Campaign: Paths of Rome

Discuss anything about any map, ask for hints/help if you need
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COOLguy
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Re: Campaign: Paths of Rome

Post by COOLguy »

HokanPL wrote: And I won a game on internarional competition, my 2D art was one of first 13 in the world :)
Congratulations!
Thanks!
Josh
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patroid
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Re: Campaign: Paths of Rome

Post by patroid »

Can u post it or send a link?
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

http://www.moddb.com/news/moty-logo-competition-closed

This is mine:

media.moddb.com/images/members/1/63/62828/profile/moty2015new.png

Map six for my campaign sent to Daniel
Stratego (dev)
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Re: Campaign: Paths of Rome

Post by Stratego (dev) »

grats!

btw: this rome campaign - can i publish the first few maps? if so how many from the firsts?
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Maybe three? Four? For me all of them are good and can be published, but maybe rest of testers have some problems?
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patroid
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Re: Campaign: Paths of Rome

Post by patroid »

Well looks like old unity3d version or a basic blender animation


Whatu used for it...and why u made it tgat style???


Patroid
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Yes, it is screenshot from Blender :P

Sorry, I don't understand your last question :( Can you ask in an other way?
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patroid
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Re: Campaign: Paths of Rome

Post by patroid »

Well cause u said u do mods i thought your a professional.
But the screen shot is not rlly professional. So i asked why..but in alter posts
And after i finished my 1. Minecraft mod ik that modding isnt that huge professional work
So i yust wann know...how old are u and the group of modders. Maybe i join u.
But i m not sure if i can rlly help...yust a short introduction maybe in a pm...lets see.


Maybe u get me before i publish my own games in store :-).


Caus then i rlly wont hav time to help.

Patroid
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

I am quite "professional" in coding, not in 2D. For this I have better people. And this competition was something else, not in common with my mod project. Because I'm a leader and coordinator, I must to know SOMETHING about EVERYTHING, but specializing only in one section. Coding is the easiest for me, next one is 3D, but only blender, so my skills are useless for this projecylt :(

Hey, this is topic about Paths of Rome campaign! To OffTopic with this discussion! :P I mentioned about my success only because I didn'd design any map for a long time :D

So, friends, any more errors detected? :) Suggestions?
Darkknight
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Re: Campaign: Paths of Rome

Post by Darkknight »

This campaign is GREAT! :D
But I don't really get what is happening on the 5th map. Can someone please explain?
Also I sometimes don;t understand why I won. On the 4 map i killed a enemy healer i think and i just won but there were still a lot of enemies left. How did I win?
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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix »

Yes right .hp Change that trigger and the one which makes you win after you kill the shadow
Last edited by TheBluePhoenix on Wed Oct 21, 2015 5:37 am, edited 1 time in total.
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Because Dark Knight is a kind of master of attackers. He dies - rest die. But yes, I should explain it in next introduction. Correct it? Or delete this trigger?
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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix »

Delete the trigger. Also i found the priest too difficult to kill by non ranged units. He just hides behind swarms of enemy units. am i imagining something or is it intentional?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Intentional. Killing him and some reinforcements behind the enemy is a kind of surprise ;)

Ok, I will delete it.
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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix »

Ok so i liked it. A suggestion- remove the indestructible rock stopping the enemy . That would make the player not to leave his tcs unprotected. Also whats that neutral ship doing there in the pool??
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Ok, I will delete it.

Boat? Well, villagers like fish, so... :D
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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix »

Then at least assign it a team!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Next map ready in 70%.
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TheBluePhoenix
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Re: Campaign: Paths of Rome

Post by TheBluePhoenix »

Congo on the achievements
Actually it took me quite a lot of time to figure out the last trigger
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Map ready in 95%, only description missing. I'm testing. It will be sent to Daniel this week.
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Map sent to Daniel. I had some technical problems with map editor (back button = app crash)
SomeGuy
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Re: Campaign: Paths of Rome

Post by SomeGuy »

I played map 7, 'Uprising', and I enjoyed it. But I did have one issue.

I think the enemy Advancement Centre should be closer to the entrance of the northern base, I killed every other unit, and spent about 5 or 6 turns looking for it to kill it and win the game...

Other than that, it is good!
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HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Ok, I will change it when I start to design next map. Thanks!
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

I didn't forget, be sure :)
I have designed next map, but I must add many triggers, especially activation-deactivation units ;)

The story didn't end
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

I have big problem with one trigger : Objs disable/enable in area
I cannot use it for every type of unit (one player's, only separated triggers for every type. Why can't I choose --NO TYPE-- option?
SomeGuy
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Re: Campaign: Paths of Rome

Post by SomeGuy »

That's weird...
Maybe you should make a new topic about this bug.
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HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Hello everybody! I have returned! Sorry for much time offline but I had half-year exams on Studies, a bit problems with my forum and some work with the C&C 3 mod project. Now I will be more avaliable and productive :D

New, big map for Paths of Rome sent to Daniel. Thank you everybody for new triggers - they are very helpful.
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Anybody tested it? What needs to be corrected?
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Next map sent to Daniel, I wonder you will like it. But it's hard ;)
HokanPL
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Re: Campaign: Paths of Rome

Post by HokanPL »

Next map "Confrontation" is designed, now triggers... Kind of "fight with boss" and then big chaos... :D
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