DISABLED campaign: Mercenaries - needs finalization

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Alex486
Posts: 235
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Location: North Carolina, USA

DISABLED campaign: Mercenaries - needs finalization

Post by Alex486 » Wed Apr 29, 2015 2:13 am

2nd map gem reward is too low. Tried twice and could only win with 6 turns each time. Full gems is 4.
Last edited by Alex486 on Wed Apr 29, 2015 3:31 am, edited 1 time in total.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: Mercenaries

Post by Alex486 » Wed Apr 29, 2015 2:47 am

Map 3: Portal gets stuck in a impossible position. Templer can't kill spartans who are healing in the TC. As a result, the board goes on forever.

Update: if the healer can convert the elephant on first turn, then the map can be over in 2 turns. Of not, then it goes on forever.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

SomeGuy
Posts: 127
Joined: Tue Sep 29, 2015 1:15 pm

Re: Mercenaries

Post by SomeGuy » Tue Nov 24, 2015 5:42 am

Map 3 (Portal) is much harder than map 2, and it is almost impossible to win the map.

I would suggest:
1. Having weaker enemies, such as men at arms or legionairres instead of spartans.
2. Having the healer protected by units. It is killed very easily, making the level almost impossible as you lose when the healer is dead.
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COOLguy
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Location: Nenuial, Arnor

Re: Mercenaries

Post by COOLguy » Tue Nov 24, 2015 2:21 pm

It is very hard. Basically if you don't convert the elephant you might as well restart.
Thanks!
Josh

Stratego (dev)
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Re: Mercenaries

Post by Stratego (dev) » Sun Jan 15, 2017 6:38 am

i would like to remove all disabled campaigns so i would like to "fix" or to remove them.

so please someone
run tru the maps and
a) give suggestions to change
b) or suggest maps to remove
c) or maps to create

so we can publish the campaign.

thanks!

tamtam12345
Posts: 569
Joined: Wed Mar 30, 2016 8:41 am

Re: DISABLED campaign: Mercenaries - needs finalization

Post by tamtam12345 » Tue Jan 17, 2017 4:24 pm

Map 2 is winnable.Get 3 stars at 5th try.I think 2nd map is nice.I think creater put much effort into this map.No need to change.

Map 3 require luck to get 1 star without convert elephant.I think the creater want us to know how to convert unit. Impossible to get 3 stars if elephant not be converted.Maybe remove it?

Map 4 is not difficult. Win in turn 8 and get 3 stars in first try.

Map 5 win in turn 8.Need second try if not careful.

Map 6 win in turn 10 first time. Easy if you know how to use templar and fast kill one elephant .May lower turns to turn 12-13 to get 3 stars.

Stratego (dev)
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Re: DISABLED campaign: Mercenaries - needs finalization

Post by Stratego (dev) » Tue Jan 17, 2017 11:14 pm

thanks! map3: if the elephant is a key element - maybe give some other units against it not only priests? (for a case you can not convert it)

tamtam12345
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Re: DISABLED campaign: Mercenaries - needs finalization

Post by tamtam12345 » Wed Jan 18, 2017 2:56 am

Map 7 is too easy to get 3 stars in first time because enemy don't know how to move to attack fortress.Also, your side units are strong.

Map 8 is also too easy because you and your friend units have sum of 8 trebuchets.

Last map is nice.Win in turn 13 in second time. If you know the strategy, you can save at least half your units at the end of map. Maybe change 3 stars to 14-15 turns?

Stratego (dev)
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Re: DISABLED campaign: Mercenaries - needs finalization

Post by Stratego (dev) » Wed Jan 18, 2017 5:35 pm

tamtam12345 wrote:Map 7 is too easy to get 3 stars in first time because enemy don't know how to move to attack fortress.Also, your side units are strong.

Map 8 is also too easy because you and your friend units have sum of 8 trebuchets.

Last map is nice.Win in turn 13 in second time. If you know the strategy, you can save at least half your units at the end of map. Maybe change 3 stars to 14-15 turns?
ok, last map star limit changed to 15/20. tell me what to change on others.

thanks!

tamtam12345
Posts: 569
Joined: Wed Mar 30, 2016 8:41 am

Re: DISABLED campaign: Mercenaries - needs finalization

Post by tamtam12345 » Sat Jan 21, 2017 8:28 am

In map 7 ,change 3 star to turn 9.

In map 8 ,all red units can cut half,cut 4 heavy knights,less 1 yellow colour trebuchet.Need to try again to check turns requirement if this change.I tried twice to cut half my units except templar ,both time win less than 11 turns. Maybe 11 turns is suitable.

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