic about Paths of Rome campaign! To OffTopic with this discussion! :P I mentioned about my success only because I didn'd design any map for a long time :D

So, friends, any more errors detected? :) Suggestions?

Darkknight
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Re: Campaign: Paths of Rome

Post by Darkknight » Tue Oct 20, 2015 2:07 pm

This campaign is GREAT! :D
But I don't really get what is happening on the 5th map. Can someone please explain?
Also I sometimes don;t understand why I won. On the 4 map i killed a enemy healer i think and i just won but there were still a lot of enemies left. How did I win?

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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix » Tue Oct 20, 2015 4:35 pm

Yes right .hp Change that trigger and the one which makes you win after you kill the shadow
Last edited by TheBluePhoenix on Wed Oct 21, 2015 5:37 am, edited 1 time in total.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Tue Oct 20, 2015 9:12 pm

Because Dark Knight is a kind of master of attackers. He dies - rest die. But yes, I should explain it in next introduction. Correct it? Or delete this trigger?

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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix » Wed Oct 21, 2015 5:40 am

Delete the trigger. Also i found the priest too difficult to kill by non ranged units. He just hides behind swarms of enemy units. am i imagining something or is it intentional?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Wed Oct 21, 2015 3:31 pm

Intentional. Killing him and some reinforcements behind the enemy is a kind of surprise ;)

Ok, I will delete it.

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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix » Wed Oct 21, 2015 3:50 pm

Ok so i liked it. A suggestion- remove the indestructible rock stopping the enemy . That would make the player not to leave his tcs unprotected. Also whats that neutral ship doing there in the pool??
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Thu Oct 22, 2015 8:36 am

Ok, I will delete it.

Boat? Well, villagers like fish, so... :D

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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix » Thu Oct 22, 2015 11:44 am

Then at least assign it a team!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Tue Nov 10, 2015 8:39 pm

Next map ready in 70%.

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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix » Wed Nov 11, 2015 4:39 am

Congo on the achievements
Actually it took me quite a lot of time to figure out the last trigger
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Tue Nov 17, 2015 8:26 pm

Map ready in 95%, only description missing. I'm testing. It will be sent to Daniel this week.

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Fri Nov 27, 2015 1:34 pm

Map sent to Daniel. I had some technical problems with map editor (back button = app crash)

SomeGuy
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Re: Campaign: Paths of Rome

Post by SomeGuy » Sun Nov 29, 2015 12:11 pm

I played map 7, 'Uprising', and I enjoyed it. But I did have one issue.

I think the enemy Advancement Centre should be closer to the entrance of the northern base, I killed every other unit, and spent about 5 or 6 turns looking for it to kill it and win the game...

Other than that, it is good!
Who am I?

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Mon Nov 30, 2015 6:21 am

Ok, I will change it when I start to design next map. Thanks!

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Wed Jan 06, 2016 11:07 pm

I didn't forget, be sure :)
I have designed next map, but I must add many triggers, especially activation-deactivation units ;)

The story didn't end

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Tue Jan 12, 2016 7:29 am

I have big problem with one trigger : Objs disable/enable in area
I cannot use it for every type of unit (one player's, only separated triggers for every type. Why can't I choose --NO TYPE-- option?

SomeGuy
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Re: Campaign: Paths of Rome

Post by SomeGuy » Tue Jan 12, 2016 8:00 am

That's weird...
Maybe you should make a new topic about this bug.
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HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Mon Feb 22, 2016 12:31 am

Hello everybody! I have returned! Sorry for much time offline but I had half-year exams on Studies, a bit problems with my forum and some work with the C&C 3 mod project. Now I will be more avaliable and productive :D

New, big map for Paths of Rome sent to Daniel. Thank you everybody for new triggers - they are very helpful.

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Fri Feb 26, 2016 8:34 pm

Anybody tested it? What needs to be corrected?

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Mon Mar 28, 2016 1:19 pm

Next map sent to Daniel, I wonder you will like it. But it's hard ;)

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL » Thu Jul 21, 2016 11:46 pm

Next map "Confrontation" is designed, now triggers... Kind of "fight with boss" and then big chaos... :D

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